Traveler's Guide to Ieagra
Setting Guide
Table of Contents
Todo List
- Languages
- Rami Stats
Character Creation
Step 1 Rolls
Roll 2d10, reroll 1s, and reroll 2s. Use the equation below to get stats. Roll twice and pick one set.
[[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]][[1d10r1r2r3]]
Step 2 Race: Ancestry
Choose form the may ancestries for the world:
- Humans:
- Demon-Kin:
- Gnomes:
- Humans:
- Lightborn:
- Orcs:
Rules
- Core Rules: Core Exxet
- Magic For All: The Gift is not required for the use of magic or to learn a path.
- Psionics for All: No advantage is required to invest Psychic Points into psychic powers.
- Reverse Initiative: Use reverse initiative as found on page 28 of Scissura-Exxet-Beta.
- Undying: Use the Between Life and Death as found on page 14 of the Game Master Toolkit.
- Sanity: Use the Mental Health system presented on page 16 of the Game Master Toolkit.
- Languages: Characters start with native fluency with their regional language(+80). They gain an additional +40 per int above 5 to divide between any language. Each language is its own skill, languages are intellectual skills.
Advantages
Disadvantages
Broken Magic
- A character with this disadvantage is born with certain capabilities for magic and sometimes can use minor spells in a similar way to truly Gifted people.
- Effects: The character cannot see magic, but is capable of casting spells in a limited way. Each time he uses a spell, he must pass a Power check against a difficulty of 10 plus 1 for each 10 levels of the spell. If he fails, he spends Zeon as if he cast the spell, but it does not take effect.
- Benefit: 1
Internal Ki
- The character is limited and cannot use ki or nemesis techniques.
- Effects: This disadvantage prevents learning of techniques, and Ki Control.
- Benefit: 1
Psychic Shard
- The character is limited to the ability to use the powers of a single psychic discipline. Its abilities are limited to a single field and, no matter how much it increases his potential, he will not have access to powers that are greater than his natural capacities.
- Effects: This disadvantage limits use of PP to acquire affinity to a single psychic discipline and the matrix powers. The discipline must be chosen when selecting this disadvantage.
- Benefit: 1
Psychic Void
- A character with this disadvantage is born without a capacity for psychics, leaving them abnormally vulnerable.
- Effects: The character cannot see psychics, have a -30 penalty to psychic resistance, cannot gain Psychic Potential, they cannot gain a Psychic Points, and are incapable of using psychic powers or using abilities that normally require psychic points to gain.
- Benefit: 2
Ki Void
- The character is incapable of using ki or nemesis.
- Effects: The character cannot see Ki/Nemesis, have a -30 penalty to resistance against ki or nemisis effects, cannot accumulate Ki, they cannot gain a Ki pool, and are incapable of using techniques or using abilities that normally require Ki to utilize.
- Benefit: 2
Magic Void
- A character with this disadvantage is born without a capacity for magic, leaving them abnormally vulnerable.
- Effects: The character cannot see magic, have a -30 penalty to magic resistance, cannot accumulate zeon, they cannot gain a zeon pool, and are incapable of casting spells or using abilities that normally require zeon to utilize.
- Benefit: 2
Languages
Words to Live By
This is a record of languages where it is spoken, its purpose, and its rarity.
Rarity: Common(C) languages are freely accessible for anyone in contact with them to learn. Uncommon(U) languages require access to a specific region or population, Exotic(E) languages are available through one specific source, Restricted(R) languages are only available through being explicitly trained or careful study of speakers.
Natives/Starting Languages: The languages gain from race and class are automatically known at the native level.
Complexity: Each language has complexity. Basic languages require 1 language investment to be fluent, and 2 to be scholastic. Intermediate languages require 1 to be working 2 to be Fluent, and 3 to be scholastic. Advanced languages take 1 language investment for each rank.
- Working: You can speak in a broken version of the language. Final Bonus 40
- Fluent: You can speak the language proficiently. Final Bonus 80.
- Native: You speak it like a first language, it may be. +2 to any checks based on the language. Final Bonus 120
- Scholar: You are a master of the language and can write beautiful text and read esoteric scriptures. Final Bonus 140
Language | Complexity | Rarity | Native Speakers | Also used | Purpose/Characteristics | Origin |
---|---|---|---|---|---|---|
Trade | 1 | C | Seaman, Mercenaries, and Traveling Merchants | All Countries | Trade, a simple language of gestures and phrases, most terms are borrowed from other languages, there are many regional dialects, but the core is mostly the same anywhere you go | Morzof Sailors |
Draconic | 2 | R | Dead Language | Scholars | ||
Dunin | 2 | U | Dwarfs | Craftsmen | Harsh tones that resonate with the earth. Dwarfs have slowly shifted their speach to match the higher pitch common amongst the upper races. There are many words to define crafting techniques and the states of earth. | Ancient Dunin |
Leputani | 3 | U | Era'Zeen | Engineers | Has a mathematical cadence, everything is cause and effect, complex mathematics and mechanics are spoken with ease. | Original |
Slayer Sign | 2. | U | Slayers, Monster Tamers, and Evolutionaries | Savagelands Adventurers | A language for use on the hunt. It involves many body gestures, hand signs, and animal sounds. A surprising amount of information can be conveyed quickly. Some mercenaries use it when in public to avoid common ears. | Pactanale Sign |
Wyrmek | 3 | U | Dragons, Olympians | High society, Scholars | General purpose, it has developed to have terms for very complex ideas and can convey most concepts with fewer words than most, this does cause it to be a difficult language to master. | Draconic |
Nishenese | 2 | C | Kingdom of Nish, Protectorate of Skal'Arge | Varjari Theocracy, Kingdom of Rar'Han, Principality of Hopininia | General-purpose. The language involves hisses and rolled continents, commonly has a droning tone when spoken. | Apis |
Drow Sign | 1 | R | None | Drow | Language for combat and stealth. Almost exclusively used in conjunction with sleight of hand. | Original |
Pactanale Sign | 1 | E | Pactanale | Savagelands Adventurers | It has many signs, but was designed for use in much the same way beasts interact. | Original |
Trade
Ubiquitous (Gray, -5 quality)
These are items low quality or damaged common and can be easily found throughout the world. These items are cheap reproduce and require little skill unless of more advanced technology.
Common (White, Normal Quality, level 1)
These item are of fine craft but made with mundane materials.
Uncommon (Blue, +5 quality, level 1+)
These item are are of expert craftsmanship, and made of uncommon materials.
Rare (Green, +10 quality, Level 2)
Exotic (Yellow, +15 quality, Level 2+)
Epic (Purple, +20 quality, Level 3)
Ascended (Orange, +25 quality, Level 3+)
Legendary (Gold, level 4)
Mythic (Mythic, level 4+)
Divine (Pearlescent, level 5)
