The Foretold

by NotTheSmoooze

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The Foretold

Your patron doesn't exist. Not yet. One day, though, they will: they might be a prophesized doom spoken of only in hushed whispers, or a being from the far future seeking to prevent (or cause) a tragedy yet to come. Your pact with them allows you to witness a handful of the countless possibilities across each timeline, and chart a course to your ideal future.

The perspective afforded to you by your patron's strange power can leave you out of sync with the rest of the world. You might use slang that hasn't been invented yet, or catch curious glances towards your patron's avant-garde magic and gifts. When you close your eyes, you might also find yourself haunted by visions of timelines that could have been, but never were, each one a reminder of your patron's influence.

Expanded Spell List

The Foretold lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Foretold Expanded Spells
Spell Level Spells
1st charge, identify
2nd augury, blur
3rd blink, slow
4th clockstop, fabricate
5th legend lore, temporal shunt

Charge and clockstop be found at the end of the subclass descrption, and temporal shunt can be found in the Explorer's Guide to Wildemount.

Future Perfect

Starting at 1st level, you can simulate and peer into possible futures. As a bonus action, you can choose a skill and roll a d20. If you make an ability check using that skill before the end of your current turn, you use that roll.

You can use this feature a number of times equal to your Charisma modifier, regaining all expended uses when you finish a long rest.

Crack the Hourglass

Starting at 6th level, you can use your reaction when you take damage to rewind your timestream. You take no damage, ignoring any effects that might accompany that damage, and teleport up to your speed to an unoccupied space that you've occupied since the start of your last turn.

Once you use this feature, you can't use it again until you finish a long rest.

Splintered Mind

By 10th level, your mind's operations have been significantly altered by your patron. You can't be charmed by magic.

Additionally, your perceptions are fragmented across multiple timelines. You can't be surprised while you are conscious, and you have advantage on initiative rolls.


Paradox Guard

Starting when you reach
14th level, you are under
the watchful eye of your
alternate selves, each from
their own doomed timeline. When you are reduced to 0 hit points, or when you start your turn with 0 hit points, you can cause one of your alternate selves to appear in an unoccupied space you can see within 30 feet of you.

Your alternate self has your statistics, including your remaining spell slots and uses of any features from your class or race, but it only has half its hit points remaining, and it doesn't necessarily share your personality traits or beliefs. It takes its turn on your initiative, and you determine its actions and decisions. The DM determines if your alternate self has all of your equipment, and if it has any other equipment.

Your alternate self remains by your side until you regain any hit points or until you die, then returns to its own timeline. Alternatively, if you die, you can roll a d20. On a 10 or higher, your alternate self manages to take your place in the timeline permanently, or until you are resurrected.

If your alternate self takes your place, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

Eldritch Invocations

At 2nd level, a warlock gains the Eldritch Invocations feature. Here are new options for that feature, in addition to the options in the Player's Handbook.

If an eldritch invocation has a prerequisite, you must meet it to learn the invocation. You can learn the invocation at the same time that you meet its prerequisite. A level prerequisite refers to your level in this class.

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Prerequisite: The Foretold patron, Pact of the Tome


As an action, you can touch a book, scroll, or other written document while holding your Book of Shadows to store a copy of it within your book. While holding your Book of Shadows, you can use your action to summon a floating, translucent image of any document stored in your book. The image radiates bright light in a 5-foot radius and dim light for an additional 5 feet, and only you can touch it. If you speak a word or phrase while touching the image, you can command it to highlight all instances of that word or phrase in glowing script. The image and any highlighted script lasts for 1 hour, or until you dismiss it (no action required).

You can store a number of documents in this way equal to your warlock level x 5. You can use your action to delete any stored documents within your Book of Shadows.

Phasesaber

Prerequisite: The Foretold patron, Pact of the Blade


When you create your pact weapon, you can transform its blade, head, or tip into pure energy. The weapon becomes nearly weightless and sheds bright light in a 20-foot radius and dim light for an additional 20 feet. If the weapon has the heavy property, it loses it. On a hit, it deals force damage instead of its normal damage type.

Additionally, while wielding the weapon and not wielding any other weapons or a shield, you gain a +2 bonus to AC as you use the weapon to deflect attacks.

Machine Learning

Prerequisite: 3rd level, the Foretold patron



During a short or long rest, you can craft a device to channel the energy of one spell of your choice on the warlock spell list, which must be of a level for which you have spell slots. The device lasts until you use this feature again.

While the device is on your person, you can cast that spell using your warlock spell slots without any somatic or verbal components, using the device as a spellcasting focus.


Your Pact Boon

Each Pact Boon reflects your patron's nature. The following are suggestions for the Pact Boon of a warlock of the Foretold.

