Linxoran, Lord of Darkest Depths
Huge Fiend, Chaotic Evil
- Armor Class 25(Natural Armor)
- Hit Points 2200 (100d12+1000)
- Speed 60ft., 250ft Fly
STR DEX CON INT WIS CHA 30 (+10) 10 (+0) 30 (+10) 26 (+8) 26 (+8) 28 (+9)
- Saving Throws Str +19, Dex +9, Cha +18
- Skills Arcana +17, Perception +17, Religion +17
- Damage Immunities acid, cold, fire, necrotic, psychic; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities blinded, charmed, deafened, frightened, poisoned, stunned
- Senses darkvision 240 ft., truesight 120 ft., passive Perception 27
- Languages All, telepathy 200 ft
- Challenge 30 (155,000 XP)
Innate Spellcasting. Linxoran has the following spells prepared and can cast them at will. His spellcasting ability is Charisma: Teleport(infinite range), Plane Shift, True Polymorph
Legendary Resistance (5/Day). If Linxoran fails a Saving Throw, he can choose to succeed instead.
Limited Magic Immunity. Unless he wishes to be affected, Linxoran is immune to spells of 6th level or lower. he has advantage on saving throws against all other spells and magical effects.
Weapons. Linxoran's weapon attacks are magical.
Regeneration. Linxoran regains 30 Hit Points at the start of his turn.
Actions
Multiattack. The Creature Name makes Number and type of attacks
Claw. Melee Weapon Attack: +19 to Hit, Reach 15ft., one target. Hit: 24 (4d6 + 10) Slashing Damage
Tail. Melee Weapon Attack: +19 to Hit, Reach 25ft., one target. Hit: 28 (4d8 +10) Bludgeoning Damage
Change Shape (1/Day). Linxoran magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than his own, or back into his true form. When Linxoran drops to 0 hit points or dies, his body is destroyed, but his essence travels back to his domain in the Abyss, and he is unable to take physical form for a time. Any equipment he is wearing or carrying is absorbed or borne by the new form (Linxoran's choice). In a new form, Linxoran retains his Ability Scores, Alignment, Hit Points, Hit Dice, Innate Spellcasting, Legendary Resistance, Limited Magical Immunity, ability to speak, Senses, Proficiencies, as well as this Action, but his AC, movement modes, and other Actions and Legendary Actions are replaced by those of the new form, and Linxoran gains any statistics and capabilities (except Class Features, Legendary Actions, and Lair Actions) that the new form has but that Linxoran lacks.
Frightful Presence. Each creature of Linxoran's choice that is within 240 feet of Linxoran and aware of him must succeed on a DC 26 Wisdom Saving Throw or become frightened for 1 minute. A creature can repeat the Saving Throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, or the effect ends for it, the creature is immune to Linxoran's Frightful Presence for the next 24 hours.
Legendary Actions
Linxoran can take 4 Legendary Actions, choosing from the options below. Only one Legendary Action option can be used at a time, and only at the end of another creature's turn. Linxoran regains spent Legendary Actions at the start of his turn. Linxoran's Legendary Action options are associated with His Domains. Once Linxoran chooses a Legendary Action option for one of his domains, he can't choose another one associated with that domain until the start of her next turn.
Linxoran's Maw. Melee Weapon Attack: +19 to Hit, Reach 20ft., one target. Hit: 32 (410 +10) Force Damage plus 14 (406) Necrotic Damage (Death Domain), Fire Damage (Fire Domain), Acid Damage (Destruction Domain), Psychic Damage (Trickery Domain)
Death Domain. Necrotic Damage (Costs 2 Actions). Linxoran's Maw emits Necrotic in a 120 foot line that is 10 feet wide. Each creature in that line must make a DC 27 Consitution Saving Throw, taking 67 (1508) Necrotic Damage on a failed save, or half as much damage on a successful one.
Fire Domain. Fire (Costs 2 Actions). Linxoran's Maw emits fire in a 90 foot cone. Each creature in that line must make a DC 27 Dexterity Saving Throw, taking 88 (16d10) Fire Damage on a failed save, or half as much damage on a successful one.
Destruction Domain. Acid (Costs 2 Actions). Linxoran's Maw emits Acid in a 120 foot line that is 10ft wide. Each creature in that area must make a DC 27 Dexterity Saving Throw, taking 77 (22d6) acid Damage on a failed save, or half as much damage on a successful one.
Trickery Domain. Psychic (Costs 2 Actions). Linxoran's Maw emits Psychic in a 90 foot cone. Each creature in that area must make a DC 27 Intelligence Saving Throw, taking 91 (26d6) Psychic Damage on a failed save, or half as much damage on a successful one.
Linxoran
Linxakasendalor was an Antique Black Dragon, born of the second generation directly from Tiamat. In Adulthood, he waged war on her firstborn, wanting power for himself. He caught the attention of Bahamut, who discovered that a fate was prophecied for him, and was unable to kill him. Thus, he imprisoned Linxakasendalor in the Abyss.
This proved to be a mistake. During the fight to imprison the evil draconic demigod, Linxakasendalor tore off a small portion of Bahamut's Divine Spark, taking it with him into the Abyss. That spark was enough to elevate him to Lesser status. With his new power, he conquered a layer of the Abyss, becoming Savinlor, Lord of Darkest Depths.
During the Sundering of Abeir-Toril, he seized his chance. Stealing bits of other deities' divinity during the fighting, he managed gather enough power to ascend to Greater Status. He became Linxoran, Dragon God of Darkness and Envy, the Dark Dragon, the Envious King, Demon Lord.