Primal Paths
At 3rd level, a barbarian gains the Primal Path feature. The following option is available to a barbarian, in addition to those offered in the PHB and XGE.
Path of the Hundred Hands
Some barbarian clans claim lineage to ancient creatures. Beings of myth and legend, born of the earth, stronger than man, and even god. These barbarians yoke the spark of their bloodline, and let it flow into their fury, becoming titans of battle themselves.
Path of the Thousand Hands Features
Barbarian Level | Feature |
---|---|
3rd | Cottus Physique, Gygesmorphe |
6th | Forged by Three |
10th | Pillars of Briareus |
14th | Hundred Hands Strike |
Cottus Physique
Beginning at 3rd level, you count as one size larger when determining your carrying capacity and the amount of weight you can push, drag, or lift.
Your speed is not halved when you move while grappling a creature that is the one smaller than you.
You also learn the Unarmed Fighting style.
Unarmed Fighting
Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
Gygesmorphe
At 3rd level, when you rage, you assume a form like that of the mighty hecatoncheires, Gyges.
While transforming, you can increase your size to Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change. Your unarmed strikes and grappling damage die size increases by one.
You gain 2 additional arms. These limbs do not grant you additional attacks; however, you can use the additional limbs to hold or interact with objects, and grapple additional creatures. While raging, you can use your bonus action to attempt to grapple or shove a creature within reach. Your melee attack range increases to 10 feet while large.
At 10th level in this class, you can increase your size to Huge when you transform, your unarmed fighting style unarmed strike and grappling damage die size now increases by two, and you now gain 4 additional arms. Your melee attack range increases to 15 feet while huge.
Gaia Soul
Beginning at 6th level, the power of the mother rises up within you. Your unarmed strikes are considered magical for the purpose of overcoming damage resistance or immunity.
In addition, you become more deeply attuned to the mother. You gain tremorsense with a range of 60 feet.
Pillars of Briareus
Just as the waves crash over the Pillars of Briareus and they stand unmoving, so too are you unmovable.
Beginning at 10th level, you can't be pushed, pulled, knocked prone, or otherwise forced to move against your will.
Hundred Hand Strike
Starting at 14th level, you can channel the raw battle fury of the hecatoncheires. While raging, you can use your action to make an unarmed strike against any number of creatures within range, with a separate attack roll for each target.