Elemental Mastery - Arcane Tradition

by Xyrlian

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Elemental Mastery

Arcane Tradition

Wizards of the tradition of Elemental Mastery focus their study on magic that creates powerful elemental effects such as bitter cold, searing flame, rolling thunder, crackling lightning, and burning acid. Elementalists blend principles of transmutation and evocation, focusing on the relationship between the elements and shaping them in more varied ways.

Knowledge of the Elements

When you choose this arcane tradition at 2nd level, you learn to speak, read, and write Primordial if you don't already know the language.

Additionally, whenever you make an Intelligence (History) check related to elementals or the elemental planes, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Elemental Control

Starting at 2nd level, you've become adept at controlling and transmuting the elements. You gain the following benefits:

  • When you cast a spell (including cantrips) that deals acid, cold, fire, lightning, or thunder damage, you can temporarily replace its damage type with one other type from that list (you can change only one damage type per casting of a spell).

  • You learn one of the following cantrips: control flames, gust, mold earth, or shape water. You learn an additional cantrip from the list at 6th, 10th, and 14th level.

Elemental Resistance

At 6th level, you can choose acid, cold, fire, lightning, or thunder damage when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature.

Additionally, whenever a creature within 30 feet of you takes damage of your chosen type, you can use your reaction to give them resistance to the triggering damage.

You can use this ability a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.

Elemental Empowerment

At 10th level, you add the elemental bane spell to your spellbook, if it is not there already. You always have it prepared, and it doesn’t count against the number of spells you can prepare each day.

You can cast elemental bane once without expending a spell slot. Once you cast in this way, you can’t do so again until you finish a short or long rest, though you can still cast it normally using an available spell slot.

Elemental Embodiment

At 14th level, you attain the ability to become one with the elements. As an action, you can cast one of the following spells without expending a spell slot or requiring concentration: investiture of flame, investiture of ice, investiture of stone or investiture of wind.

Once you use this feature, you can't use it again until you finish a long rest.


  • Art: Elementalist, owned by Arcane Wonders, LLC