Circle of Dragons 2

by Pumawesome

Search GM Binder Visit User Profile

Circle of Dragons

Draconic Aspect

Starting at 2nd level, as an action, you can expend a use of your Wild Shape feature to gain an aspect of the dragons. Choose a draconic aspect each time you do:


Breath of Sand: You can use your action to exhale sleep gas. When you use your breath of sand, each creature in a 5 by 30 foot line must make a Constitution saving throw against your spell save DC or fall unconscious for the next minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. At the start of each of your following turns, roll a d6. You can't use breath of sand again until you roll a 6.

Eyes of Ember: You can cast detect magic at will. Additionally, you have advantage on all Wisdom (perception) checks, gain darkvision up to 120 feet, and can smell any minerals and metals worth 50 gp or more in 60 feet of you.

Scales of Stone: Your skin changes color and hardens. Your AC increases by your Wisdom modifier while wearing light armor or no armor, and you gain resistance to your choice of acid, cold, fire, lightning or poison damage.

Tail of Thorns: You grow claws and a tail. Your unarmed strikes are considered magical, you are proficient with them, and they deal 1d4 + your Wisdom modifier slashing damage. If you spend your action making an unarmed strike, you can immediately make one unarmed strike as a bonus action with your tail.

Wings of Storms: You sprout two leathery wings. You gain a flying speed equal to your walking speed. You can’t sprout wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you sprout them.


Each aspect lasts a number of hours equal to half your druid level (rounded down), or until you dismiss it as a bonus action. You cannot gain an aspect you currently have. Aspects are maintained through other wild shape transformations. Your aspects automatically end if you fall unconscious, die, or finish a short or long rest.

Beginning at 6th level in this class, when you use this feature you can choose an additional aspect. Beginning at 10th level, you can choose up to 3 aspects. Beginning at 14th level, you can choose up to 4 aspects.

Draconic Aspect

Starting at 6th level, you can expend a use of your Wild Shape feature to gain two draconic aspects.

Serpent's Tongue

Starting at 6th level, you learn Draconic, and have advantage on all Charisma checks and Charisma saving throws against reptiles and dragons.

Draconic Aspect

Starting at 10th level, you can expend a use of your Wild Shape feature to gain three draconic aspects.

Crystaline Hoard

Starting at 10th level, you eat gold to replenish your grandeur. While taking a short or long rest, for every 50 gp worth of gems and precious metals you consume, you restore 1d6 hit points to yourself. When you finish the rest, you gain 2 temporary hit points for every 50 gp you ate, up to a maximum of 40. Eating at least 50 gp worth of gems counts as eating a pound of food for you.

Draconic Aspect

Starting at 14th level, you can expend a use of your Wild Shape feature to gain four draconic aspects.

Dragon Flight

Starting at 14th level, when you use your Draconic Aspect feature, you can choose one willing beast you can see within 60 feet of you. The chosen beast also gains the same aspects you gained until yours end. You may only give one beast draconic aspects at a time.

 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.