https://www.lookchem.com/Periodic-Table/
Adventure Gear
Item | Weight | Rarity | Cost |
---|---|---|---|
Backpack, Burlap | 1lb. | 200 | 7 cp |
Backpack, Leather | 2lb. | 100 | 7 sp |
Sack, Burlap | 1lb. | Always | 5 cp |
Sack, Leather | 2lb. | 150 | 5 sp |
Waterskin, Bladder | 4lb. | 150 | 1 sp |
Waterskin, Leather | 4lb. | 100 | 10 sp |
Eggs
Item | Weight | Rarity | Cost |
---|---|---|---|
Bassen(Legless Bassalisk) | 50g | ||
Briar Back(Briar beast) | 15g | ||
Brick-a-Brak(Magma Lizard) | 10g | ||
Calphrig(Fox griffon) | 5p | ||
Edris(Crane Griffon) | 1p | ||
Emeralzi(Emerald Drake) | 9p | ||
Fenhound(Lizardlike hound) | 10g | ||
Inis(Acid Slime) | 75g | ||
Ioris(Arcane Hydra) | 8p | ||
Komvry(Violet Drake) | 750g | ||
Laprisill(Arcane Lapras) | 10p | ||
Onilea | Ex | 1000p | |
Phoelias(Ash Bird) | 280g | ||
Selnis(Blood Spirit Wolf) | 12p | ||
Skarl(Great Bird) | 1p | ||
Skiizar(Winged Snake) | 65g | ||
Ulmarv(Artic Drake) | 75g |
Material | Quality | Weight per CUFT | Rarity | Cost/lb. |
---|---|---|---|---|
Aluminum | 168.48lb. | 50 | 1 gp | |
Antimony | 419.99lb. | 50 | 1 gp | |
Beryllium | 113.70lb. | 50 | 1 gp | |
Bismuth | 611.00lb. | 50 | 1 gp | |
Brass (Approx.) | 535.68lb. | 50 | 1 gp | |
Bronze, Alum. | 481.00lb. | 50 | 1 gp | |
Bronze (Approx.) | 541.00lb. | 50 | 1 gp | |
Cadmium | 540.86lb. | 50 | 1 gp | |
Chromium | 428.00lb. | 50 | 1 gp | |
Cobalt | 552.96lb. | 50 | 1 gp | |
Copper | 559.87lb. | 50 | 1 gp | |
Gold | 1206.83lb. | 50 | 1 gp | |
Gun Metal (Aver.) | 544.00lb. | 1 | 1 gp | |
Iridium | 1396.00lb. | 50 | 1 gp | |
Iron | 491.09lb. | 50 | 1 gp | |
Iron, Cast Grey | 442.00lb. | 50 | 1 gp | |
Iron, Wrought | 480.00lb. | 50 | 1 gp | |
Iron, Slag | 172.00lb. | 50 | 1 sp | |
Lead | 707.96lb. | 50 | 1 gp | |
Magnesium | 108.51lb. | 50 | 100 gp | |
Manganese | 463.10lb. | 50 | 1 gp | |
Mercury | 849.00lb. | 50 | 4.8 gp | |
Molybdenum | 637.63lb. | 50 | 1 gp | |
Monel Metal | 556.00lb. | 50 | 1 gp | |
Nickel | 555.72lb. | 50 | 1 gp | |
Osmium | 1402.00lb. | 50 | 1 gp | |
Palladium | 712.00lb. | 50 | 1 gp | |
Platinum | 1339.20lb. | 50 | 1 gp | |
Rhodium | 755.00lb. | 50 | 1 gp | |
Ruthenium | 765.00lb. | 50 | 1 gp | |
Silver | 654.91lb. | 50 | 1 gp | |
Stainless Steel (18-8) | 494.21lb. | 50 | 1 gp | |
Steel, Cast/Rolled | 490.00lb. | 50 | 1 gp | |
Tin | 455.67lb. | 50 | 1 gp | |
Titanium | 283.39lb. | 50 | 1 gp | |
Tungsten | 1204.41lb. | 50 | 1 gp | |
Vanadium | 374.97lb. | 50 | 1 gp | |
Zinc | 445.30lb. | 50 | 1 gp | |
Acids,Muriatic,40% | 75.00lb. | 15 | 1 gp | |
Acids,Nitric,91% | 94.00lb. | 15 | 1 gp | |
Acids,Sulphuric,87% | 112.00lb. | 50 | 1 gp |
Material | Quality | Weight per CUFT | Rarity | Cost/lb. |
---|---|---|---|---|
Alcohol, 100% | 49.00lb. | 50 | 1 gp | |
Asbestos | 153.00lb. | 50 | 1 gp | |
Ash,White,Red | 40.00lb. | 50 | 1 gp | |
Asphaltum | 81.00lb. | 50 | 1 gp | |
Basalt | 184.00lb. | 50 | 1 gp | |
Brick, Paving | 150.00lb. | 50 | 1 gp | |
Brick, Com. Building | 120.00lb. | 50 | 1 gp | |
Brick, Soft Building | 100.00lb. | 50 | 1 gp | |
Cedar,White, Red | 22.00lb. | 50 | 1 gp | |
Cement, Portland | 100.00lb. | 50 | 1 gp | |
Cereals, Bulk | 32.00-48.00lb. | 50 | 1 gp | |
Chestnut | 41.00lb. | 50 | 1 gp | |
Clay,Soft-ordinary | 165.00lb. | 50 | 1 sp | |
Clay,Hard-ordinary | 150.00lb. | 50 | 4 sp | |
Coal | 78.00-97.00lb. | 50 | 1 gp | |
Concrete, Stone | 130.00-150.00lb. | 50 | 1 gp | |
Concrete, Cinder | 70.00lb. | 50 | 1 gp | |
Cypress | 30.00lb. | 50 | 1 gp | |
Dolomite | 181.00lb. | 50 | 1 gp | |
Earth, Common Loam | 75.00-90.00lb. | 50 | 1 gp | |
Earth,Dry/Loose | 76.00lb. | 50 | 1 gp | |
Earth,Dry/Packed | 95.00lb. | 50 | 1 gp | |
Earth,Mud/Packed | 115.00lb. | 50 | 1 gp | |
Elm,White | 45.00lb. | 50 | 1 gp | |
Fats | 58.00lb. | 50 | 1 gp | |
Fir, Douglas | 30.00lb. | 50 | 1 gp | |
Fir,Eastern | 25.00lb. | 50 | 1 gp | |
Flour, Loose | 28.00lb. | 50 | 1 gp | |
Flour, Pressed | 47.00lb. | 50 | 1 gp | |
Gasoline | 42.00lb. | 50 | 1 gp | |
Glass, Common Window | 156.00lb. | 50 | 1 gp | |
Granite | 170.00lb. | 50 | 1 gp | |
Graphite | 131.00lb. | 50 | 1 gp | |
Gravel, Dry/Loose | 90.00-105.00lb. | 50 | 1 gp | |
Hay, Bales | 20.00lb. | 50 | 1 gp | |
Hemlock | 25.00lb. | 50 | 1 gp | |
Hickory | 49.00lb. | 50 | 1 gp | |
Ice- | .917 to .922 54.70lb. | 50 | 1 gp |
Material | Quality | Weight per CUFT | Rarity | Cost/lb. |
---|---|---|---|---|
Leather | 59.00lb. | 50 | 1 gp | |
Lye, Soda, 66% | 106.00lb. | 50 | 1 gp | |
Maple,Hard | 43.00lb. | 50 | 1 gp | |
Maple,White | 33.00lb. | 50 | 1 gp | |
Marble | 170.00lb. | 50 | 1 gp | |
Masonry, Rubble | 130.00-150.00lb. | 50 | 1 gp | |
Masonry, Ashlar | 140.00-160.00lb. | 50 | 1 gp | |
Mortar | 100.00lb. | 50 | 1 gp | |
Mud,River | 90.00lb. | 50 | 1 gp | |
Oil, Kerosene | 52.00lb. | 50 | 1 gp | |
Oil, Mineral | 57.00lb. | 50 | 1 gp | |
Oil,Vegetable | 58.00lb. | 50 | 1 gp | |
Oak,White | 50.00lb. | 50 | 1 gp | |
Paper,Newspaper | 33.00-44.00lb. | 50 | 1 gp | |
Paving,Asphaltum | 100.00lb. | 50 | 1 gp | |
Pine, Oregon | 32.00lb. | 50 | 1 gp | |
Pine,White | 25.00lb. | 50 | 1 gp | |
Pine,Yellow | 40.00lb. | 50 | 1 gp | |
Pitch | 60.00lb. | 50 | 1 gp | |
Plaster of Paris | 140.00lb. | 50 | 1 gp | |
Poplar | 30.00lb. | 50 | 1 gp | |
Pumice,Natural | 40.00lb. | 50 | 1 gp | |
Redwood,Calif. | 26.00lb. | 50 | 1 gp | |
Rubber,Goods | 94.00lb. | 50 | 1 gp | |
Sand,Clay&Earth,Dry | 100.00lb. | 50 | 1 gp | |
Sand,Clay&Earth,Wet | 120.00lb. | 50 | 1 gp | |
Sand, Pure Quartz, Dry | 90.00-106.00lb. | 50 | 1 gp | |
Sandstone, Blustone | 147.00lb. | 50 | 1 gp | |
Slate | 175.00lb. | 50 | 1 gp | |
Snow, Freshly Fallen | 10.00lb. | 50 | 1 gp | |
Snow,Wet | 50.00lb. | 50 | 1 gp | |
Soap Stone,Tall | 169.00lb. | 50 | 1 gp | |
Soda Ash | 74.00lb. | 50 | 1 gp | |
Sodium | 61.00lb. | 50 | 1 gp | |
Spruce | 25.00lb. | 50 | 1 gp | |
Spruce,White, Black | 27.00lb. | 50 | 1 gp | |
Sulphur | 125.00lb. | 50 | 8 gp | |
Tar, Bituminous | 75.00lb. | 50 | 1 gp | |
Water,Pure, 32°F | 62.40lb. | 50 | 1 gp |
Material | Quality | Weight per CUFT | Rarity | Cost/lb. |
---|---|---|---|---|
Water,Sea | 64.00lb. | 50 | 1 gp | |
Water,Solid Ice | 56.00lb. | 50 | 1 gp | |
Oxylite | 26.00lb. | 15 | 20 gp | |
Brik-a-Brak Bone Powder | 215.00lb. | 50 | 5 gp | |
Cherufe Testicle Powder | 93.75lb. | 10 | 5 pp | |
Charcoal | 92.39 | Always | 1/5 cp | |
Saltpeter(Potassium Nitrate) | 131.1 | 90 | 10 sp | |
Magisteel I | 490.00lb. | 50 | 1 gp | |
Magisteel II | 490.00lb. | 50 | 1 gp | |
Magisteel III | 490.00lb. | 50 | 1 gp | |
Mithral | 490.00lb. | 50 | 1 gp | |
Pristine Iron | 490.00lb. | Dv | Priceless | |
Black Iron | 490.00lb. | 50 | 1 gp | |
Brik-a-Brak | 490.00lb. | 50 | 1 gp | |
Quartz | 490.00lb. | 50 | 1 gp | |
True Silver | 490.00lb. | 50 | 1 gp | |
Arcanite | 490.00lb. | 50 | 1 gp | |
Adamantine | 490.00lb. | 50 | 1 gp |
Special Materials
Materials | Feat Req | Extra Skills | DC | Weapon | Armor | Cost | Weight | HP/Inch Hardness |
---|---|---|---|---|---|---|---|---|
Bone | None | Scrimshaw | Standard | -2 damage, Fragile Property | -1 AC, Max Dex, and ACP, Fragile Property | 50% | x .5 | x .5 |
Iron | None | none | Standard | -1 hit and damage | -1 AC, Max Dex, and ACP | 85% | x 1.1 | x .9 |
Steel | None | none | Standard | Standard | Standard | 100% | x 1 | x 1 |
