My Documents
Become a Patron!
# Circle of Totem Spirits The ancient practices of the Circle of Totem Spirits shape one's mind and body. Druids of this circle listen closely for nature's totem spirits and momentarily merge with them, allowing the spirits to change their physical form and grant them benefits.
### Spirit Walking Starting at 2nd level, you can expend a use of your Wild Shape as a bonus action to unite with the totem spirits for a number of hours equal to your druid level. At the start of each of your turns while spirit walking, you can choose one of the following totem spirits. Your appearance changes and you gain the benefits of your chosen spirit until you choose a new one, or the duration ends. ***Bear.*** Your arms turn into furred bear arms. Your claws are magical natural weapons that deal 2d6 slashing damage on a hit. Additionally, you are immune to the restrained, charmed and frightened conditions. ***Dolphin.*** Your legs merge to form a tail, reducing your walking speed to 5, but granting you a swimming speed of 60 feet. While benefiting from this totem spirit, you can hold your breath for up to 2 hours and take the Dash action as a bonus action. ***Owl.*** Feathers grow around your ears, arms, and legs and you gain advantage on Wisdom (Perception) and Dexterity (Stealth) checks. You do not provoke attacks of opportunity while benefiting from this spirit. ***Tiger.*** Your hands grow long tiger claws. These claws are magical natural weapons that deal 1d6 piercing damage on a hit and have the finesse and light properties. Additionally, attacks with your natural weapons deal an additional 1d6 piercing damage if you have advantage on the attack roll. ***Turtle.*** You grow a wide turtle shell on your back. This totem spirit grants you a +2 bonus to your AC and at the start of each of your turns while benefiting from it, you gain temporary hitpoints equal to your Constitution modifier. You can’t cast spells while spirit walking, as you focus your magic solely on the totems. ### Unarmored Defense Also starting at 2nd level, while you are not wearing any armor or wielding a shield, your Armor Class equals 12 + your Wisdom modifier, as the totem spirits protect you. ### Extra Attack When you reach 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. ### One with the Totems Starting at 10th level, at the start of each of your turns
while you are not incapacitated, you can expend a spell slot of first level or higher and gain the benefits of a totem spirit of your choice from your Spirit Walking feature. These benefits last until the beginning of your next turn. \columnbreak ### Expanded Totems Starting at 14th level, you gain access to the following totem spirits when you use your Spirit Walking or One with the Totems features. ***Dragon.*** Your face changes shape to appear more draconic. While benefiting from this totem spirit, you can use your action to exhale draconic energy in a 5-foot-wide, 30-foot-long line. Each creature in this line must succeed in a Dexterity saving throw against your spell save DC or take 5d10 damage of a type of your choice between acid, cold, fire, lightning or poison. Additionally, a creature that ends its turn within 10 ft of you must succeed in a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ***Phoenix.*** Ethereal flames shaped like feathers grow on your arms. When you make a melee weapon attack against a creature, you also deal 1d10 fire damage to each creature in a 10 foot cone in front of you. A creature takes this damage even if your attack missed. Additionally, while benefiting from this totem spirit, you have advantage on death saving throws. ***Roc.*** Talons grow on your feet and huge eagle-like wings grow on your back, granting you a flying speed of 45 feet. Your talons are magical natural weapons that deal 2d6 piercing damage on a hit.
Art by Jason Rainville, stains by Jared Ondricek,
Homebrew by u/AevilokE