College of Slight Hands
Some bards are made in various areas of art, such as music and even craft. However, some bards prefer to direct their talent into a completely different kind of creativity, improving with the help of gambling, body language and wit battles. Although many believe that the bards from the College of the Slight Hands are just scammers and traders, but this is far from the case.
Much of a gambler's life is defined by exploring just how far their luck will take them. Some gamblers merely perform better at games of chance. Others can wade through a hail of arrows without a scratch. Some of them test their luck carefully, while others simply trust in their luck with no regard for consequences. Contrary to their social image, bards from the College of Gambling Hand are usually calm and collected, participating in hiding their cold prudence and balance of risks behind a simple and naive smile.
Avid Player
When you select this college at 3rd level, you gain proficiency of two gaming sets of your choice, and also gain proficiency in Insight (Wisdom) or Slight of Hands (Dexterity) of your choice. Gaming Sets are considered as an Arcane Focus for you.
All In
Also at 3rd level, you know, how to push someone's luck even further but at risk.
Whenever creature rolls your Bardic Inspiration die, it can try to push it's luck and roll Bardic Inspiration die for a second time. If the result on the second roll is equal or higher to the result of the first roll, the creature summarizes the results of both rolls. Otherwise, the it loses the use of the Bardic Inspiration die.
Once creature rolled equal or higher result on second Bardic Inspiration die it can not push it's luck again until it finishes a long rest
Ace up the Sleeve
At level 6,You always either have or know how to get a pair of trump cards for any situation, gaining such benefits:
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When you cast a spell using Gaming Set as arcane focus, you can replace the Verbal component of the spell with a Somatic or ignore it, if spell already has Somatic component.
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Whenever you make Sleight of Hands skill check to cast spells secretly, you make the roll with advantage.
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When you give a creature a Bardic Inspiration die, you can try your own luck. Roll the Bardic Inspiration die and bet on the result - Even or Odd. If you guessed it, you also gain Bardic Inspiration die.
When you guess the bet, you cannot make another bet until you finish a short rest.
Credits
Twisted Fate Art - by Riot Games
Game of Fate
When you reach 14th level, you can import to luck even when fate has already brought its blade over you. Whenever you or a creature within 60 feet of you makes attack roll, ability check or saving throw and fails, as a reaction, you can force it to roll d4 instead, gaining result according to table below
d4 | Effect |
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1 | The roll is a guaranteed failure (and also a critical if possible) |
2 | The roll is a guaranteed failure |
3 | The roll is a guaranteed success |
4 | The roll is a guaranteed success (and also a critical if possible) |
You can use this feature twice between long rests.