Greater Bone | None | Scrimshaw | +5 | Standard | Standard | 125% | x 1 | x 1 |
Chitin | None | none | Standard | Standard | Standard | 125% | x .5 | x 1 |
Treated Bone | Expert Alchemist | Scrimshaw, Alchemy | +5 | +1 hit and damage | +1 AC, Max Dex, and ACP | 175% | x .5 | x 1.5 |
Silver Tracy | Advanced Smithing | none | +5 | +5/tier Dam vs DR x/silver | +2/tier AC vs Nat Attack of DR x/Silver | 200% | x 1 | x 1.1 |
Orichalcum | Orcish Smithing | none | +10 | +2 Base Weapon Damage | +2 Base Armor | 300% | x 1.5 | x 1 1/3 |
Moon Stone | Elven Smithing | Alchemy | +10 | +1 Base Weapon Damage, Use Own Magicka to Power Weapons Enchantments | Spell Magicka cost is reduced by 1 level, ACP doesn't effect magical skills | 300% | x 1 | x 1.2 |
Dwarven Alloy | Dwarven Smithing | Alchemy | +10 | +2 Base weapon Damage, No power attack stamina cost | +2 AC, -2 Stamina Cost to Run | 350% | x .75 | x 5 |
Skyforged Metal | Skyforge Smithing | Alchemy | +15 | +4 Base Weapon Damage, +2 Circumstance to hit | +2 AC, DR 1+Tier/- | +500% | + x 0 | + x .5 |
Quicksilver Alloy | Advanced Smithing | none | +15 | +7/tier Dam vs DR x/silver, +1 Critical threat | +3/tier AC vs Nat Attack of DR x/Silver, +2 max dex, -3 ACP | 400% | x .5 | x 1 |
Quicksilver | Advanced Smithing | Alchemy | +20 | +10/tier Dam vs DR x/silver, ignore Deflection, +2 Critical threat, -25% Enchant Cost | +4/tier AC vs Nat Attack of DR x/Silver, +2 max dex, -3 ACP, no ACP on Magicka skills, +1 DC spells, -25% Enchant Cost | 450% | x .5 | x .5 |
Malachite | Glass Smithing | none | +20 | +2 base Critical threat | +4 Max Dex, -6 ACP(min 0) | 500% | x 1.1 | x .75 |
Ebony | Dunmer Smithing | none | +20 | +3 Base Weapon Damage | DR 2/- per tier | 600% | x 1.5 | x 8 |
Stalhrim | Ice Smithing | Alchemy | +25 | +25% enchantment effect | +25% enchantment effect | 1000% | x 1 | x 1 |
Deadric | Oblivion Smithing | Alchemy | +25 | +6 Fel Damage, +1 Crit Threat | DR 3/- per tier, Critical DR (3*attacker's Critical Multiplier)/- per tier | 1200% | x 1.5 | x 8 |
Wyrm Bone | Artisan Alchemist | Scrimshaw | +25 | +6 Base Weapon Damage | DR 4/- per tier, +4 CMD per tier | 1500% | x .85 | x 5 |
Dragon Scale | Artisan Alchemist | Scrimshaw | +25 | +6 Base Weapon Damage | DR 4/- per tier, +4 vs Dragon Speech per tier | 1500% | x .75 | x 3 |
Dragon Steel | Master Alchemist | Alchemy | +25 | +2 Base Weapon Damage per tier, +1 Critical Multiplier | DR 4/- per tier, +2 base armor per tier | 2500% | x 1.5 | x 8 |
Duálny Kremeň | Aestus Craft | Alchemy | +25 | +2 Base Weapon Damage per tier, +1 Critical Multiplier | DR 4/- per tier, +2 base armor per tier | 2500% | x 1.5 | x 8 |
Aetherium | Legendary Dwarven | Alchemist Alchemy, Enchant | +50 | +5 Enhancement, +400% Weapon Magicka Capacity, Ghost Touch | +5 Enhancement, Ghost Touch | 3000% | x 1 | x 10 |
Weapon/Armor Materials
Materials | Cost | Forging / Tailoring Difficulty | Maximum Grade | Weight Modifier | Presence Modifier | Fortitude Modifier | Cut | Imp | Thr | Hea | Ele | Col | Eng | Movement Restriction | Damage | Speed** | Req. STR Modifier | Breakage Modifier | Iron Based |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wood | x0.25 | +0 | +0 | x0.25 | x0.5 | x0.5 | -3 | -1 | -1 | x0 | +0 | +0 | +0 | -1 | -10 | +5 | -2 | x0.5 | No |
Bone | x0.5 | -60 | +0 | x0.1 | x0.75 | x0.25 | -2 | -3 | -2 | -2 | +0 | +0 | +1 | -2 | -5 | +10 | -3 | x0.25 | No |
Clay | x0.25 | +20 | +0 | x0.75 | x0.5 | x0.1 | -2 | x0 | -3 | +1 | +2 | +1 | +0 | +0 | -5 | +5 | -1 | x0.1 | No |
Glass | x0.75 | -40 | +5 | x0.75 | x1.5 | x0.25 | -1 | -3 | -1 | -1 | +2 | -1 | +0 | +0 | +0 | +5 | -1 | x0.25 | No |
Stone | x0.75 | -80 | +0 | x0.75 | x0.75 | x0.75 | -1 | -1 | -1 | -1 | +2 | -1 | +0 | +0 | +0 | +5 | -1 | x0.75 | No |
Bronze | x1 | -20 | +0 | x1 | x1 | x1 | +0 | +0 | +0 | -1 | -3 | -1 | +0 | +0 | +0 | +0 | +0 | x1 | No |
Brass | x1.25 | -40 | +5 | x1.25 | x1.5 | x1 | +1 | -1 | +1 | -1 | -3 | +0 | +0 | +0 | +0 | +5 | +0 | x0.75 | No |
Iron | x1 | +10 | +0 | x1 | x1 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Steel | x1 | -20 | +5 | x1 | x1 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Black Steel | x1.25 | +20 | +5 | x1 | x1 | x1 | +1 | +1 | +1 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
White Steel | x1.5 | -40 | +10 | x1 | x1 | x1 | +1 | +1 | +1 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Tilunium | x6 | -60 | +10 | x0.5 | x1.5 | x0.75 | +2 | +0 | +2 | +2 | -2 | +2 | +1 | -1 | -5 | +5 | -2 | x0.75 | No |
Elektra | x5 | +20 | +10 | x1 | x1.5 | x1 | +2 | +2 | +2 | +1 | -1 | +1 | +2 | +0 | +0 | +0 | +0 | x1 | Yes |
Ghestal Wood | x4 | -40 | +10 | x0.25 | x1.5 | x1 | -1 | +0 | +0 | * | +0 | +0 | +2 | -1 | +0 | +5 | +0 | x1 | No |
Silver | x10 | +20 | +0 | x4 | x2 | x0.1 | -3 | -3 | -3 | -1 | -4 | -1 | +2 | +1 | -15 | -5 | +1 | x0.1 | No |
Gold | x50 | +20 | +0 | x4 | x3 | x0.25 | -3 | -3 | -3 | -1 | -4 | -1 | +3 | +1 | -15 | -5 | +1 | x0.25 | No |
Obsidian | x5 | -120 | +15 | x0.75 | x1.5 | x0.25 | +0 | -2 | +0 | +1 | +1 | +1 | +3 | +0 | +10 | +5 | -1 | x0.25 | No |
Illuminatum | N/A | +80 | +5 | x1 | x3 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +3 | -1 | +0 | +0 | -1 | x1 | No |
Malebolgium | N/A | +20 | +15 | x1 | x3.5 | x1 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +0 | +0 | +0 | +0 | x1 | No |
Star Metal | N/A | +80 | +15 | x1 | x4 | x1 | +2 | +2 | +2 | +2 | +2 | +2 | +5 | +0 | +0 | +0 | -2 | x1 | No |
Weapon/Armor Materials
Materials | Cost | Forging / Tailoring Difficulty | Maximum Grade | Weight Modifier | Presence Modifier | Fortitude Modifier | Cut | Imp | Thr | Hea | Ele | Col | Eng | Movement Restriction | Damage | Speed** | Req. STR Modifier | Breakage Modifier | Iron Based |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wood | x0.25 | +0 | +0 | x0.25 | x0.5 | x0.5 | -3 | -1 | -1 | x0 | +0 | +0 | +0 | -1 | -10 | +5 | -2 | x0.5 | No |
Bone | x0.5 | -60 | +0 | x0.1 | x0.75 | x0.25 | -2 | -3 | -2 | -2 | +0 | +0 | +1 | -2 | -5 | +10 | -3 | x0.25 | No |
Clay | x0.25 | +20 | +0 | x0.75 | x0.5 | x0.1 | -2 | x0 | -3 | +1 | +2 | +1 | +0 | +0 | -5 | +5 | -1 | x0.1 | No |
Glass | x0.75 | -40 | +5 | x0.75 | x1.5 | x0.25 | -1 | -3 | -1 | -1 | +2 | -1 | +0 | +0 | +0 | +5 | -1 | x0.25 | No |
Stone | x0.75 | -80 | +0 | x0.75 | x0.75 | x0.75 | -1 | -1 | -1 | -1 | +2 | -1 | +0 | +0 | +0 | +5 | -1 | x0.75 | No |
Bronze | x1 | -20 | +0 | x1 | x1 | x1 | +0 | +0 | +0 | -1 | -3 | -1 | +0 | +0 | +0 | +0 | +0 | x1 | No |
Brass | x1.25 | -40 | +5 | x1.25 | x1.5 | x1 | +1 | -1 | +1 | -1 | -3 | +0 | +0 | +0 | +0 | +5 | +0 | x0.75 | No |
Iron | x1 | +10 | +0 | x1 | x1 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Steel | x1 | -20 | +5 | x1 | x1 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Black Steel | x1.25 | +20 | +5 | x1 | x1 | x1 | +1 | +1 | +1 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
White Steel | x1.5 | -40 | +10 | x1 | x1 | x1 | +1 | +1 | +1 | +0 | -2 | +0 | +0 | +0 | +0 | +0 | +0 | x1 | Yes |
Tilunium | x6 | -60 | +10 | x0.5 | x1.5 | x0.75 | +2 | +0 | +2 | +2 | -2 | +2 | +1 | -1 | -5 | +5 | -2 | x0.75 | No |
Elektra | x5 | +20 | +10 | x1 | x1.5 | x1 | +2 | +2 | +2 | +1 | -1 | +1 | +2 | +0 | +0 | +0 | +0 | x1 | Yes |
Ghestal Wood | x4 | -40 | +10 | x0.25 | x1.5 | x1 | -1 | +0 | +0 | * | +0 | +0 | +2 | -1 | +0 | +5 | +0 | x1 | No |
