Campaign Materials: Shadow of the Coast Campaign Setting, Shadow of the Coast Player Options
Cohorts: Dala Hablininbay, Strike, Ezekiel, Gowla
Gowla's adventuring party suffered the loss of two members, and she almost died. Saved by the crew of the Ayres, she now travels with them. She helps by crafting items, supplying them with infusions, and occasionally joining them on their myriad adventures.
She wants to investigate the town where she grew up, but it is overrun with monsters. It was adjacent to a gem mine on the main continent, but she had to abandon it with her father and move to Boulder many years ago. She knows of a cache of gems left behind, and she has unfinished business against the creature that took her mother's life who still inhabits the area, preventing retaking of the mine.
Gowla
Dwarf Archivist
- Armor Class 15
- Vigor 5
- Cost 8 gp / month
- Str +0 Dex +3 Con +1 Int +4 Wis -1 Cha -1
- Skills (+3) Arcana, Investigation, Sleight of Hand, Thieves Toolsexp, Gemcutter's Tools, Calligrapher's Supplies, Forgery Kit
- Senses passive Perception 9
- Languages Common, Dwarvish, Primordial (ioun stone), Telephony, Message
Ritual Caster. Gowla can cast alarm, comprehend languages, detect magic, and identify if given 10 minutes.
Infusion. Gowla can craft up to 3 total infusions from the list below.
Information Overload. (Int) If Gowla takes no action in a round, her ally can add 2d8 psychic damage to any one damage roll.
Cohort Actions
Manifest Mind. Gowla creates and senses through a glowing manifestation within 60 ft. that can travel 300 ft. away. Gowla can move small objects near the manifestation.
Choose 2 of the below Actions each day
☐ Invisibility. (long rest) Gowla can turn a creature invisible or see invisibility for 1 hour.
☐ Rope Trick. (long rest) Gowla creates a rope extending upward to a extradimensional space for 1 hour. Creatures inside can see out of a window.
☐ Spider Climb. (long rest) Gowla and her ally gain a climbing speed and climb all surfaces for 1 hour.
Infusions
Cloak of Elvenkind
Item: A cloak
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Enhanced Weapon
Item: A simple or martial weapon
This magic weapon grants a +1 bonus to attack and damage rolls made with it
Many Handed Pouch
Item: 2-5 pouches
The infused pouches all share one interdimensional space of the same capacity as a single pouch. Thus, reaching into any of the pouches allows access to the same storage space. A pouch operates as long as it is within 100 miles of another one of the pouches; the pouch is otherwise empty and won’t accept any contents.
If this infusion ends, the items stored in the shared space move into one of the pouches, determined at random. The rest of the pouches become empty.
Wand of Secrets
Item: A wand
The wand has 3 Charges. While holding it. you can use an action to expend 1 of its Charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended Charges daily at dawn.
Downtime
Gowla can craft scrolls and potions with ease. If given the materials and time, she can also craft more expensive magic items. See the following table.
Scroll | Cost | Days |
---|---|---|
Cantrip | 15 gp | 1 |
1st | 25 gp | 1 |
2nd | 250 gp | 3 |
Potion | Cost | Days |
---|---|---|
Healing | 25 gp | 1 |
Greater Healing | 100 gp | 5 |
Goals
Gowla has the following goals:
☐ Kill the creature that killed my mother.
☐ Craft a unique magic item, something new.
☐ Learn to perfect my gem-crafting skill.