Genie Warlock

by gq69

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Genie Warlock (HD)

Deep within the deepest, most hidden depths of the Hourglass Desert, where ancient civilisations have lost more than we could ever imagine, great power lays hidden within artefacts erased from the annals of history. The genies of the Hourglass Desert are those of the Earth, of Fire, and of Air, and once, when the land was lush and the soil was arable, so too were the genies of Water. Instead of a wish, a genie may grant the one who releases them the powers of a warlock.

Certain features are changed depending on the type of genie from whom you received your warlock powers. Choose from the following genies: dao (earth), djinni (air), efreeti (fire), or marid (water).

Expanded Spell List

Spell All Dao Djinni Efreeti Marid
1st detect magic earth tremor feather fall burning hands purify food and drink
2nd levitate pass without trace warding wind continual flame locate animals or plants
3rd protection from energy meld into stone wind wall flame arrows wall of water
4th polymorph stoneskin dimension door wall of fire watery sphere
5th legend lore wall of stone control winds immolation maelstrom

Genie Magic

Starting when you take this pact at 1st level, you learn two cantrips from your genie patron if you don't have them already. You also gain resistance to a damage type.

Patron Cantrips Damage Resistance
Dao magic stone, mold earth lightning
Djinni gust, poison spray poison
Efreeti control flames, produce flame fire
Marid shape water, acid splash acid

In addition, your genie patron bolsters your spells.


  • Dao. While you are concentrating on a warlock spell, you are resistant to bludgeoning, piercing, and slashing damage.
  • Djinni. When a creature fails a save to avoid being moved by one of your spells, you can move them up to twice the regular distance and precisely control the direction they are moved.
  • Efreeti. When you target a creature with produce flame, you can add your charisma modifier to the attack and damage rolls.
  • Marid. Immediately after casting a spell of 1st level or higher, you can fill any empty containers within 30 feet of you with water (up to 5 cubic feet of water total).

A Genie's Wish

Starting at 6th level, you begin to access the power of genies to grant wishes. By speaking the name of your genie patron and precisely wording the terms of your wish, you can use this magical ability to replicate the effects of any 3rd level spell or lower, cast at its original spell level, ignoring any material components or costs. Once you have used this ability, you must finish a long rest before you can use it again.

As you gain levels in warlock, you can grant ever more complicated and wondrous wishes, replicating spells of higher level than before. At 10th level, your wish can replicate any spell up to 5th level, and at 14th level, your wish can replicate any spell up to 7th level.

New Pact Boon: Lamp

This pact boon becomes available to warlocks of the genie patron as an alternative to existing pact boons.

You carry a nigh-indestructible magic item, the lamp of your genie patron who has been imprisoned within. As a bonus action, you can rub the lamp, causing a spectral representation of your patron to spring forth. The form disappears after one minute or until the genie decides to retreat back into its lamp. Once the genie has been summoned forth in this way, it cannot be summoned again until you finish a short or long rest.

The genie's spectral form can provide insight and advice, but it is otherwise incapacitated. The DM chooses how the genie helps you, either using one of the following effects or making up another effect of roughly the same level of power. Unless noted otherwise, the genie can only use the effect once before it retreats back into its lamp.


  • Genie's Inspiration. The genie gives its warlock or a creature of its choice that it can see a d8, which functions identically to the Bardic Inspiration class feature.
  • Elemental Resistance. The genie grants its warlock or a creature of its choice that it can see resistance to one of the following damage types: acid, cold, fire, lightning, poison, or thunder. This resistance lasts until the genie returns to its lamp.
  • Future Guidance. The genie replicates the effects of the augury spell for its warlock, and can offer a short explanation of the results.
  • Magic Flourish. The genie replicates the effects of one of the following cantrips: druidcraft, guidance, mending, prestidigitation, resistance, or thaumaturgy. The genie can repeat this magic flourish (choosing any cantrip) at the start of each of its warlock's turns until it returns to its lamp. The genie does not need to concentrate on these cantrips, but it can have only one cantrip requiring concentration active at once.
 

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