Silver | x10 | +20 | +0 | x4 | x2 | x0.1 | -3 | -3 | -3 | -1 | -4 | -1 | +2 | +1 | -15 | -5 | +1 | x0.1 | No |
Gold | x50 | +20 | +0 | x4 | x3 | x0.25 | -3 | -3 | -3 | -1 | -4 | -1 | +3 | +1 | -15 | -5 | +1 | x0.25 | No |
Obsidian | x5 | -120 | +15 | x0.75 | x1.5 | x0.25 | +0 | -2 | +0 | +1 | +1 | +1 | +3 | +0 | +10 | +5 | -1 | x0.25 | No |
Illuminatum | N/A | +80 | +5 | x1 | x3 | x1 | +0 | +0 | +0 | +0 | -2 | +0 | +3 | -1 | +0 | +0 | -1 | x1 | No |
Malebolgium | N/A | +20 | +15 | x1 | x3.5 | x1 | +2 | +2 | +2 | +2 | +2 | +2 | +4 | +0 | +0 | +0 | +0 | x1 | No |
Star Metal | N/A | +80 | +15 | x1 | x4 | x1 | +2 | +2 | +2 | +2 | +2 | +2 | +5 | +0 | +0 | +0 | -2 | x1 | No |
Soft Materials
Materials | Cost | Craft Diff. | Maximum Grade | Weight Modifier | Presence Modifier | Fortitude Modifier | Cut | Imp | Thr | Hea | Ele | Col | Eng | Movement Restriction |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cotton | x0.25 | +40 | +0 | x0.5 | x0.25 | x0.5 | -3 | -5 | -4 | +0 | +0 | -3 | +0 | -1 |
Wool | x0.25 | +40 | +0 | x0.5 | x0.25 | x0.5 | -3 | -5 | -4 | -3 | +0 | +0 | +0 | -1 |
Silk | x5 | -30 | +0 | x0.25 | x1.5 | x0.75 | -3 | -3 | -3 | +1 | +1 | +1 | +1 | -2 |
Gambeson Padding | x1 | +0 | +5 | x1 | x1 | x0.75 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +1 |
Fur | x0.75 | -10 | +5 | x1.5 | x1.25 | x1 | +0 | +0 | +0 | +0 | +0 | +0 | +0 | +0 |
Leather | x3 | -20 | +5 | x1.25 | x1.25 | x1 | +1 | +1 | +1 | +1 | +1 | +1 | +0 | +1 |
Hardened Leather | x5 | -40 | +5 | x1.5 | x1.25 | x1.5 | +2 | +2 | +2 | +2 | +2 | +2 | +0 | +2 |
Chimera Pelt | x15 | -20 | +10 | x1.25 | x1.75 | x1.25 | +2 | +2 | +2 | +2 | +2 | +2 | +1 | +1 |
Manticore Pelt | x20 | -20 | +10 | x1.25 | x2 | x1.5 | +2 | +2 | +2 | +2 | +2 | +2 | +2 | +0 |
Serpent Leather | x50 | -20 | +10 | x1.5 | x2 | x1.5 | +2 | +2 | +2 | +2 | +2 | +2 | +3 | +1 |
Young Dragonhide | x300 | -40 | +10 | x1.5 | x2.5 | x2 | +2 | +2 | +2 | +3 | +3 | +3 | +4 | +1 |
Dragonhide | x500 | -60 | +15 | x2 | x3 | x2.5 | +3 | +3 | +3 | +3 | +3 | +3 | +4 | +2 |
Ancient Dragonhide | x1000 | -80 | +15 | x2.5 | x3.5 | x3 | +4 | +4 | +4 | +4 | +4 | +4 | +4 | +2 |
*Ghestal Wood is immune to heat damage, but ignites easily. No one will recommend wearing Ghestal Wood Full Field Plate. **Weapon Speed is capped at +20, AT minimum is 0 per armor ***Soft Materials are only available for soft armors ****Hard Materials except wood, bone, clay, glass, stone, ghestal wood, and obsidian may be woven into chainmail for soft armors. Treat Chainmails as having +2 Cut, +2 Impact, +1 Thrust. Multiply item cost by an additional x4.
Materials
Alloy, Dwarven
Dwarven Smithing | Alchemy | +10 | +2 Base weapon Damage, No power attack stamina cost | +2 AC, -2 Stamina Cost to Run | 350% | x .75 | x 5 | 30 |
Quicksilver Alloy
Advanced Smithing | none | +15 | +7/tier Dam vs DR x/silver, +1 Critical threat | +3/tier AC vs Nat Attack of DR x/Silver, +2 max dex, -3 ACP | 400% | x .5 | x 1 | 15 |
Bone
-2 damage, Fragile Property | -1 AC, Max Dex, and ACP, Fragile Property
Dragon Bone
Artisan Alchemist | Scrimshaw | +25 | +6 Base Weapon Damage | DR 4/- per tier, +4 CMD per tier | 1500% | x .85 | x 5 | 40 |
Bone, Greater
| None | Scrimshaw | +5 | Standard | Standard | 125% | x 1 | x 1 | 10 |
Bone, Treated
| Expert Alchemist | Scrimshaw, Alchemy | +5 | +1 hit and damage | +1 AC, Max Dex, and ACP | 175% | x .5 | x 1.5 | 15 |
Chitin
Deadric
Oblivion Smithing | Alchemy | +25 | +6 Fel Damage, +1 Crit Threat | DR 3/- per tier, Critical DR (3*attacker's Critical Multiplier)/- per tier | 1200% | x 1.5 | x 8 | 40 |
Duálny Kremeň
A rare quartz-like stone found in places where soul stuff leaks into the world. With proper working small amounts can be worked into a flask that gathers ambient soul stuff from Firelinked bonfires. Someone can then drink from the flask to recover health or magical resources if the flask is attuned properly. Duálny kremeň's value in flask form has lead to it not being used for many other purposes as such duálny kremeň weapon and armors are rare. They tend to not hold an edge suffering the normal difficulties of stone made weapons. Armor made of duálny kremeň weighs as much as its stone counterpart and thus is not favored for that purpose. However, they do still have the ability to hold an duálny kremeň charge. Items made of duálny kremeň cost 250g in raw material per pound of the finished item.
Ebony
Drow Smithing | none | +20 | +3 Base Weapon Damage | DR 2/- per tier | 600% | x 1.5 | x 8 | 35 |
Etherium
Legendary Dwarven | Alchemist Alchemy, Enchant | +50 | +5 Enhancement, +400% Weapon Magicka Capacity, Ghost Touch | +5 Enhancement, Ghost Touch | 3000% | x 1 | x 10 | 100 |
Iron
-1 hit and damage | -1 AC, Max Dex, and ACP
Malachite
Glass Smithing | none | +20 | +2 base Critical threat | +4 Max Dex, -6 ACP(min 0) | 500% | x 1.1 | x .75 | 10 |
Moon Stone
Elven Smithing | Alchemy | +10 | +1 Base Weapon Damage, Use Own Magicka to Power Weapons Enchantments | Spell Magicka cost is reduced by 1 level, ACP doesn't effect magical skills | 300% | x 1 | x 1.2 | 15 |
Orichalcum
| Orcish Smithing | none | +10 | +2 Base Weapon Damage | +2 Base Armor| 300% | x 1.5 | x 1 1/3 | 30 |
Quicksilver
Advanced Smithing | Alchemy | +20 | +10/tier Dam vs DR x/silver, ignore Deflection, +2 Critical threat, -25% Enchant Cost | +4/tier AC vs Nat Attack of DR x/Silver, +2 max dex, -3 ACP, no ACP on Magicka skills, +1 DC spells, -25% Enchant Cost | 450% | x .5 | x .5 | 10 |
Dragon Scale
Artisan Alchemist | Scrimshaw | +25 | +6 Base Weapon Damage | DR 4/- per tier, +4 vs Thu'um per tier | 1500% | x .75 | x 3 | 35 |
Silver Tracy
| Advanced Smithing | none | +5 | +5/tier Dam vs DR x/silver | +2/tier AC vs Nat Attack of DR x/Silver | 200% | x 1 | x 1.1 | 10 |
Skyforged Metal
Skyforge Smithing | Alchemy | +15 | +4 Base Weapon Damage, +2 Circumstance to hit | +2 AC, DR 1+Tier/- | +500% | + x 0 | + x .5 | +20 |
Steel
| None | none | Standard | Standard | Standard | 100% | x 1 | x 1 | 10 |
Dragon Steel
Master Alchemist | Alchemy | +25 | +2 Base Weapon Damage per tier, +1 Critical Multiplier | DR 4/- per tier, +2 base armor per tier | 2500% | x 1.5 | x 8 | 50 |
Stalhrim
Ice Smithing | Alchemy | +25 | +25% enchantment effect | +25% enchantment effect | 1000% | x 1 | x 1 | 35 |
Iron Steel Magisteel I Magisteel II Magisteel III Mithril Black Iron Brik-a-Brak Mystic Quartz True Silver Arcanite Adamantine +5% resist all 5%
| Steel Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | 4 slashing | | Magisteel I Chain shirt | 1 gp | +5 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Magisteel II Chain shirt | 1 gp | +6 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Magisteel III Chain shirt | 1 gp | +7 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | | | Chain shirt | 1 gp | +4 | +0 | +4 | –2 | 20% | 25 lbs. | 14 | |
Extreme Cold Weather Kit
Price: 100g Weight: 105lb
This kit is designed so an individual can survive the cold climate of Charr'd. It consists of Charr'd bedroll, Charr'd blanket, Charr'd tent, 10 heat stones, 5lb coal, spark stone and steel striker, mess kit, a cooking kit, and 4 days of trail rations (with the expectation that adventurers will supplement the rations with a little hunting as they travel), 24 days of of wander meal.
