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___ ___ > ## Bahamut >*Gargantuan Dragon, Lawful Good* > ___ > - **Armor Class** 22 (natural armor) > - **Hit Points** 500 > - **Speed** 40ft **Fly** 100ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|20 (+5)|30 (+10)|25 (+7)|20 (+5)|25 (+7)| >___ > - **Saving Throws** Str +15, Dex +10, Con + 15, Wis +10, Cha + 13 > - **Skills** Intimidation +10, Perception + 16 > - **Damage Resistances** non-magical bludgeoning, piercing and slashing damage > - **Damage Immunities** Necrotic, Poison, Psychic, Radiant > - **Condition Immunities** Charmed, Exhaustion, Frightened, Deafen, Paralyzed, Petrified, Poisoned, Sleep, Stunned > - **Senses** 120ft Darkvision, 60ft Blindsight, Passive Perception 26 > - **Languages** Celestial, Common, Draconic, Primordial > ___ > >***Legendary Resistance 3/Day*** Bahamut can choose to succeed on a saving throw that it fails. > > ### **Actions** > ***Multiattack***. Bahamut can make three attacks: two with its claws and one with his tail. > > ***Claw***. Melee Weapon Attack: +17 to hit, reach 10ft., one target. Hit: 2d6+10 slashing damage. > > ***Tail***. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 2d8+10 bludgeoning damage. > > ***Drakenscourge***(Recharge 5-6). Bahamut releases energy bolts into the air then rains energy in six random energy bolts (DM's discretion) with an impact of a 5 foot radius within a range of 120ft area around him for 1 minute; the affected area is stationary. Every beginning of each round, the six energy bolts rain down randomly at different spots within the area. Creatures caught in the impact make a DC20 DEX saving throw or take 4d6 force damage, halved on success. > > ***Mega Flare*** (Recharge 5-6). Bahamut exhales a stream of concentrated energy at a creature then it explodes around that creature to a 10-foot radius around that creature. The creature must make a DC25 DEX saving throw, taking 13d6 radiant damage + 13d6 force damage on a failed save, or half as much damage on a successful one. Creatures within the radius takes half of the total damage and makes a DC20 DEX saving throw for half of that damage. > > ### **Legendary Actions** > Bahamut can take 3 legendary reactions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bahamut regains spent legendary actions at the start of its turn > > ***Claw/Tail Attack***. Bahamut makes a claw or tail attack. > > ***Frenzied Bellow***(2 Actions). Bahamut exhales a blast of radiant energy in a 30ft line within 30ft of him. Any creatures caught in the flames must make a DC20 DEX saving throw or take 3d8 radiant damage, halved on success. >