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SECOND EDITION
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## Pathfinder 2nd Edition needs your homebrew!
This template allows you to create professional-looking homebrew documents for the *Pathfinder Second Edition* that will impress online communities and your players. While not a pixel-perfect carbon copy of the complex typography used by Paizo, this template attempts to faithfully reproduce every aspect of the layout, and will be regularly updated with new visual elements as they are introduced in later books. ### Copyrighted Content All artwork and visual layout elements in this template are copyrighted by Paizo Inc. and are used for demonstration purposes only. If you plan to distribute homebrew material using this template you must remove all elements that are copyrighted: page border, parchment background and the sidebar backgrounds. However, you may use this template to share homebrew with your players, as is. **Cover:** *"Pathfinder Roleplaying Game"* by David Alvarez is licensed under **CC BY-NC 4.0**. ### Fonts Used Paizo uses multiple commercial fonts for their signature **Corebook** layout. I have been able to find fitting equivalents available for non-commercial use via Google Web Fonts. The only exception is the font **Taroca** used in Pathfinder Corebook for book name and chapter and section titles. This font has unique design and is without alternative. It can be licensed from [Monotype](https://www.myfonts.com/fonts/bluevinyl/taroca/) as Web Font. It costs $28.00 and allows you 10,000 page views per month, more than enough if you do not share the GMBinder link but instead use it only to print PDFs. To implement it, add the @import code in the template style, then change all references to *Eczar* font with *Taroca Regular*. ### Get Support This template is created and maintained by Apostol Apostolov. You can find me on [Reddit](https://www.reddit.com/user/theapoapostolov), or the [Grit and Glory Discord](https://discord.gg/ZDtCmhm).
### Changelog #### V1.041 – 7th of March 2020 **This is the first public release of the template.** Improved HTML format of the item and creature templates. Fixed printing margins required by latest versions of the Chrome browser. Fixed sizes and templates for action icons. \columnbreak
## TABLE OF CONTENTS
Use this column to create a table of contents so readers navigate through your rulebook with a click. The page number or range of pages must be put in the SPAN and also in the hyperlink field at the end of each entry. When printed to a PDF, these links will still work.
An alternative method of maintaining Table of Contents entries is to check the raw HTML of the document for the exact naming of section tags. By using section tags instead of pages, the entries will update as your content is pushed to a new page.
- ### [
Chapter One
](#p3) - [
4
Section One
](#p4) - [
5
Section Two
](#p5) - [
6
Section Three
](#p6) - ### [
Chapter Two
](#p7) - [
8
Section One
](#p8) - [
9
Section Two
](#p9) - [
10
Section Three
](#p10) - ### [
Chapter Three
](#p11) - [
12
Section One
](#p12) - [
13
Section Two
](#p13) - [
14
Section Three
](#p14)
\pagebreakNum # Chapter Title (#)
This is a "wide" one column text, using "flavor" serif font used for lore and flavor text and "sibtitle" for displaying flavor under a chapter title. Even if you have no subtitle, this div is needed to display the fancy separator line under the chapter title.
## Header 2 (##) Use this header for subchapters, such as different types of equipment in the Equipment chapter. ### Header 3 (###) Use this header for various topics and separate rules, such as different aspects of combat. #### Header 4 (####) Use this header for feats and actions that need a separating line from the content below it. ##### Header 5 (#####) Use this header for feats, actions and similar items that do not need a separating line from the content below it. ###### Header 6 (######) Use this header for separating feats for specific level from those requiring lower or higher level. ## Action Icons The action icons supported are: {0A} {1A} {2A} {3A} {R} {P} Instead adding image code every time you want to use icons, this template uses the GMBinder variables. They are already configured for you so all you need is use the codes 0A (free action), 1A (one action), 2A (two actions), 3A (three actions), R (reaction) and P (passive action). You can add more icons as they are introduced in Pathfinder rules using similar HTML code (and image should be hosted on Imgur).
\columnbreak ## Example Feat #### Feat Title {1A}
FEAT 1
UNCOMMON
RARE
UNIQUE
KEYWORD
List prerequisites such as skill proficiency here.
List requirements such as items held here.
Write the rules of the feat or action here, without including the results (such as success or failure) of the action. They use the HTML code blocks below. Do not add "Sucess" or "Failure" before the results as these words are added automatically, in bold. Markdown code can't be used in rule texts using this font.
Critical Success result is written here. As you can see the results support Pathfinder's signature indentation.
Success result is written here.
Failure result is written here.
Critical failure result is written here.