Char'd Bedroll
Price: 5g Weight: 10lb.
This consists of two mammoth wool sheets sewn together along the bottom and both sides to create a bag for sleeping in. They have cloth straps along the open side so the bedroll can be tied closed while you are sleeping. It can be rolled and tied into a tight coil for storage or transport. Most people use a Charr'd blanket with the Charr'd bedroll to stay warm or provide a ground cushion. Provides protection against cold weather increasing the safe temperature range by 40°F.
Char'd Blanket
Price: 25g Weight: 6lb.
This warm, woven dire wolf fur blanket has straps so it can be rolled up and tied. Blankets are often used in conjunction with bedrolls to provide additional warmth or a ground cushion. Provides protection against cold weather increasing the safe temperature range by 40°F.
Charr'd Tent
Price: 50g Weight: 40lb.
This yugthan hide tent holds 1 medium person. Two Small creatures count as a Medium creature, and one Large creature counts as two Medium creatures. Packing up a tent takes half as long as assembling it. Setting up the tent takes 30 Minutes Provides protection against cold weather increasing the safe temperature range by 20°F. The use of heat stones increases the protection by 5°F per stone instead of their regular 2°F per stone.
Heat Stones
Price: 1g Weight: 1 lb.
This strange well formed rock holds heat really well.When placed in a fire it absorbs the heat form the fire and removed releases the heat at a extraordinarily slow rate. A stone provides 1 hour of heat per 10 minutes in a fire to a maximum of 24 hours. The heat provides an ambient increase in temperature of 10°F with in 1 ft. decreasing by 1 degree per ft. of open air. Materials block this heat at 1°F per hardness per inch. These stones never increase the ambient temperature above 100°F.
Spark Stone and Striker
Price: 5g Weight: 1lb.
This as a palm sized gray stone that can be used as long as you have a steel to strike it on. The striker is a steel plate is 5"x2" that can be used 300 times before being consumed. Each strike deals 1 damage to the rod. The sparks provided are powerful enough to function as the ignite spell, but the effect is not magical.
Science°
Black Powder (Grade 1)
75% potassium nitrate , 15% Carbon, and 10% sulfur
Black Powder (Grade 10)
75% oxylite , 15% Brik-a-Brak Bone Powder, and 10% Dragon Testicle Powder
Magic
Banned Spells
- Resurrection: Raise Dead, Resurrection, and True Resurrection spells are replaced with black magic bargin spell. Any spell that creates a similar effect is also banned. This does not effect resuscitation magic like breath of life, or reincarnation magic like the spell reincarnate or clone.
- Wish Magic: Limited Wish, Miracle, and Wish spells are replaced with black magic bargain spell. Any spell that has the option for similar make a request and it might happen are also banned for the same reason.
New/Updated Spells
Beseech Black Magic Bargain
- Level: 30-40 Action: 10 minutes Type: Effect
- Effect: Upon casting this spell you place a request to have the an entity cast Black Magic Bargain as a deal with you. This spell connects the caster with the first entity to respond. The entity provides their cost for the deal and the caster may refuse. If they refuse the caster takes 1 level drain, as payment for consideration. Once both parties are in agreement the entity cast Black Magic Bargain sealing the deal.
- Focus: If a focus is used in the initial cast the spell sends the request to a someone that is tied to the focus that can cast Black Magic Bargain.
- Material: Magic incense, chalks, and ingredients costing 50g
Casting Level | Base | Intermediate | Advanced | Arcane |
---|---|---|---|---|
Zeon | 20 | 50 | 100 | 200 |
Int. Required | 5 | 8 | 10 | 12 |
Entities | Random | Choose 1d4 Trait | Choose 2d4 traits | Specific Being |
Daily Maintenance | - | - | - | - |
Black Magic Bargain
- Level: 90-100 Action: Active Action Type: Effect
- Effect: A favoured spell of fiends and witches, you grant your victim their heart's desire at great cost.
This spell allows you to duplicate grant a wish, with several provisos.
Firstly, the wish may only be granted on the behalf of someone else, not yourself. Furthermore the beneficiary may not be anyone you regard as an ally and may only make the wish of their own free will (i.e. they may not be under the influence of any mind-affecting magic).
Secondly, in exchange for the wish the beneficiary must agree to make an exorbitant payment of some kind. Such payment is never financial but can otherwise take many forms, including: being subject to an irremovable curse, being permanently polymorphed if they do not perform a difficult task for you in an agreed-upon time, giving you their most beloved child, or even relinquishing their immortal soul after their death or at a specified date. You are free to make the terms of the payment as difficult or complex as you wish but they must be at least as stringent as the aforementioned examples.
Thirdly, unlike wish the XP cost associated with this spell is not paid immediately. Instead, you must pay it if the contract is ever destroyed (see below).
Once the terms of the wish and payment have been agreed upon and the contract signed (see below), casting the spell itself is only a standard action.
- Focus: A contract detailing the terms of the wish to be granted and the payment owed, signed by both parties in their own blood. Once the spell is cast the contract remains in your possession and is invulnerable to almost all harm. Apart from wish or miracle spells or divine intervention it can only be destroyed by you or the beneficiary, which instantly undoes any effect of the bargain, reverses any payments made, and inflicts the XP cost of the wish on you.
- XP Cost: The minimum XP cost for casting wish is 250 XP. When a wish duplicates a spell that has an XP cost, you must pay 250 XP or that cost, whichever is more. When a wish creates or improves a magic item, you must pay twice the pp value in XP as cost for crafting or improving the item, plus an additional 250 XP.
Casting Level | Base | Intermediate | Advanced | Arcane |
---|---|---|---|---|
Zeon | 200 | 500 | 1000 | 2000 |
Int. Required | 5 | 10 | 15 | 20 |
Effective Gnosis | 10 + 4d10 | 20 + 3d10 | 30 + 2d10 | 40 + 1d10 |
Daily Maintenance | - | - | - | - |
Gods
The first beings to awaken were the gods. Stirring from the void they shaped the worlds. First Ignius formed his Forge, the great star at the center. Ignius handed each god a molten core to shape with care. Aurel formed the first of the worlds, Imicar radiant and warm. Second, Aurel formed Charr'd cold and desolate. Third was formed Organa with blue radiant oceans between Imicar and Charr'd. Ngozi
Aen'Jhel, The Tainted Boon
- Protfolio: Wishes, Twisted Intent, Desire
Aurel, The Patron
- Protfolio: Axes, Beasts, Gambling, Wilds, Arenas, Art, Tribalism
Derdriu, The Bearer
- Dear-dree-oo
- Protfolio: Armguards, Strength, Burdens, Family
Eris, The Unyielding
- Heir-is
- Protfolio: Armor, Tactics, War, Psionics, Strong Will
Ignius, The Craftsman
- Protfolio: Tools, Creation, Universe, Innovation, Craftsmanship, Architecture, Designs
Imran, The Lone Paragon
- Protfolio: Shields, Barriers, Protection, Wards
Jeremiah, The Favored Child
- Protfolio: Polearm, Guardianship, Bravery, War, Wealth, Blessings
Linnea, The Gemini
- Protfolio: Chain, Athleticism, Ki, Morality, Caring
Lughaidh, The Overlord
- LOO-ee
- Protfolio: Mystic Implements, Domination, Summoning, Invocation, Superiority
Aberstein Ambrose, The Candlekeeper
- Protfolio: Tools, Creation, Tradition, Magic, Order
Maura, The Maiden of the Sands
- Protfolio: Bow, Deserts, Oasis, Winds, Tracking, the Sun
Ngozi, The Favor
- Protfolio: Cloak, Leadership, Compassion, Uplifting, self sufficiency
Octave, The Braggart
- Protfolio: Swords, Pride, Bravery, Foolishness, Loneliness, Pariah
Süreyya, The Stellar Marksman
- Protfolio: Gun, Stars, Night Sky, Moon, Technology
Sotiria, The Damned
- Protfolio: Grimoire, Fear, Disdain, Redemption, Necromancy
Tekla, The Righteous Lady
- Protfolio: Bludgeon, Altruism, Rebellion, Democracy
Calendar
Eras
(WE) (PY) (ZL) Herionia Requietus (HR) Eternia Argamentum (EA)
Rarars
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |||
12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 |
40 | 41 |
Raras 1 - New Year
Raras 5
Raras 18 - Dragon Day
Raras 26
Raras 29
Raras 37
Raras 41 - Empress's Day
Heralds comming of Mystrum and celebrates the fiery passion of the empress that guides the empire to the flame.
Mystrum
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
41 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 |
27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 |
41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 |
55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 |
69 | 70 | 71 | 72 | 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 |
Mystrum 4 - Almaris
A festival for relaxation
Mystrum 18
Mystrum 39
Mystrum 58
Mystrum 60
Mystrum 62
Mystrum 75
Mystrum 78 - First Summoning
Cole, Jack, Liisi, and Sophia are summoned.
Charr'd
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
122 | 1 | ||||||||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14¹²³ | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40# | 41 | 42 | 43 |
44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 |
Charr'd 8 - Second Summoning
Artorius and Sven are summoned.
Charr'd 11 - Marumach
Holiday to show off the labors of Mystrum.
Charr'd 15 -
Charr'd 18
Charr'd 18
Charr'd 19
Charr'd 29
Charr'd 45
Weals
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
173 | 1 | 2 | 3 | 4 | 5 | 6 | |||||||
7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |
35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 |
49 | 50 | 51 | 52 | 53 |
Weals 3
Weals 24
Weals 41
Weals 53 - Emperor's Day
Heralding in the new season and celebrates the prosperity the throne symbolizes.
