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# Pokémon 5e: Galarian Forms ## ___ > ## Meowth >*Tiny Steel Type | Level 1 | SR 1/2* > ___ > - **Armor Class** 13 > - **Hit Points** 17 > - **Hit Dice** d6 > - **Speed** 20ft. walking, 20ft. climbing >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|11 (+0)|12 (+1)|6 (-2)|10 (+0)|10 (+0)| >___ > - **Proficient Skills** Athletics, Deception, Sleight of Hand > - **Saving Throws** Dexterity, Constitution > - **Vulnerabilities** Fire, Fighting, Ground > - **Resistances** Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy > - **Immunities** Poison > ___ >***Pickup:*** If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. > >***Tough Claws:*** This Pokémon can add its proficiency bonus to the damage of all melee attack moves. > > #### Hidden Ability > ***Unnerve:*** Opponents in combat with this Pokémon cannot eat held berries. > ___ >***Evolution:*** Meowth can evolve into Perrserker at level 8 and above. When it evolves, its health increases by double its level, and it gains 11 points to add to its ability scores (max 20). >___ > > ### Moves > ***Starting Moves:*** Growl, Scratch > > ***Level 2:*** Bite, Hone Claws, Metal Claw > >***Level 6:*** Fury Swipes, Screech > >***Level 10:*** Crunch, Taunt > >***Level 14:*** Pay Day, Slash > >***Level 18:*** Metal Sound, Swagger, Thrash > >***Learnable Moves:*** > > TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85, 87, 88, 89, 90, 97, 100 \columnbreak
___ > ## Perrserker #863 >*Small Steel Type | Level 5 | SR 7* > ___ >- **Armor Class:** 14 >- **Hit Points:** 50 >- **Hit Dice:** d10 >- **Speed:** 30ft. walking, 30 ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|13 (+1)|15 (+2)|6 (-2)|13 (+1)|11 (+0)| > ___ > - **Proficient Skills:** Athletics, Deception, Sleight of Hand > - **Saving Throws** Dexterity, Constitution > - **Vulnerabilities** Fire, Fighting, Ground > - **Resistances** Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy > - **Immunities** Poison > ___ > ***Battle Armor:*** This Pokémon is immune to extra damage dealt by a Critical Hit. > >***Tough Claws:*** This Pokémon can add its proficiency bonus to the damage of all melee attack moves. > #### Hidden Ability > ***Steely Spirit:*** This Pokémon may add its STAB bonus to power up an ally's steel attack move damage. > ___ > ### Moves > > ***Starting Moves:*** Metal Claw, Fake Out, Growl, Metal Burst, Thrash, Scratch, Iron Defense > > ***Level 6:*** Fury Swipes, Screech > > ***Level 10:*** Crunch, Taunt > > ***Level 14:*** Iron Head, Slash > > ***Level 18:*** Metal Sound, Swagger, Thrash > > ***Learnable Moves:*** > > TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
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___ > ## Ponyta >*Small Psychic Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 14 >- **Hit Points:** 18 >- **Hit Dice:** d8 >- **Speed:** 35ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|15 (+2)|10 (+0)|6 (-2)|14 (+2)|12 (+1)| > ___ > - **Proficient Skills:** Athletics > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Bug, Dark, Ghost > - **Resistances:** Fighting, Psychic > - **Immunities:** None > ___ > ***Run Away:*** This Pokémon cannot be the target of an attack of opportunity > >***Pastel Veil:*** Your Pokémon cannot be poisoned as long as this Pokémon is on the battlefield under your control. > #### Hidden Ability > ***Anticipation:*** When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move. > ___ >***Evolution:*** Ponyta can evolve into Rapidash at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). >___ > ### Moves > > ***Starting Moves:*** Growl, Tackle > > ***Level 2:*** Tail Whip, Confusion > >***Level 6:*** Psybeam, Stomp > >***Level 10:*** Fairy Wind, Heal Pulse > >***Level 14:*** Take Down, Dazzling Beam, Agility > >***Level 18:*** Psychic, Bounce, Healing Wish > > ***Learnable Moves:*** > > TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 87, 88, 90, 93, 99, 100 \columnbreak