## Example Action #### Action Title {2A} {2A} {3A}
UNCOMMON
RARE
UNIQUE
KEYWORD
You spend 10 minutes to do a specific action and one of several results may occur.
Critical Success result is written here. As you can see the results support Pathfinder's signature indentation.
Success result is written here.
Failure result is written here.
Critical failure result is written here.
## Example Spell #### Spell Title
SPELL 1
UNCOMMON
RARE
UNIQUE
KEYWORD
arcane, divine, occult, primal
{2A} somatic, verbal
Needed for reaction spells.<
touch
any number of creatures
20-foot burst
Fortitude, Reflex or Will
Add the spell effect here. You can copy result effects (r1 to r4 styles) from the above examples. Remember, you can't bold or italic using Markdown in
rule
fields.
The spell has improved effect.
Check the CSS for all heightened options.
\pagebreakNum ## Example Creature Use Heading 2 for creature families that may contain one or several creatures with similar traits and abilities. ### Creature Name Use Heading 3 for individual creatures and their description, lore, habitat and behavior. #### Creature Name
CREATURE 1
UNCOMMON
RARE
UNIQUE
LE
MEDIUM
KEYWORD
+5; darkvision
common
Acrobatics +12, Diplomacy +15, Intimidating +12, Performance +17, Religion +14
+1
+2
+3
+0
-5
+2
19 (14 when broken)
+3
+6
+3
48
8
bleed, death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, poison, sickened, unconscious
cold 10
fire 5
30 feet
{1A} stone fist +19 (magical)
2d12+6 bludgeoning plus Grab
{1A} flaming coal +12 (finesse, fire, magical, range increment 80 feet)
2d6+6 bludgeoning and 2d8 fire
Arcane
23
+14
dispel magic, invisibility, resist energy
ray of enfeeblement, true strike (×2);
detect magic, ghost sound, mage hand, ray of frost, read aura
Ability Name
{2A} Describe your ability here and set the proper action icon. You can copy paragraphs like this one in any section above to explain an innate ability or reaction of the creature.
## Example Hazard #### Hazard Name
Hazard 1
UNCOMMON
RARE
UNIQUE
KEYWORD
+20
Describe what the hazard looks like.
Acrobatics DC 13 to approach without triggering the trap followed by Thievery DC 15 (trained) to disable it.
23
+13
+6
+3
Hazard Action
Define each of the actions of the hazard.
Long description of the behavior model of a complex hazard.
Conditions that must be met for the hazard to reset.
\columnbreak ## Example Item #### Item Name
ITEM 1
UNCOMMON
RARE
UNIQUE
KEYWORD
10 gp
held with 2 hands
L
{2A} interact
4
16
8
Description of the item. If it is a poison, apply the block below. Remove it the item is not a poison.
DC 40 Fortitude
30 minutes
1 day
1d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
2d6 poison damage and enfeebled 1 (10 minutes)
lesser
1
10 gp
This item has +1 item bonus.
greater
6
160 gp
This item has +2 item bonus.
major
12
960 gp
This item has +3 item bonus.
##### CREATING NEW TEMPLATES If you check the HTML code and CSS classes for each entry, you will quickly understand how to modify and create your own templates. By using predefined properties , that insert their name (in bold) using the :before property and separate with semicolon with the :after property, this saves you time when copying templates or starting new ones from scratch. If you must have multiple properties on a single line, create a DIV container and place each property using a SPAN tag. This will ensure that each property follows the previous one, with the constraint of the DIV container. One or several properties are placed in a single container that puts a bottom separator line between its content and the next container. These containers use the classes
box
and
reqbox
. The difference between them is that reqbox forces the Pathfinder signature identation while
box
doesn't. Also, if you need to force standard identation, use the
tab
class (see poison properties of the example item).
\pagebreakNum # Tables and Sidebars
##### Table 1-1: One Column Table | Header 1 | Header 2 | |:---:|:-----------:| | 1 | One | | 2 | Two | | 3 | Three | | 4 | Four | ##### Table 1-2: Two Column Table
| Header 1 | Header 2 | |:---:|:-----------:| | 1 | One | | 2 | Two | | 3 | Three | | 4 | Four | | Header 1 | Header 2 | |:---:|:-----------:| | 5 | Five | | 6 | Six | | 7 | Seven | | 8 | Eight |
## Sidebars
##### SMALL SEPIA SIDEBAR This sidebar is usually reserved for small amount of related content, such as rule clarifications, rule examples, check examples related to different levels of skill proficiency, etc. The contents of this sidebar is made of a title image and the rest of the text has a matching color background that extends as far as you push the content of this sidebar. Still, don't use it for one-line content as some of the background may spill out. I still haven't figured how to add bottom padding to this sidebar so meanwhile use dual breaks < br > < br >
\columnbreak
## SAMPLE CHARACTER
### CHARACTER NAME
Some fitting character flavor.
