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### Genasi Traits Your genasi character has the following traits. ***Ability Score Increase.*** Your Charisma score increases by 2. ***Age.*** Genasi mature at about the same rate as humans, and can live up to 150 years on average. When a genasi dies, their body decomposes at the normal rate a human body would, though their body is broken down into the elements they are most tied too. Air gensai fade into air, earth genasi crumble into dirt and rock, fire genasi disintegrate into ash and cinder, and water genasi melt into pools of water. ***Alignment.*** Self-reliant and independent, genasi tend toward a neutral alignment. Some will find themselves having strong compulsions to surround themselves with other creatures, especially those who acknowledge their elemental prowess regularly. ***Size.*** Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. Air and fire genasi weight half as much as a similarly built human their size would be, while earth and water genasi weight double that. ***Speed.*** Your base walking speed is 30 feet. ***Languages.*** You can speak, read, and write Common and Primordial. ***Subrace.*** The elemental blood flowing through their veins helps shape each genasi physically and mentally. The four major subraces are: air genasi, earth genasi, fire genasi, and water genasi. Choose one of these subraces for your genasi. ### Air Genasi (28) As an air genasi, you are descended from the djinn. As changeable as the weather, your moods shift from calm to wild and violent with little warning, but these storms rarely last long. Air genasi typically have light blue skin, hair, and eyes. A faint but constant breeze accompanies them, tousling the hair and stirring the clothing. Some air genasi speak with breathy voices, marked by a faint echo. A few display odd patterns in their flesh or grow crystals from their scalps. ***Ability Score Increase.*** Your Dexterity score increases by 1. ***Unending Breath.*** You can hold your breath indefinitely while you’re not incapacitated. ***Rushing Winds.*** You know the *gust* cantrip. When you reach 5th level, you can cast the *warding wind* spell once with this trait, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. ***Wind's Embrace.*** When you use your action to take the Dash action, you may fly up to your movement speed instead of walking. Immediately after you take this action, you can choose a creature you can see within 10 feet of you. This creature can fly up to their movement speed until the end of their next turn. Creatures flying in this way must land at the end of their movement or begin to fall. ***Lightning Resistance.*** You have resistance to lightning damage. \columnbreak ### Earth Genasi (28) As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and solid power. You tend to avoid rash decisions, pausing long enough to consider your options before taking action. Elemental earth manifests differently from one individual to the next. Some earth genasi always have bits of dust falling from their bodies and mud clinging to their clothes, never getting clean no matter how often they bathe. Others are as shiny and polished as gemstones, with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. ***Ability Score Increase.*** Your Constitution score increases by 1. ***Shifting Earth.*** You know the *mold earth* cantrip. When you reach 5th level, you can cast the *pass without trace* spell once with this trait while moving across terrain made of nonmagical, unworked earth or stone, requiring no material components. Creatures cannot benefit from the effects of this spell while moving across any other type of terrain. Once you cast it, you can’t do so again until you finish a long rest. ***Mountain Pass.*** You have a burrowing speed of 15 feet which you can use to burrow through nonmagical, unworked earth and stone. While burrowing, you can leave a hole large enough for Medium or smaller creatures to follow unhindered. ***Sure-Footed.*** You have advantage on ability checks and saving throws against effects that would knock you prone. ***Stone Resilience.*** You have hard, rocky skin. When you aren’t wearing armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Additionally, you can't be petrified.
> ##### Credits > Designed by **Okra the Bugbear** > > --- > > Special thanks to **No Laifu**, **Groggen2** **Obsidiandice**, **Cassinopa**, **Arimart**, **CurlyHairedRogue**, and **Krates** > > --- > > Artwork by [Eric Belisle](https://forgottenrealms.fandom.com/wiki/Genasi) \pagebreak ### Fire Genasi (27) As a fire genasi, you have inherited the volatile mood and keen mind of the efreet. You tend toward impatience and making snap judgments. Rather than hide your distinctive appearance, you exult in it. Nearly all fire genasi are feverishly hot as if burning inside, an impression reinforced by flaming red, coal- black, or ash-gray skin tones. The more human-looking have fiery red hair that writhes under extreme emotion, while more exotic specimens sport actual flames dancing on their heads. Fire genasi voices might sound like crackling flames, and their eyes flare when angered. Some are accompanied by the faint scent of brimstone. ***Ability Score Increase.*** Your Intelligence score increases by 1. ***Blazing Heart.*** You know the *produce flame* cantrip. When you reach 5th level, you can cast the *heat metal* spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. ***Fiery Gaze.*** As an action, you can choose a flammable object you can see within 30 feet of you that isn’t being worn or carried by anyone else and set it on fire. ***Burning Sanctuary.*** While you are not incapacitated, you, and any number of creatures of your choosing within 10 feet of you, have advantage on saving throws against spells that deal fire damage and effects caused by extreme temperatures. ***Fire Resistance.*** You have resistance to fire damage \columnbreak ### Water Genasi (28) The lapping of waves, the spray of sea foam on the wind, the ocean depths—all of these things call to your heart. You wander freely and take pride in your independence, though others might consider you selfish. Most water genasi look as if they just finished bathing, with beads of moisture collecting on their skin and hair. They smell of fresh rain and clean water. Blue or green skin is common, and most have somewhat overlarge eyes, blue-black in color. A water genasi’s hair might float freely, swaying and waving as if underwater. Some have voices with undertones reminiscent of whale song or trickling streams. ***Ability Score Increase.*** Your Wisdom score increase by 1. ***Amphibious Body.*** Your elemental blood allows you to thrive above and beneath the waves. You have a swimming speed of 30 feet, and you can breathe air and water. You ignore any of the drawbacks caused by a deep underwater environment. ***Water Surge.*** While submerged in water or standing in heavy rain or a pool of water, you can take the Dash action as a bonus action. Immediately after you use this trait to take the Dash action, you can choose a creature you can see within 10 feet of you. This creature can also take the Dash action as a bonus action until the end of their next turn. ***Call to the Wave.*** You know the *shape water* cantrip. When you reach 5th level, you can cast the *tidal wave* spell once with this trait, requiring no material components, and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells. ***Acid Resistance.*** You have resistance to acid damage.