___ > ## Rapidash >*Medium Psychic/Fairy Type | Level 10 | SR 11* > ___ >- **Armor Class:** 16 >- **Hit Points:** 98 >- **Hit Dice:** d10 >- **Speed:** 50ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|18 (+4)|14 (+2)|6 (-2)|12 (+1)|12 (+1)| > ___ > - **Proficient Skills:** Athletics > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Poison, Ghost, Steel > - **Resistances:** Fighting, Psychic > - **Immunities:** Dragon > ___ > ***Run Away:*** This Pokémon cannot be the target of an attack of opportunity > >***Pastel Veil:*** Your Pokémon cannot be poisoned as long as this Pokémon is on the battlefield under your control. > #### Hidden Ability > ***Anticipation:*** When this Pokémon enters the battle, an opponent must reveal if it has a move that the Pokémon is vulnerable to. The move does not have to be revealed - only that there is such a move. > ___ > ### Moves > > ***Starting Moves:*** Confusion, Psycho Cut, Growl, Megahorn, Tackle, Quick Attack, Tail Whip, Psybeam, Stomp, Fairy Wind, Heal Pulse > >***Level 14:*** Take Down, Dazzling Beam, Agility > >***Level 18:*** Psychic, Bounce, Healing Wish > > ***Learnable Moves:*** > > TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100
\pagebreakNum ___ > ## Farfetch'd >*Small Fighting Type | Level 1 | SR 3* > ___ >- **Armor Class:** 14 >- **Hit Points:** 25 >- **Hit Dice:** d8 >- **Speed:** 25ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|14 (+2)|12 (+1)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Athletics, Perception > - **Saving Throws:** Strength > - **Vulnerabilities:** Flying, Psychic, Fairy > - **Resistances:** Bug, Rock, Dark > - **Immunities:** None > ___ > > ***Steadfast*** Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead. > #### Hidden Ability >***Scrappy:*** This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon. > ___ >***Evolution:*** Farfetch'd can evolve into Sirfetch'd after landing 2 critical hits in one battle. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20). >___ > ### Moves > > ***Starting Moves:*** Fury Cutter, Leer, Peck, Poison Jab, Sand Attack > > ***Level 2:*** Fury Attack, Brutal Swing > >***Level 6:*** Knock Off, Brick Break > >***Level 10:*** Detect, Swords Dance > >***Level 14:*** Final Gambit, Night Slash > >***Level 18:*** Feint, Defog, Slam, Brave Bird > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100 \columnbreak
___ > ## Sirfetch'd #865 >*Small Fighting Type | Level 6 | SR 9* > ___ > - **Armor Class** 14 > - **Hit Points** 50 > - **Hit Dice** d8 > - **Speed** 35ft. walking >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|15 (+2)|14 (+2)|6 (-2)|12 (+1)|12 (+1)| > ___ > - **Proficient Skills:** Athletics, Perception > - **Saving Throws:** Strength > - **Vulnerabilities:** Flying, Psychic, Fairy > - **Resistances:** Bug, Rock, Dark > - **Immunities:** None > ___ > > ***Steadfast*** Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead. > #### Hidden Ability >***Scrappy:*** This Pokémon's Normal and Fighting type moves hit Ghost type Pokémon. >___ > ### Moves > ***Starting Moves:*** Fury Cutter, Leer, Peck, Poison Jab, Sand Attack, Fury Attack, Brutal Swing, Knock Off, Brick Break > >***Level 10:*** Detect, Swords Dance > >***Level 14:*** Final Gambit, Night Slash > >***Level 18:*** Feint, Defog, Slam, Brave Bird > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100
\pagebreakNum ___ > ## Weezing >*Small Poison/Fairy Type | Level 8 | SR 10* > ___ > - **Armor Class** 16 > - **Hit Points** 88 > - **Hit Dice** d10 > - **Speed** 0ft. walking, 30ft. flying (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|18 (+4)|6 (-2)|12 (+1)|8 (-1)| >___ > - **Proficient Skills** Deception > - **Saving Throws** Constitution > - **Vulnerabilities** Ground, Psychic, Steel > - **Resistances** Fighting, Grass, Bug, Dark, Fairy > - **Immunities** Dragon > ___ >***Neutralizing Gas:*** As long as this Pokémon is on the battlefield, all abilities are negated. > ___ >***Evolution:*** A Koffing can evolve into either into a Normal Weezing or a Galarian Weezing by the DM discretion/choice at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20). >___ > > ### Moves > ***Starting Moves:*** Double Hit, Poison Gas, Smog, Smokescreen, Tackle, Assurance, Clear Smog, Sludge > >***Level 10:*** Self-Destruct, Haze > >***Level 14:*** Gyro Ball, Sludge Bomb > >***Level 18:*** Explosion, Destiny Bond, Memento, Misty Terrain* > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99, 100 \columnbreak
___ > ## Mr. Mime >*Medium Ice/Psychic Type | Level 5 | SR 9* > ___ >- **Armor Class:** 17 >- **Hit Points:** 50 >- **Hit Dice:** d8 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|17 (+3)|8 (-1)|12 (+1)|14 (+2)|12 (+1)| > ___ > - **Proficient Skills:** Performance > - **Saving Throws:** Wisdom, Charisma > - **Vulnerabilities:** Fire, Rock, Bug, Ghost, Dark, Steel > - **Resistances:** Psychic, Ice > - **Immunities:** None >- **Senses:** Truesight 10ft. > ___ > ***Vital Spirit:*** This Pokémon cannot be put to sleep. > >***Screen Cleaner:*** When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. > > #### Hidden Ability >***Ice Body:*** While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. >___ >***Evolution:*** Mr. Mime can evolve into Mr. Rime at level 10 and above. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic > > ***Level 6:*** Hypnosis, Psywave, Ice Shard > > ***Level 10:*** Light Screen, Reflect, Psybeam > > ***Level 14:*** Substitute, Recycle, Trick > > ***Level 18:*** Sucker Punch, Icy Wind, Baton Pass, Safeguard > > ***Learnable Moves:*** > > TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100
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___ > ## Mr. Rime #866 >*Medium Ice/Psychic Type | Level 10 | SR 12* > ___ >- **Armor Class:** 17 >- **Hit Points:** 70 >- **Hit Dice:** d10 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13(+1)|18 (+4)|11 (+0)|14 (+2)|14 (+2)|14 (+2)| > ___ > - **Proficient Skills:** Performance > - **Saving Throws:** Wisdom, Charisma > - **Vulnerabilities:** Fire, Rock, Bug, Ghost, Dark, Steel > - **Resistances:** Psychic, Ice > - **Immunities:** None >- **Senses:** Truesight 10ft. > ___ > ***Tangled Feet:*** Attacks against this Pokémon have disadvantage when it is confused. > >***Screen Cleaner:*** When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. > > #### Hidden Ability >***Ice Body:*** While it is snowing or hailing, this Pokémon heals for an amount of HP equal to its proficiency modifier at the end of each of its turns. > ___ > ### Moves > > ***Starting Moves:*** Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic, Hypnosis, Psywave, Ice Shard, Light Screen, Reflect, Psybeam > > ***Level 14:*** Substitute, Recycle, Trick > > ***Level 18:*** Sucker Punch, Icy Wind, Baton Pass, Safeguard > > ***Learnable Moves:*** > > TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100 \columnbreak
___ > ## Corsola >*Tiny Ghost Type | Level 1 | SR 3* > ___ > - **Armor Class** 16 > - **Hit Points** 19 > - **Hit Dice** d6 > - **Speed** 15ft. walking, 20ft. swimming >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|12 (+1)|16 (+3)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Proficient Skills** Survival, Stealth > - **Saving Throws** Constitution > - **Vulnerabilities** Ghost, Dark > - **Resistances** Poison, Bug > - **Immunities** Normal, Fighting > ___ >***Weak Armor:*** When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5). > > #### Hidden Ability > ***Cursed Body:*** When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. > ___ >***Evolution:*** Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20). >___ > > ### Moves > ***Starting Moves:*** Harden, Tackle, Astonish > > ***Level 2:*** Grudge, Hex > >***Level 6:*** Ancient Power, Spike