##### ABILITY SCORES Write archetype's suggested ability score improvements.
##### SKILLS Write archetype's suggested skill choices here.
##### FEATS Write archetype's suggested feat advancements here.
##### AND MORE... You can use the red column sidebar for any type of content that is longer than 1/3 of a column. Great for longer rule clarifications or optional rules, or any content that needs to draw reader attention.
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##### MULTIPLE COLUMN SEPIA PAGEBOX
When a sidebar is not enough you can fit half a page of rules in the Pagebox format.
#### TABLE 2-1: CLASS SPELLS BY LEVEL | Your
Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:| |1|5|2|—|—|—|—|—|—|—|—|— |2|5|3|—|—|—|—|—|—|—|—|— |3|5|3|2|—|—|—|—|—|—|—|— |4|5|3|3|—|—|—|—|—|—|—|— |5|5|3|3|2|—|—|—|—|—|—|— |6|5|3|3|3|—|—|—|—|—|—|— |7|5|3|3|3|2|—|—|—|—|—|— |8|5|3|3|3|3|—|—|—|—|—|— |9|5|3|3|3|3|2|—|—|—|—|— |10|5|3|3|3|3|3|—|—|—|—|— |11|5|3|3|3|3|3|2|—|—|—|— |12|5|3|3|3|3|3|3|—|—|—|— |13|5|3|3|3|3|3|3|2|—|—|— |14|5|3|3|3|3|3|3|3|—|—|— |15|5|3|3|3|3|3|3|3|2|—|— |16|5|3|3|3|3|3|3|3|3|—|— |17|5|3|3|3|3|3|3|3|3|2|— |18|5|3|3|3|3|3|3|3|3|3|— |19|5|3|3|3|3|3|3|3|3|3|1* |20|5|3|3|3|3|3|3|3|3|3|1*
##### MULTIPLE COLUMN RED PAGEBOX
You can use flavor text as wide content in your pageboxes.
You can have one, two, three or as many columns as you want in your pageboxes. Just set the "column-count" value to the number of columns, and use \ columnbreak to separate each column inside the div. The multiple content pagebox is not meant for small amount of content and will break the decoration on the corners if you use it for less than 15 lines of text (in at least one of the columns, or the total text). If you have such case it is best that you use the single column sidebars, not a pagebox. You can have one, two, three or as many columns as you want in your pageboxes. Just set the "column-count" value to the number of columns, and use \ columnbreak to separate each column inside the div. The multiple content pagebox is not meant for small amount of content and will break the decoration on the corners if you use it for less than 15 lines of text (in at least one of the columns, or the total text). If you have such case it is best that you use the single column sidebars, not a pagebox. You can have one, two, three or as many columns as you want in your pageboxes. Just set the "column-count" value to the number of columns, and use \ columnbreak to separate each column inside the div. The multiple content pagebox is not meant for small amount of content and will break the decoration on the corners if you use it for less than 15 lines of text (in at least one of the columns, or the total text). If you have such case it is best that you use the single column sidebars, not a pagebox.
\pagebreakNum # Wide Page Format
Pathfinder chapters, such as new classes, usually start with a wide column format with a small sidebar. Bestiary uses this format almost completely.
## Some Lorem Ipsum... Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
### Your Sidebar You can fit all kind of content in the sidebar, such as rule clarifications, optional rules, starting proficiencies for classes, tidbits of lore and anything else.
It is up to you to choose between sidebar on the right or on the left. On odd pages the content of the wide page will be shifted so that it doesn't overlap the edge of the page.
### Your Sidebar You can fit all kind of content in the sidebar, such as rule clarifications, optional rules, starting proficiencies for classes, tidbits of lore and anything else.
## Some Lorem Ipsum... Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum. Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged. It was popularised in the 1960s with the release of Letraset sheets containing Lorem Ipsum passages, and more recently with desktop publishing software like Aldus PageMaker including versions of Lorem Ipsum.
\pagebreakNum
### OPEN GAME LICENSE Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved. 1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement. 2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License. 3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License. 4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. \columnbreak 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License. 6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute. 7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity. 8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content. 9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License. 10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected. 13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License. 14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. 15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.