Renas
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
226 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ||||
10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 |
38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 |
Renas 15
Renas 17
Renas 23
Renas 25
Renas 26
Renas 31
Renas 43
Renas 46
Somnil
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
275 | 1 | 2 | |||||||||||
3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 |
17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 |
45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 |
59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 |
Somnil 12
Somnil 27
Somnil 40
Somnil 41
Somnil 48
Somnil 49
Somnil 57
Somnil 57
Somnil 58
Somnil 66
Bontif
Augorn | Tuforn | Izzorn | Luforn | Timisorn | Casorn | Temororn | Mororn | Kisorn | Zekorn | Queorn | Wasorn | Kelorn | Alphorn |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
343 | 1 | 2 | 3 | ||||||||||
5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 |
33 | 34 | 35 |
Bontif 28 Reverance Day
Bontif 32-35 Raras Mull
Countries
Name | Roll | Location | Capital |
---|---|---|---|
Alngif | 1 | North West Most Ieagra | - |
Ellins | 2 | Western Ieagra | - |
Etomi | 3 | Inner West west Ieagra | - |
Gapes | 5 | West Mid Ieagra | - |
Gapes | 5 | West Mid Ieagra | - |
Itosa | 8 | Central East Ieagra | - |
Kyros | 6 | Central Ieagra | Churrnolbyl |
Morzof | 13 | North Side of Island South of Ieagra | - |
Scegwen | 9 | Inner West Ieagra | - |
Usthuoth | 7 | Central East Ieagra | - |
Wifrue | 4 | Mid West Ieagra | - |
Xuucquosi | 10 | Eastern Ieagra | - |
Zeokoull | 11 | North East Ieagra | - |
Settlements
Name | County | Country |
---|---|---|
Churrnolbyl | Kyros | |
Kyros Hill | Kyros |
Businesses
Name | County | Location | Purpose |
---|---|---|---|
The Emporium | Churrnolbyl | High Square (Churrnolbyl) | Sell everything |
Eddenboch Street Trading Co. | Churrnolbyl | ||
Slaver's Market | Churrnolbyl | Black Wallow | Black Market Trader |
Factions
Name | Leader | Allegiance | Location |
---|---|---|---|
Black Market | Azkalian | Neutral | Black Wallow (Churrnolbyl) |
Empire of Illinoy | Emperor Melbank the Sly | Self | Churrnolbyl |
The Emporium | Mortaban | Neutral | High Square (Churrnolbyl) |
Magiserium | Grand Magistrix Eliana Kholbright | Empire of Illinoy | Mages Cliff (Churrnolbyl) |
Languages
While there are hundreds of languages throughout Ieagra these are the most commonly used. The less know languages originate in remote areas or secret sects.
Name | Text | Speakers | Origin |
---|---|---|---|
Kyrosian | Kyros | Kyros | Kyros Hill |
Morz | Morz | Neutral | Morzof |
Trade Speak | Morz | Sailors, Ports, Merchants | Morzof |
Xuucquosi | Xuucquosi | Xuucquosi | Luukzaaz |
Akashic | Akashic | Plane of Knowledge | Akashic Halls |
Laputar | Laputar | Laputans | Laputar |
The People
Persons Known
Emperor Melbank The Sly
Melbank acquired his throne through assassination. His reign has been rife with political dissent which his enforcer Captain Krysa has been all too adept at culling. The throne is held by his position as guild master and constant removal of political threats.
Empress Iroi Kolita
This homely woman holds a blank pacified stare. The near white overly large shirt drapes over her thin frame like a wet dish towel, revealing every shape beneath. Her pale skin grows red near the ears, knees, nose, palms, and soles. The coolness of the keep contributes to the undoubtedly.
Guard Captain Krysa
Guild Guard
Serving as the defacto city guard of the capital and having replaced the prior guard. The shady looking men
Marley Yithendris
Bulk items warehouse merchant
Phycologist Pymros
Pymros is a assistant researcher at the Research Center Of The Transformation Of Phycology
Beastiary
Creature Ratings
Creatures are broken up into 6 major categories, Critters, Monsters, Heroic, Legendary, Mythic, God. Critters are the common beasts and more mundane threats. Most farmers can handle critters. Monsters are creatures that have impressive abilities and require specialist to deal with like hunters or adventures. Heroics are creature that rare abilities and take many skilled combatants to overcome. Legendaries are creatures that have abilities above even heroics and pose a threat to an entire army. Mythics are creatures that almost never appear and only legendary heroes stand a chance against. Gods are creatures that have power beyond that achievable by mortals, and it takes truly unique circumstances for one to create. A god can be worshiped for divine magic.
Critters
- XP Value: Critters are worth 1/10th the xp required to reach their level from the level before.
Monsters
- Monster Endurance: Gain fast healing equal to con mod.
- Monster Hide: Gain natural armor equal to 1/2 con mod.
- Monster Resilience: Gain resistance all equal to con mod.
- XP Value: Monsters are worth 1/5th the xp required to reach their level from the level before.
Heroics
- Heroic Actions: Each turn gain an additional action each additional enemy you are aware of past the first. These actions can be of any action type.
- Heroic Endurance: Gain fast healing equal to con mod.
- Heroic Hide: Gain natural armor equal to con mod.
- Heroic Resilience: Gain resistance all equal to con mod.
- XP Value: Monsters are worth the xp required to reach their level from the level before.
Legendaries
- Legendary Actions: Each turn gain 3 additional actions, and an additional action each additional enemy you are aware of past the first. These actions can be of any action type.
- Legendary Endurance: Gain fast healing equal to 2x con mod.
- Legendary Grace: Add 1/2 charisma modifier as a deflection bonus to AC, and as resistance bonus to saves.
- Legendary Hide: Gain natural armor equal to con mod.
- Legendary Resilience: Gain resistance all equal to 2x con mod.
- XP Value: Legendaries are worth 2x the xp required to level from their level to next level
Mythics
- Mythic Actions: Each turn gain 6 additional actions, and an additional action each additional enemy you are aware of past the first. These actions can be of any action type.
- Mythic Endurance: Gain fast healing equal to 3x con mod.
- Mythic Grace: Add charisma modifier as a deflection bonus to AC, and as resistance bonus to saves.
- Mythic Hide: Gain natural armor equal to con mod.
- Mythic Resilience: Add constitution score to all resistances
- XP Value: Mythics are worth 5x the xp required to level from their level to next level
Gods
- Godly Actions: Each turn gain 6 additional actions, and 2 additional action each additional enemy you are aware of past the first. These actions can be of any action type.
- Godly Endurance: Gain regeneration equal to Charisma modifier x Constitution modifier.
- Godly Hide: Gain natural armor equal to con modifier.
- Godly Grace: Add charisma modifier to AC as a deflection bonus, and charisma score
- Godly Resilience: Gain resistance all equal to con score, and % Resist all 25 + Charisma Score
- XP Value: Gods are worth 10x the xp required to level from their level to next level
Species
Medium Biped
- Class: Warrior | Level: 0 | Gnosis: 5(5)
- LP 240 | Fati: 5 | Zeon:
- MV: 5 1/4th: 0ft Run: 25ft Sprint: 65ft
STR DEX AGI CON PER INT WP POW 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0)
- AT: Cut 0 Impact 0 Thrust 0 Heat 0 Elec 0 Cold 0 Ene 0
- Resistances PhR 95 MR 85 PsR 80 VR 95 DR 95
- Secondary Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Ki: Str 5 Dex 5 Agi 5 Con 5 Pow 5 Wp 5 Total: 30
- Ki Accumulation: Str 2 Dex 2 Agi 2 Con 2 Pow 1 Wp 1
- Ki Abilities: -
- Ki Techniques: -
- Magic Accumulation: 75
- Zeon: 1,370
- Magic Projection: 220 Offensive
- Level of Magic: -
- Psychic Potential: 120
- Free PP: 0
- Psychic Disciplines: -
- Psychic Powers: -
- Innate Slots: 0
- Psychic Projection: 0
- Special Quality
- CP Options -
- DP Options -
- Languages Zeokoullihs
Actions
Unarmed Strike:
Ancestry Traits
- Clifftop Survivalists: +1 Physical Characteristics and all physical characteristics are inhuman.
- Scarred Life: Zeokoullka gain the natural armor advantage for free.
- Natural Athletes: -1 DP cost to Athletics abilities (min 1)
- Greater Soul: -200 starting DP
Artillrous
Medium Monster Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Arzrak (Lizardfolk)
Medium Critter Biped
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 16 (+3) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances -
- Damage Immunities -
- Condition Immunities -
- Senses Scent (Poor), Watersight (Average), Low-light Vision (Average)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Earthen Shards (Su): Close: Ref Half DC 24, 60ft, one creature. Hit: 5d6 Damage Type P, Immediate Action
Earthen Shield (Su): Close: Create 24 - 5ftx5ftx1ft walls of stone, Last 1 round, Immediate Action
Bandersnatch
Huge Legendary Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Barbarak
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Basseen
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Bearkin
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 12 (+1) 10 (+0) 12 (+1) 8 (-1) 10 (+0) 10 (+0)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Briar Back
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Brik-a-Brak
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Calphrig
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Catkin
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Cherufe
Giant Elder Cherufe Drake
Colossal Mythic Outsider (Cold)
- Armor Class 51 (T 17, FF 22)[10 +7 Dex +25 Nat +9 Deflection]
- Hit Points 740hp (20d12 + 620)
- Speed 50ft land, 500ft Fly (Clumsy)
STR DEX CON INT WIS CHA 53 (+21) 24 (+7) 60 (+25) 22 (6) 25 (+7) 40 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Fly +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances Resistance All 60
- Damage Immunities Fire, Hardness 20 or less
- Condition Immunities Fire
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Mythic Actions, Mythic Endurance (Fast Healing 75), Mythic Grace, Mythic Hide, Mythic Resilience
- Languages Draconic
- Challenge CR 20
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Qualities
Demonkin
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Ancestry Traits
- Demonic Might: +1 strength and strength is inhuman.