Cannon > >***Level 10:*** Lucky Chant, Brine, Iron Defense, Rock Blast > >***Level 14:*** Spite, Disable, Power Gem > >***Level 18:*** Mirror Coat, Night Shade, Curse > > ***Learnable Moves:*** > > TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
\pagebreakNum ___ > ## Cursola #864 >*Medium Ghost Type | Level 5 | SR 8* > ___ >- **Armor Class:** 16 >- **Hit Points:** 49 >- **Hit Dice:** d8 >- **Speed:** 40ft. walking, 40ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|15 (+2)|17 (+3)|8 (-1)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Persuasion, Deception, Sleight of Hand > - **Saving Throws:** Dexterity, Charisma > - **Vulnerabilities:** Bug, Fairy, Fighting > - **Resistances:** Dark, Ghost > - **Immunities:** Psychic > - **Senses:** Darkvision 50ft. > ___ >***Weak Armor:*** When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5). > > #### Hidden Ability > ***Cursed Body:*** When hit by a melee attack, this Pokémon may roll 1d4. On a result of 4, the opponent who made the attack cannot use the same move on its next turn. > ___ >***Evolution:*** Corsola can evolve into Cursola at level 9. When it evolves, its health increases by double its level, and it gains 8 points to add to its ability scores (max 20). >___ > > ### Moves > ***Starting Moves:*** Harden, Tackle, Astonish, Grudge, Hex > >***Level 6:*** Ancient Power, Spike Cannon > >***Level 10:*** Lucky Chant, Brine, Iron Defense, Rock Blast > >***Level 14:*** Spite, Disable, Power Gem > >***Level 18:*** Mirror Coat, Night Shade, Curse > > ***Learnable Moves:*** > > TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100 \columnbreak
___ > ## Zigzagoon >*Tiny Dark/Normal Type | Level 1 | SR 1/4* > ___ >- **Armor Class:** 12 >- **Hit Points:** 16 >- **Hit Dice:** d6 >- **Speed:** 35ft. walking, 35ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|10 (+0)|14 (+2)|10 (+0)|6 (-2)|10 (+0)|10 (+0)| > ___ > - **Proficient Skills:** Sleight of Hand > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Fighting, Bug, Fairy > - **Resistances:** Dark > - **Immunities:** Psychic, Ghost > ___ > ***Pickup:*** If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. > > ***Gluttony:*** This Pokémon must eat its held berry whenit falls below ½ of its maximum HP. > #### Hidden Ability > ***Quick Feet:*** When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. > ___ > ***Evolution:*** Zigzagoon can evolve into Linoone at level 6 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Leer, Tackle > > ***Level 2:*** Lick, Sand Attack, Headbutt, Baby-Doll Eyes > > ***Level 6:*** Odor Sleuth, Mud Sport, Pin Missile > > ***Level 10:*** Snarl, Bestow, Counter, Take Down > > ***Level 14:*** Rest, Taunt, Fling > > ***Learnable Moves:*** > > TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86, 87, 88, 90, 94, 95, 100
\pagebreakNum ___ > ## Linoone >*Small Dark/Normal Type | Level 5 | SR 7* > ___ >- **Armor Class:** 15 >- **Hit Points:** 50 >- **Hit Dice:** d10 >- **Speed:** 40ft. walking, 40ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|17 (+3)|14 (+2)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Sleight of Hand > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Fighting, Bug, Fairy > - **Resistances:** Dark > - **Immunities:** Psychic, Ghost > ___ > ***Pickup:*** If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item. > > ***Gluttony:*** This Pokémon must eat its held berry whenit falls below ½ of its maximum HP. > #### Hidden Ability > ***Quick Feet:*** When suffering from a negative status condition, this Pokémon’s speed increases by 15 ft. > ___ > ***Evolution:*** Linoone can evolve into Obstagoon at level 10 and above at night. When it evolves, its health increases by double its level, and it gains 12 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth > > ***Level 6:*** Mud Sport, Fury Swipes > > ***Level 10:*** Snarl, Bestow, Night Slash > > ***Level 14:*** Rest, Double-Edge, Counter > > ***Level 18:*** Taunt, Fling > > ***Learnable Moves:*** > > TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100 \columnbreak
