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### Reality Marble 9th level *Conjuration* (Bard, Cleric, Druid, Sorcerer, Warlock, Wizard) ___ - **Casting Time:** 1 action - **Range:** 100 feet - **Components:** V, S - **Duration:** 10 minutes ___ You draw all creatures within 100 feet of you into a plane of your own creation. This is accompanied by a dramatic but harmless phenomenon such a flash of light or what appears to be a surge of fire.
The space is infinite in size, has normal air and gravity, and is devoid of life other than plants. It could be a naturalistic landscape such as a grassy field, a desert, or icy tundra. It could also include features such as innumerable swords scattered across the space or a massive temple complex. Regardless, you cannot create the space with enough precision to give yourself a tactical advantage. For example, if you created a desert space, you could not designate certain areas as quicksand. \columnbreak The space has a general theme, so it could not be part snowy mountains and part lush jungle. The space may include streams and ponds, but not large rivers or bodies of water. It can be unpleasantly hot or cold, but not sufficiently so as to cause immediate harm. Any structures or items in the space can be used and interacted with, but disappear once the spell ends. The items are mundane and cannot include valuable material components.
In addition to creating the plane, you can rearrange the location of the creatures drawn into it. You can place each creature in any unoccupied space of your choice within 300 feet of you (but not midair).
The spell can be ended early if the caster spends an action to do so. The spell also ends if the caster leaves the space via *Plane Shift* or falls to 0 hit points. Once the spell ends, all creatures in the plane return to the same space they originally were in. > ##### Art Credit > Pramudya Yusuf
Reality Marble