### Harming Hangover Starting at 6th level, your knowledge on being intoxicated allows you to manipulate others better. When a creature you've made drunk takes an action, it takes psychic damage equal to your Wisdom modifier (a minimum of 1). You also have advantage on Charisma checks against them. In addition, you gain resistance to acid damage and can hold your breath for three times as long. ### Divine Strike At 8th level, you gain the ability to infuse your weapon strikes with alcohol so pure it becomes toxic. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 acid damage to the target. When you reach 14th level, the extra damage increases to 2d8. ### Brew Master At 17th level, your tolerance is unmatched. You gain immunity to poison and acid damage. In addition, when an enemy creature starts its turn within 10 feet of you or moves within 10 feet of you for the first time on their turn, it must succeed on a Constitution saving throw or become drunk until the start of its next turn.
> ##### Art Credit > > ["Wine and Grapes"](https://www.artstation.com/artwork/Va9gP) by Guilherme Henrique