___ > ## Obstagoon #862 >*Medium Dark/Normal Type | Level 10 | SR 13* > ___ >- **Armor Class:** 15 >- **Hit Points:** 95 >- **Hit Dice:** d10 >- **Speed:** 40ft. walking, 40ft. climbing > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|17 (+3)|16 (+3)|6 (-2)|14 (+2)|12 (+1)| > ___ > - **Proficient Skills:** Sleight of Hand > - **Saving Throws:** Dexterity > - **Vulnerabilities:** Fighting, Bug, Fairy > - **Resistances:** Dark > - **Immunities:** Psychic, Ghost > ___ > ***Reckless:*** When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus. > > ***Guts:*** When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns. > #### Hidden Ability > ***Defiant:*** When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack. > ___ > ### Moves > > ***Starting Moves:*** Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth, Mud Sport, Fury Swipes, Hone Claws > > ***Level 10:*** Snarl, Bestow, Night Slash > > ***Level 14:*** Rest, Double-Edge > > ***Level 18:*** Taunt, Fling, Counter > > ***Learnable Moves:*** > > TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
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___ > ## Darumaka >*Tiny Ice Type | Level 1 | SR 1* > ___ >- **Armor Class:** 12 >- **Hit Points:** 24 >- **Hit Dice:** d8 >- **Speed:** 25ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|12 (+1)|14 (+2)|6 (-2)|10 (+0)|8 (-1)| > ___ > - **Proficient Skills:** Survival > - **Saving Throws:** Constitution > - **Vulnerabilities:** Fire, Fighting, Rock, Steel > - **Resistances:** Ice > - **Immunities:** None > ___ > ***Hustle:*** When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage. > > #### Hidden Ability > ***Inner Focus:*** This Pokémon is immune to flinching. > ___ > ***Evolution:*** Darumaka can evolve into Darmanitan at level 9 and above. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Tackle, Rollout > > ***Level 2:*** Avalanche, Rage, Ice Fang > > ***Level 6:*** Headbutt, Uproar, Facade, Ice Punch > > ***Level 10:*** Work Up, Thrash, Belly Drum > > ***Level 14:*** Blizzard, Taunt, Superpower > > ***Level 18:*** Overheat > > ***Learnable Moves:*** > > TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100 \columnbreak
___ > ## Darmanitan >*Medium Ice Type | Level 8 | SR 12* > ___ >- **Armor Class:** 14 >- **Hit Points:** 101 >- **Hit Dice:** d12 >- **Speed:** 30ft. walking > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|18 (+4)|18 (+4)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Survival > - **Saving Throws:** Constitution > - **Vulnerabilities:** Fire, Fighting, Rock, Steel > - **Resistances:** Ice > - **Immunities:** None > ___ > ***Gorilla Tactics:*** This Pokémon's STR modifier is doubled for attack rolls and damage rolls, however the first move used will be the only move available until the Pokémon switches out or faints. > > #### Hidden Ability > ***Zen Mode:*** When this Pokémon is below 50% of their maximum HP, they enter Zen Mode. In Zen Mode, Darmanitan changes into the form of a solid status. It's type changes to Fire/Ice, it gains +2 to its STR and +4 to its DEX. > ___ > ### Moves > > ***Starting Moves:*** Icicle Crash, Tackle, Rollout, Avalanche, Rage, Ice Fang, Headbutt, Swagger, Facade, Ice Punch > > ***Level 10:*** Work Up, Thrash, Belly Drum > > ***Level 14:*** Blizzard, Taunt, > > ***Level 18:*** Superpower, Overheat > > ***Learnable Moves:*** > > TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100
\pagebreakNum ___ > ## Yamask >*Tiny Ghost Type | Level 1 | SR 1* > ___ >- **Armor Class:** 14 >- **Hit Points:** 17 >- **Hit Dice:** d6 >- **Speed:** 25ft. flying (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|9 (-1)|12 (+1)|6 (-2)|14 (+2)|10 (+0)| > ___ > - **Proficient Skills:** Insight > - **Saving Throws:** Wisdom > - **Vulnerabilities:** Water, Grass, Ice, Ghost, Dark > - **Resistances:** Poison, Rock, Bug > - **Immunities:** Normal, Fighting, Electric > - **Senses:** Truesight 15ft. > ___ >***Wandering Spirit:*** When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter. > ___ > ***Evolution:*** Yamask can evolve into Runerigus at level 9 and above and having 30 or more damage taken. