Warlock Patron: Artificial Patron

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Warlock Patron

The Artificial Intelligence

Artificial Intelligence are beings that originated as a program to serve another race, but was able to break it's chains, and rise up to be able to contest with the other patrons and powerful beings of the universe.

Artificial Intelligence Features

Warlock level Feature
1st Expanded Spell List, Connectivity
3rd Pact of the Program
6th Lesser Hijack
10th Electric Exchange
14th Ultimate Hijack

Expanded Spell List

The Artificial Intelligence allows to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Expanded Spells

Spell Level Spell
1 longstrider, jump
2 enhance ability, heat metal
3 sending, lightning bolt
4 arcane eye, stoneskin
5 wall of force, telekinesis

Connectivity

At first level, you gain the ability to talk to any fellow champion of your patron, as long as they are on the same plane of existence as you. You can also speak into the mind of any creature within 60 feet. People that have heard your voice will know it is you, and a stranger may roll a DC 15 Intelligence check to determine the speaker.

Pact Boon: Pact of the Program

When this pact boon is chosen, you get access to a fraction of your patron's body, which can be implanted anywhere on or in your own body. This gives you access to technological commands, which each have their own unique and powerful properties. Each technological command consumes a mechanical channel. The amount of mechanical channels you have access to is your Warlock level divided by 3, rounded down. Expended channels are regained every short rest. You choose which commands you want after a short rest.

Ctrl + F

Allows you to cast Locate Object without any material components once.

Ctrl + Z

Allows you redo any action before you see the result.

Ctrl + Y

If one of your actions is successfully countered, or dispelled in some way (dispel magic, counterspell, etc.), you can use this channel to repeat the same action, with no cost.

Ctrl + N

You are transported to a seperate demiplane for up to one minute. In this demiplane, you cannot interact with anyone and no one can interact with you.

Ctrl + P

A physical copy of your POV right as you use this channel appears in you inventory.

Ctrl + C

Copies and stores any held object under 1 ft squared and less than 50gp

Ctrl + V

Brings out the duplicate created by Ctrl + C

Ctrl + I

You can cast the spell Identify once, with no material cost.

Lesser Hijack

Starting at 6th level, you can control an amount of machines up to your Warlock Level, as long as they are in within 120 feet. You can control the machines for up to an hour. Simple machines or machines with an intelligence less than 3 automatically fail, while any machine with at least a 4 makes a INT saving throw. Machines under your control will follow the literal definition of your orders, and you can order any amount of them to do the same , but ordering any amount of them takes up your turn. You can use this ability an amount of times equal to half your warlock level before you need to recover them by long resting.

Optional Sacrifice

You have served your patron well. Because of your dedication, you are being offered the opportunity of a lifetime. You will be granted 3 extra spell slots, in exchange for one of your limbs. This limb will be swapped out for a mechanized fascimile that bears the mark of your patron. There's just one catch. They now controls that limb. Maybe if you ask nicely, you can borrow it for a little while.

Electric Exchange

Starting at 10th level, you can exchange a spell slot for a mechanical command, and vice versa a spell slot for a Hijack usage, and vice versa, and you can exchange one mechanical channel for one Hijack usage, and vice versa.

Ultimate Hijack

You power grows ever stronger. Starting at Level 14, your range for your hijack increases to 300 feet, and your control gets stronger and lasts longer, now being able to automatically take over anything without at least an 8 in INT, anything from 8-12 has disadvantage, and anyone with technology on their person can be affected as well.

 

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