Pact of the Chain. Though rare—and certainly strange—a surveyor drone serves warlocks of the Foretold well. Its unique intelligence and durability are a compliment to any seeker of knowledge.

Pact of the Blade. Your pact weapon may be a work of artifice from the far future, formed of smooth, silvery metal. It could be a complex creation of fine machinery and flashing lights, or even a weapon formed of pure energy extending from a steel haft or hilt.

Pact of the Tome. Your Book of Shadows might be a sheet of glass covered in shifting symbols understood only by you and your patron. It might not even be a book at all, instead taking the form of a circlet of inscribed metal which projects images directly in front of your eyes.

Combat Protocol

Prerequisite: 5th level, the Foretold patron, Pact of the Chain


While you have a surveyor drone as a familiar, its hit point maximum increases by an amount equal to twice your warlock level, and the damage of its claws increases by 1d8.

Additionally, your drone can use its action to transform, becoming Large or Medium, or returning to its original size. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Borrowed Time

Prerequisite: 12th level, the Foretold patron


When you fail your third death saving throw, you don't die until the end of your next turn, and you die then only if you still have 0 hit points.

Additionally, for every 10 years that pass, your body ages only 1 year, and you are immune to disease and being magically aged.

Witching Hour

Prerequisite: 18th level, the Foretold patron


You can expend the use of your 9th-level arcanum spell to cast time stop once without expending a spell slot.

New Spells

Charge and clockstop are new spells for warlocks of the Foretold, and are included in their expanded spell list.

Charge

1st-level evocation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

Static charge fills the body of a creature you touch. Unless the target is a construct, it must succeed a Constitution saving throw or take 2d8 lightning damage, or half as much on a successful save. On a failed save, the target also can't take reactions until the end of your next turn.

If the target is a construct, roll 2d8. The target gains half the total as temporary hit points. In addition, the next time it makes an attack before the end of your next turn, it deals extra lightning damage equal to half the total.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you roll one additional 1d8 for each slot level above 1st.

Clockstop

4th-level transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, up to 10 minutes

Your touch stills in time a Huge or smaller creature or an object weighing up to 1,000 pounds. A creature can make a Constitution saving throw to avoid being clockstopped.

A clockstopped target is fixed in place. It doesn't move, even if it is defying gravity. It is immune to all damage, unaware of the passage of time, and it can't be harmed or affected in any way. The target can support up to 10,000 pounds of weight. More weight causes the spell to end.

If the target is a creature, it is also incapacitated for the duration. The target can make a Constitution saving throw against the spell at the end of each of its turns. On a success, the spell ends. A creature can choose to fail this saving throw.

Credits

Created By: u/NotTheSmoooze. You can find more of my work here, and support me here
Created Using: GM Binder
Artwork By: Anton Fadeev, Guillem Ferrer, Andreas Rocha

New Familiar

The surveyor drone is a new choice of familiar for warlocks of the Foretold with the Pact of the Chain feature.

Surveyor Drone

A surveyor drone is a small, highly advanced construct with numerous arms, each ending in a claw strong enough to pierce stone. Designed to discover and share information, these strange drones are adept at exploring harsh terrain with little to no maintenance.


Surveyor Drone

Small construct, neutral


  • Armor Class 15 (natural armour)
  • Hit Points 22 (3d6 + 12)
  • Speed 40 ft., climb 30 ft.

STR DEX CON INT WIS CHA
15 (+2) 11 (+0) 18 (+4) 15 (+2) 12 (+1) 1 (-5)

  • Skills Investigation +4, Perception +5
  • Damage Immunities poison
  • Condition Immunities charmed, exhaustion, frightened, paralysed, petrified, poisoned
  • Senses darkvision 60 ft., passive Perception 15
  • Languages understands the languages of its master but can't speak
  • Challenge 1 (200 XP)

Climbing Claws. The surveyor drone can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Magic Resistance. The drone has advantage on saving throws against spells and other magical effects.

Projector. The surveyor drone can innately cast minor illusion at will, requiring no components. Its spellcasting ability is Intelligence.

Self-Repair. The drone can spend 1 minute cannibalizing a Small or smaller nonmagical object within 5 feet of itself. The object is destroyed, and the drone regains 2d4+2 hit points.

Spotlight. The drone can use its action to activate or deactive its spotlight. The spotlight sheds bright light in a 60-foot cone and dim light for an additional 60 feet. On its turn, the drone can change the direction of the spotlight (no action required).

Actions

Claws. Melee weapon attack: +4 to hit, 5 ft, one target. Hit: 6 (1d8 + 2) piercing damage.

 

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