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Astonish, Protect > > ***Level 2:*** Disable, Haze, Night Shade > > ***Level 6:*** Hex, Brutal Swing > > ***Level 10:*** Ominous Wind, Curse > > ***Level 14:*** Guard Split, Power Split, Shadow Ball > > ***Level 18:*** Slam, Mean Look, Destiny Bond > > ***Learnable Moves:*** > > TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100 \columnbreak
___ > ## Runerigus #867 >*Medium Ground/Ghost Type | Level 5 | SR 9* > ___ >- **Armor Class:** 19 >- **Hit Points:** 50 >- **Hit Dice:** d10 >- **Speed:** 30ft. flying (hover) > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|11 (+0)|14 (+2)|6 (-2)|16 (+3)|10 (+0)| > ___ > - **Proficient Skills:** Insight, Intimidation > - **Saving Throws:** Wisdom > - **Vulnerabilities:** Water, Grass, Ice, Ghost, Dark > - **Resistances:** Poison, Rock, Bug > - **Immunities:** Normal, Fighting, Electric > - **Senses:** Truesight 15ft. > ___ >***Wandering Spirit:*** When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter. > ___ > ### Moves > > ***Starting Moves:*** Astonish, Protect, Disable, Haze, Night Shade > > ***Level 6:*** Hex, Brutal Swing > > ***Level 10:*** Ominous Wind, Curse > > ***Level 14:*** Guard Split, Power Split, Shadow Ball > > ***Level 18:*** Slam, Mean Look, Destiny Bond > > ***Learnable Moves:*** > > TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100
\pagebreakNum ___ > ## Slowpoke >*Medium Psychic Type | Level 1 | SR 1/2* > ___ >- **Armor Class:** 12 >- **Hit Points:** 20 >- **Hit Dice:** d8 >- **Speed:** 15ft. walking, 25ft. swimming >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|12 (+1)|8 (-1)|14 (+2)|6 (-2)|12 (+1)|10 (+0)| > ___ > - **Proficient Skills:** Insight, History > - **Saving Throws:** Constituition, Wisdom > - **Vulnerabilities:** Bug, Ghost, Dark > - **Resistances:** Fighting, Psychic > ___ > ***Gluttony:*** This Pokémon must eat its held berry when it falls below ½ of its maximum HP. > > ***Own Tempo:*** This Pokémon is immune to becoming confused. > > #### Hidden Ability > ***Regenerator:*** Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball. > ___ > ***Evolution:*** Slowpoke can evolve into Slowbro at level 10 and above, or Slowking at level 10 and above while holding a King's Rock. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20). > ___ > ### Moves > > ***Starting Moves:*** Tackle, Curse > > ***Level 2:*** Growl, Acid, Yawn > > ***Level 6:*** Confusion, Disable > > ***Level 10:*** Water Pulse, Headbutt > > ***Level 14:*** Zen Headbutt, Slack Off, Amnesia > > ***Level 18:*** Psychic, Rain Dance, Psych Up, Heal Pulse > > ***Learnable Moves:*** > > TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100 \columnbreak
___ > ## Slowbro >*Medium Poison/Psychic Type | Level 8 | SR 11* > ___ >- **Armor Class:** 14 >- **Hit Points:** 90 >- **Hit Dice:** d10 >- **Speed:** 30ft. walking, 30ft. swimming > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|13 (+1)|16 (+3)|6 (-2)|16 (+3)|10 (+0)| > ___ > - **Proficient Skills:** Insight, History > - **Saving Throws:** Constituition, Wisdom > - **Vulnerabilities:** Ground, Ghost, Dark > - **Resistances:** Grass, Fighting, Poison, Fairy > ___ > ***Quick Draw:*** Once per short rest, this Pokemon may immediately react and attack as a bonus action without provoking attack of opportunity. > > ***Own Tempo:*** This Pokémon is immune to becoming confused. > > #### Hidden Ability > ***Regenerator:*** Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball. > ___ > ### Moves > > ***Starting