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# Brainstealer Tiamat
___ ___ > ## Brainstealer Tiamat >*Gargantuan Abberation, Chaotic Evil* > ___ > - **AC** 25(natural armor) > - **Hit Points** 615 (30d20 + 300) > - **Speed** 60 ft., fly 120 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|10 (+0)|30 (+10)|26 (+8)|26 (+8)|28 (+9)| >___ > - **Saving Throws** STR +19, DEX +9, WIS +17 > - **Skills** Arcana +17, Perception +26, Religion +17 > - **Damage Resistances** Psychic > - **Damage Immunities** Acid, Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks > - **Condition Immunities** Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned > - **Senses** Darkvision 240 ft., Truesight 120 ft., Passive Perception 36 > - **Languages** Common, Draconic, Infernal, Deep speech, Telepathy 120 ft. > - **Challenge** Don't even think about it > ___ > >***Innate Spellcasting (Psionics)*** . Brainstealer Tiamat is a 20th-level spellcaster. Its innate spellcasting ability is Charisma (spell save DC 26; +18 to hit with spell attacks). It can innately cast the following spells, requiring no components: > >At will: guidance, mage hand, dissonant whispers > > 4/day: charm person, command, comprehend languages, sanctuary > > 3/ day: crown of madness, phantasmal force > > 3/day: clairvoyance, fear, meld into stone > > 3/day: confusion, stone shape > > 2/day: scrying, telekinesis > > 1/day: disintegrate, mental prison > > 1/day: crown of stars, forcecage > > 1/day: feeblemind, power word stun > > 1/day: psychic scream > > >***Limited Magic Immunity.*** Unless she wishes to be affected, Brainstealer Tiamat is immune to spells of 6th level or lower. She has advantage on saving throws against all other spells and magical effects. > >***Magic Weapons.*** Brainstealer Tiamat’s weapon attacks are magical. > >***Multiple Heads.*** Brainstealer Tiamat can take one reaction per turn, rather than only one per round. She also has advantage on saving throws against being knocked unconscious. If she fails a saving throw against an effect that would stun a creature, one of her unspent legendary actions is spent. > >***Regeneration.*** If Brainstealer Tiamat has at least 1 hit point, she regains 30 hit points at the start of her turn. > > ### Actions >***Multiattack.*** Brainstealer Tiamat makes four attacks: two with her claws and two with her tentacles. > >***Tentacle.*** Melee Weapon Attack: +19 to hit, reach 30 ft., one target. Hit: 33 (5d8 + 10) bludgeoning damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and takes 19 (2d8 + 9) psychic damage at the start of each of its turns until the grapple ends. Brainstealer Tiamat can have up to four targets grappled at a time. > >***Extract Brain.*** Melee Weapon Attack: +19 to hit, reach 30ft., one incapacitated humanoid grappled by the brainstealer Tiamat. Hit 88 (16d10) piercing damage. If this damage reduces the target to 0 hit points, the brainstealer Tiamat kills the target by extracting and devouring its brain. > > ***Claw.*** Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) slashing damage. > > ### Legendary Actions > Brainstealer Tiamat can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Brainstealer Tiamat regains spent legendary actions at the start of her turn. > > ***Tentacle.*** Brainstealer Tiamat makes a tentacle attack. > > ***Bite.*** Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 32 (4d10 + 10) slashing damage plus 14 (4d6) psychic damage > > ***Psychic Pulse. (Costs 2 Actions)*** Brainstealer Tiamat sends a psychic pulse in a 90-foot cone. Each creature in that area must make a DC 27 Intelligence saving throw, taking 77 (22d6) psychic damage on a failed save, or half as much damage on a successful one.