- Demonic Soul: +1 power and power is inhuman
- Superior Dark Sight: You see normally in all lighting conditions, even supernatural darkness.
- Greater Soul: -200 starting DP
Dregale
Gargantuan Legendary Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Driccathious
Gargantuan Legendary Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Edris
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Eilimint
Vorgumm
Large Monster Elemental
- Armor Class 20 (T 8, FF 20)
- Hit Points 78hp + 150 Temp (6d10 + 18) (25/HD Temp)
- Speed 40ft land, 20ft burrow
STR DEX CON INT WIS CHA 23 (+6) 8 (-1) 18 (+3) 3 (-4) 12 (+1) 8 (-1)
- Saving Throws Fort +6, Ref +5, Will +5
- Skills Intimidate +5, Perception +10, Stealth +2, Survival +10
- Vulnerabilities Sonic x2
- Resistances Resistance All 25/Sonic(up to 150)
- Immunities Maze, Being Lost, Flat Footed
- Senses Tremor Sense 60ft, Scent 60ft, Darkvision 60ft, Low-light Vision
- Special Quality Natural Cunning, Fast Healing 6, Pounce, Diamond Hide, Diamond Claws, Monstrous Hide, Monstrous Endurance, Monstrous Resilience
- Languages Terran
- Challenge CR 6
Actions
Gore: +12, 2d8+9, x2, P, Attack Action
Goring Charge: +14, 6d6+9, x2, B/P/S, 10ft reach, Attack Action
Claw: +12, 2d6+6, x2, S, 10ft reach, Attack Action
Trample: +16, 3d8+9, x4, B or P or S, 15ft reach, Part of a Charge Action
Rend Earth: Cone: Ref Half DC 22, 15ft, all in cone. Hit: 2d8+6 Damage Type B/P, Standard action
Qualities
Diamond Hide: Vorgumm gain Resist all/sonic 25 temp HP per HD, that refresh each morning. Each incoming
Diamond Claws: Vorgumm deal an additional 3d6 damage with their natural attacks. Their natural attacks are have a hardness of 25
Emeralzi
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Earthen Shards (Su): Close: Ref Half DC 24, 60ft, one creature. Hit: 5d6 Damage Type P, Immediate Action
Earthen Shield (Su): Close: Create 24 - 5ftx5ftx1ft walls of stone, Last 1 round, Immediate Action
Fenhound
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Garvmaus
Tiny Critter Beast
- Armor Class 15 (T 13, FF 12)
- Hit Points 10hp (1d10)
- Speed 30ft land, 15ft burrow, 30ft Climb
STR DEX CON INT WIS CHA 8 (-1) 16 (+3) 10 (0) 5 (-3) 13 (+1) 16 (+3)
- Saving Throws Fort +2, Ref +5, Will +1
- Skills Acrobatics +4, Climb +12, Perception +4, Survival +2(+6 Tracking)
- Vulnerabilities -
- Resistances -
- Immunities -
- Senses Blind Sense 30ft, Scent 120ft, Darkvision 30ft, Low-light Vision
- Special Quality Gluttonous Teeth (Bite Ignores Hardness, Deals 3 sizes larger bite damage, and uses con for damage),
- Languages Rodent
- Challenge CR 1
Actions
Bite: +4, 1d8, x2, B/P/S, 5ft reach, Attack Action
Claw: -1, 1d2-1, x2, P/S, 5ft reach, Attack Action
Garvmaus, also know as proud mouse, are pervasive in the deeper parts of the world. They burrow creating passages that are easily confused with erosion. On rare occasion they get lost in the plane of earth happily preoccupied with eating out a tunnel.
They are not uncommon to be found solitary in a sewer maintaining the passages and sometimes making new ones. A small pack can maintain the sewers of a large city with out much disruption. Occasionally people find garvmaus have found their way into a home, requiring guards to dispatch them.
Gnome
Medium Biped | Size: 6
- Class: Wizard | Level: 1 | Gnosis: 5(5)
- LP 70 | Fati: 5
- MV: 5 1/4th: 0ft Run: 25ft Sprint: 65ft
STR DEX AGI CON PER INT WP POW 3 (-10) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 7 (+5) 5 (+0) 5 (+0)
- AT: Cut 0 Impact 0 Thrust 0 Heat 0 Elec 0 Cold 0 Ene 0
- Resistances PhR 30 MR 30 PsR 30 VR 30 DR 30
- Secondary Skills
- Magic Accumulation: 75
- Zeon: 120
- Magic Projection: 220 Offensive
- Level of Magic: 20
- Special Quality Vast Intellect, Strength Flaw, Knack for Knowledge, Small Stature
- CP Options Expansive Mind
- DP Options -
- Languages Zeokoullihs
Actions
Unarmed Strike:
Ancestry Traits
- Vast Intellect: +2 intelligence and intelligence inhumanity
- Strength Flaw: -2 Str (min 2) and inhumanity is required for almost impossible tasks and impossible tasks.
- Knack for Knowledge: -1 DP cost to Intellectual abilities (min 1)
- Small Stature: -25% to size stat, +25 dodge
Gnome Advantages
Expansive Mind
- Prerequisite: Gnome
- Effect: +50 Zeon per level
- Cost: 1
Ingenuity
- Prerequisite: Gnome
- Effect: -1 DP cost to creative abilities (min 1)
- Cost: 1
Inis
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Ioris
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Earthen Shards (Su): Close: Ref Half DC 24, 60ft, one creature. Hit: 5d6 Damage Type P, Immediate Action
Earthen Shield (Su): Close: Create 24 - 5ftx5ftx1ft walls of stone, Last 1 round, Immediate Action
Komvry
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Krenshire
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Laprisill
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Lavicar
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Lightborn
Medium Biped
- Class: Warrior | Level: 0 | Gnosis: 5(5)
- LP 240 | Fati: 5 | Zeon:
- MV: 5 1/4th: 0ft Run: 25ft Sprint: 65ft
STR DEX AGI CON PER INT WP POW 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0)
- AT: Cut 0 Impact 0 Thrust 0 Heat 0 Elec 0 Cold 0 Ene 0
- Resistances PhR 95 MR 85 PsR 80 VR 95 DR 95
- Secondary Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Ki: Str 5 Dex 5 Agi 5 Con 5 Pow 5 Wp 5 Total: 30
- Ki Accumulation: Str 2 Dex 2 Agi 2 Con 2 Pow 1 Wp 1
- Ki Abilities: -
- Ki Techniques: -
- Magic Accumulation: 75
- Zeon: 1,370
- Magic Projection: 220 Offensive
- Level of Magic: -
- Psychic Potential: 120
- Free PP: 0
- Psychic Disciplines: -
- Psychic Powers: -
- Innate Slots: 0
- Psychic Projection: 0
- Special Quality
- CP Options -
- DP Options -
- Languages Zeokoullihs
Actions
Unarmed Strike:
Ancestry Traits
- Angelic Will: +1 willpower and willpower is inhuman.
- Angelic Soul: +1 power and power is inhuman
- Song of Dawn: Gain the gift and magic level 40 to Magic Light(Song) path. For this path only use power in place of other characteristics.
- Greater Soul: -200 starting DP
Mudlord CR 6 18g XP 2,400 N Medium outsider (earth, elemental, water) Init +7; Senses darkvision 60 ft., tremorsense 30 ft.; Perception +13
DEFENSE
AC 19, touch 13, flat-footed 16 (+3 Dex, +6 natural) hp 360 (9d10+18) Fort +8, Ref +9, Will +4 Defensive Abilities amorphous, DR 9; Immune elemental traits; SR 17 Weaknesses vulnerable to magic
OFFENSE
Speed 30 ft., swim 40 ft. Melee 2 slams +13 (2d6+3+1d6 plus grab) Ranged mudball +12 touch (blindness) Special Attacks engulf (DC 17, 1d6+3 bludgeoning and smother), smother
STATISTICS
Str 17, Dex 16, Con 14, Int 10, Wis 13, Cha 7 Base Atk +9; CMB +12; CMD 25 (can’t be tripped) Feats Combat Reflexes, Improved Initiative, Lunge, Skill Focus (Stealth), Weapon Focus (slam) Skills Acrobatics +15, Climb +9, Escape Artist +15, Intimidate +10, Knowledge (planes) +6, Perception +13, Stealth +18, Swim +17 Languages Terran SQ compression, freeze (mud puddle)
SPECIAL ABILITIES
Engulf (Su) A mudlord can engulf no more than one Medium or two Small or smaller creatures at a time.
Mudball (Ex) A mudlord can throw a ball of sticky mud up to 30 feet at an opponent’s face as a ranged touch attack. It if hits, the target is blinded. Each round on its turn, the target can attempt a DC 16 Reflex save as a free action; if successful, the target shakes off the mud. The target or an adjacent creature can wipe off the mud as a standard action. The save DC is Constitution-based.
Freeze (Ex) Those hit by an ice elemental’s slam attacks must succeed as a Reflex save or suffer frostbite. The Fort save DC 16 (10 + ice elemental’s hit dice + ice elemental’s Con modifier). Those that fail suffer cold damage equal to the elemental’s slam attack each round for 1d4 rounds. If a heat source is available (such as a torch), as a move action a freezing character can use the heat source to thaw himself and avoid future damage. If an ice elemental strikes a creature that is already freezing, the amount of damage the creature takes each round is not increased, but the duration of the cold damage is extended by +1d4 rounds.
Creatures that hit an ice elemental with natural weapons or melee attacks (other than reach attacks) take freezing damage as though they were hit by the elemental’s slam attack.
Vulnerable to Magic (Ex) A transmute mud to rock spell deals 1d6 points of damage per caster level to any mudlord in the area and automatically staggers it for 2d6 rounds.
Onilea
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft Land, 50ft Burrow, 50ft Climb
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Earthen Shards (Su): Close: Ref Half DC 24, 60ft, one creature. Hit: 5d6 Damage Type P, Immediate Action
Earthen Shield (Su): Close: Create 24 - 5ftx5ftx1ft walls of stone, Last 1 round, Immediate Action
orc
Medium Biped
- Class: Warrior | Level: 0 | Gnosis: 5(5)
- LP 240 | Fati: 5 | Zeon:
- MV: 5 1/4th: 0ft Run: 25ft Sprint: 65ft
STR DEX AGI CON PER INT WP POW 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0)
- AT: Cut 0 Impact 0 Thrust 0 Heat 0 Elec 0 Cold 0 Ene 0
- Resistances PhR 95 MR 85 PsR 80 VR 95 DR 95
- Secondary Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Ki: Str 5 Dex 5 Agi 5 Con 5 Pow 5 Wp 5 Total: 30
- Ki Accumulation: Str 2 Dex 2 Agi 2 Con 2 Pow 1 Wp 1
- Ki Abilities: -
- Ki Techniques: -
- Magic Accumulation: 75
- Zeon: 1,370
- Magic Projection: 220 Offensive
- Level of Magic: -
- Psychic Potential: 120
- Free PP: 0
- Psychic Disciplines: -
- Psychic Powers: -
- Innate Slots: 0
- Psychic Projection: 0
- Special Quality
- CP Options -
- DP Options -
- Languages Zeokoullihs
Actions
Unarmed Strike:
Ancestry Traits
- Savage Body: +1 Strength and Constitution, can make inhuman checks with those scores,
- Savage Mind: -2 Intelligence(min 2), and inhumanity is required for Almost Impossible tasks and Impossible tasks.
- Dark Sight: Orcs can see normally in darkness, but the vision is gray scale.
- Scarred Life: Orcs gain the natural armor advantage for free.
- Bloody Heritage: Vigor skills are always purchased at 1 less DP (min 1).
- Greater Soul: -100 starting DP
Phoelias
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Earthen Shards (Su): Close: Ref Half DC 24, 60ft, one creature. Hit: 5d6 Damage Type P, Immediate Action
Earthen Shield (Su): Close: Create 24 - 5ftx5ftx1ft walls of stone, Last 1 round, Immediate Action
Qucerian
Huge Legendary Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Rami(Ramidreju)
Class/Type: Beast
Level: 1
Category: Natural, Elemental 20
- Life Points: 240
- Initiative: 105 Natural, 40 Spear and Shield
- Size: 21 Medium Regeneration: 16
- Movement Value: 6/12 Fatigue: Tireless
- Str: 6 Dex: 9 Agi: 8 Con: 6 Pow: 6 Int: 1 Wp: 8 Per: 8
- PhR 75 MR 75 PsR 70 VR 75 DR 75
- Attack Ability: 200 Spear +10, 200 Shield +10
- Defense Ability: 240 Shield +10
- Damage: 80 Spear (Thrust), 60 Shield (Impact)
- Wear Armor: 95
- AT: Complete Armor Cut 7 Thrust 7 Impact 7 Heat 6 Cold 2 Electricity 6 Energy 4
- Ki: 61
- Ki Acc: 10
- Ki Unlocks: Use of Ki, Ki Control
- Ki Techniques: Sacred Lance, Sacred Aegis
- MA: 20
- Zeon: 300
- Banish: 120 (Dark)
- Natural Abilities: Guardian, Weapon Modules (various)
- Essential Abilities: Superhuman Physical Characteristics, Physical Exemption, Inhumanity
- Powers: Bright Wings (Mystical Flight 12), Sense of Justice, Shield Wall, Sacred Metal (Damage Energy, Elemental Attack), See the Supernatural, Incapable of Sin
- Secondary Abilities: Style 50, Leadership 105, Notice 65, Search 25, Occult 50, Withstand Pain 100
Selnis
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Skarl
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Skiizar
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Taurak(Minotaur)
Medium Critter Biped
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Tha(Elf)
Loritha(Woodland Elf)
Sionoiztha(Void Elf)
Vormetha (death elves)
Ulmarv
Huge Heroic Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Vessogo
Large Critter Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Wolgryphag
Huge Monstrous Beast
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Wolgryphag (CR 9)
XP 1,600 NE Large magical beast (cold) Init +9; Senses darkvision (Poor), low-light vision(Poor), artic scent(Good); Perception +11
DEFENSE
AC 24, touch 14, flat-footed 20 (+5 Dex, +10 natural, –1 size) hp 198 (11d10+66) Fort +12, Ref +12, Will +6 Immune cold Weaknesses vulnerability to fire Reistance all 6 Fast healing 6
OFFENSE
Speed 50 ft. Fly Speed 100ft (good) Melee bite +16 (1d8+7 plus 1d6 cold and trip), or 2 claws +16(1d6+7 plus grab) Space 10 ft.; Reach 5 ft. Special Attacks breath weapon (every 1d4 rounds, 15-ft. cone, 11d6 cold damage, Reflex half DC 21)
STATISTICS
Str 20, Dex 20, Con 22, Int 13, Wis 17, Cha 14 Base Atk +11; CMB +16(+20 on grab); CMD 31 (35 vs. trip) Feats Improved Initiative, Run, Skill Focus (Perception) Skills Perception +16, Stealth +10 (+16 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival Languages Common, Giant Supernatural Abilities: Breath Weapon every 1d4 rounds, 15-ft. cone, HDd6 cold damage, Reflex half DC 21(10 + 1/2 HD + Con Mod) Extraordinary Traits: Beast Hide(Con mod to all reistances), Enduring(fast healing equal to con mod), Artic Scent(Good)
ECOLOGY
Environment cold forests and plains Organization solitary, pair, or pack (6–11) Treasure standard
Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.
A typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards.
Xill
Medium Critter Devil
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Yeti
Einhark Elderking of Nilfheim
Colossal Mythic Yeti
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Seigfiem Lion of the Arukunus
Colossal Mythic Yeti
- Armor Class 29 (T 17, FF 22)
- Hit Points 240hp (10d12 + 120)
- Speed 50ft land, 50ft burrow, 50ft swim
STR DEX CON INT WIS CHA 35 (+12) 24 (+7) 34 (+12) 22 (6) 25 (+7) 29 (+9)
- Saving Throws Fort +19, Ref +14, Will +10
- Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Damage Vulnerabilities -
- Damage Resistances 50% Fire, Cold, Acid, Physical, Electricity, All Conditions
- Damage Immunities Hardness 10 or less
- Condition Immunities Trip
- Senses Blind Sense (Heroic), Tremor Sense (Heroic), Scent (Heroic), Darkvision (Monster), Low-light Vision (Legendary)
- Special Quality Swift Charge (x2 speed on run and charge), Powerful Legs, Heroic Actions
- Languages Lizard
- Challenge CR 10
Actions
Opportunistic Pounce: +19, 2d6+18, x2, BPS, Only usable after target falls prone, immediate action
Bite: +19, 2d8+27, x2, B/P/S, 10ft reach, Attack Action
Claw: +19, 2d6+18, x2, S, 10ft reach, Attack Action
Tail: +19, 3d8+27, x4, B or P or S, 15ft reach, Attack Action
Tail Sweep: Cone: Ref Half DC 24, 15ft, all in cone. Hit: 3d8+27 Damage Type B 10ft or S last 15ft, Standard action
Concussive Roar: Cone: Ref Half DC 24, 60ft, all in cone. Hit: 10d6+18 Damage Type B 10ft or S last 15ft, Standard action
Earth Crack. The Onilea smashes the ground with its tail as a Standard Action, making a Trip check against all creatures in 20 range increment.
Impaling Tail: Standard Action +17, 3d8+27, x4, P, 15ft reach, Target is impaled as Spheres of Combat Lancer (Impale) ability, benefiting from Human Shield, Cruel Vibrations, and Staggering Tear
Earthen Explosion (Su): 1 round Burst: Ref Half DC 27, 60ft, all in radius. Hit: 10d6 Damage Type B
Zeokoullka
Medium Biped
- Class: Warrior | Level: 0 | Gnosis: 5(5)
- LP 240 | Fati: 5 | Zeon:
- MV: 5 1/4th: 0ft Run: 25ft Sprint: 65ft
STR DEX AGI CON PER INT WP POW 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0) 5 (+0)
- AT: Cut 0 Impact 0 Thrust 0 Heat 0 Elec 0 Cold 0 Ene 0
- Resistances PhR 95 MR 85 PsR 80 VR 95 DR 95
- Secondary Skills Acrobatics +20(33 for Jumping), Climb +25, Intimidate +25, Perception +20, Survival +20(24 Tracking)
- Ki: Str 5 Dex 5 Agi 5 Con 5 Pow 5 Wp 5 Total: 30
- Ki Accumulation: Str 2 Dex 2 Agi 2 Con 2 Pow 1 Wp 1
- Ki Abilities: -
- Ki Techniques: -
- Magic Accumulation: 75
- Zeon: 1,370
- Magic Projection: 220 Offensive
- Level of Magic: -
- Psychic Potential: 120
- Free PP: 0
- Psychic Disciplines: -
- Psychic Powers: -
- Innate Slots: 0
- Psychic Projection: 0
- Special Quality
- CP Options -
- DP Options -
- Languages Zeokoullihs
Actions
Unarmed Strike:
Ancestry Traits
- Clifftop Survivalists: +1 Physical Characteristics and all physical characteristics are inhuman.
- Scarred Life: Zeokoullka gain the natural armor advantage for free.
- Natural Athletes: -1 DP cost to Athletics abilities (min 1)
- Greater Soul: -200 starting DP