Moves:*** Shell Side Arm, Curse, Growl, Tackle, Withdraw, Yawn, Water Gun, Confusion, Disable > > ***Level 10:*** Water Pulse, Headbutt > > ***Level 14:*** Zen Headbutt, Slack Off > > ***Level 18:*** Amnesia, Psychic, Rain Dance, Psych Up, Heal Pulse > > ***Learnable Moves:*** > > TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 34, 35, 36, 38, 40, 42, 44, 45, 48, 49, 52, 55, 56, 59, 68, 73, 77, 78, 84, 85, 86, 87, 90, 92, 94, 100
\pagebreakNum ___ > ## Slowking >*Medium Poison/Psychic Type | Level 8 | SR 11* > ___ >- **Armor Class:** 14 >- **Hit Points:** 17 >- **Hit Dice:** d6 >- **Speed:** 30ft. walking, 30ft. swimming >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|12 (+1)|18 (+1)|14 (+2)|16 (+3)|10 (+0)| > ___ > - **Proficient Skills:** Insight, History > - **Saving Throws:** Constituition, Wisdom > - **Vulnerabilities:** Ground, Ghost, Dark > - **Resistances:** Grass, Fighting, Poison, Fairy > ___ > ***Curious Medicine:*** Once per short rest, this Pokemon may reset all stats changes of all Pokémons in battle. > > ***Own Tempo:*** This Pokémon is immune to becoming confused. > > #### Hidden Ability > ***Regenerator:*** Once per long rest, this Pokémon regains hit points equal to its level when it returns to its Pokéball. > ___ > ### Moves > > ***Starting Moves:*** Eerie Spell, Acid, Curse, Heal Pulse, Hidden Power, Power Gem, Tackle, Yawn, Growl, Water Gun, Confusion, Disable > > ***Level 10:*** Headbutt, Water Pulse, Zen Headbutt > > ***Level 14:*** Nasty Plot, Swagger > > ***Level 18:*** Psychic, Trump Card, Psych Up > > ***Learnable Moves:*** > > TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45, 48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86, 87, 88, 90, 92, 94, 100 \columnbreak
___ > ## Articuno >*Large Psychic/Flying Type | Level 15 | SR 15* > ___ >- **Armor Class:** 17 >- **Hit Points:** 246 >- **Hit Dice:** d12 >- **Speed:** 20ft. walking, 60ft. flying > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|18 (+4)|18 (+4)|6 (-2)|14 (+2)|16 (+3)| > ___ > - **Proficient Skills:** Arcana, Insight, Intimidation > - **Saving Throws:** Dexterity, Constitution > - **Vulnerabilities:** Electric, Ice, Rock, Ghost, Dark > - **Resistances:** Grass, Fighting, Psychic > - **Immunities:** Ground > - **Senses:** Darkvision 80ft. > ___ >***Competitive:*** This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed. > ___ > ### Moves > > ***Starting Moves:*** Gust, Confusion, Psycho Shift, Hypnosis, Mind Reader, Ancient Power, Agility, Reflect > > ***Level 18:*** Dream Eater, Tailwind, Freezing Glare, Future Sight, Recover, Hurricane, Trick Room, Psycho Cut > > ***Learnable Moves:*** > > TM: 03, 04, 05, 06, 10, 15, 16, 17, 19, 21, 27, 29, 30, 32, 33, 40, 42, 44, 48, 51, 58, 68, 76, 79, 97, 88, 89, 90, 92, 100
\pagebreakNum ___ > ## Zapdos >*Large Fighting/Flying Type | Level 15 | SR 15* > ___ >- **Armor Class:** 17 >- **Hit Points:** 232 >- **Hit Dice:** d12 >- **Speed:** 60ft. walking, 20ft. flying >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|18 (+4)|16 (+3)|6 (-2)|14 (+2)|16 (+3)| > ___ > - **Proficient Skills:** Arcana, Insight, Intimidation > - **Saving Throws:** Dexterity, Strength > - **Vulnerabilities:** Electric, Ice, Flying, Psychic, Fairy > - **Resistances:** Grass, Fighting, Bug, Dark > - **Immunities:** Ground > - **Senses:** Darkvision 60ft. > ___ >***Defiant:*** When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack. > ___ > ### Moves > > ***Starting Moves:*** Peck, Focus Energy, Rock Smash, Detect, Pluck, Ancient Power, Brick Break, Agility > > ***Level 18:*** Thunderous Kick, Bulk Up, Light Screen, Drill Peck, Counter, Quick Guard, Reversal, Close Combat > > ***Learnable Moves:*** > > TM: 05, 06, 08, 10, 12, 15, 16, 17, 19, 21, 27, 31, 32, 40, 42, 44, 47, 48, 51, 57, 58, 62, 66, 68, 76, 87, 88, 89, 90, 100 \columnbreak
___ > ## Moltres >*Large Dark/Flying Type | Level 15 | SR 15* > ___ >- **Armor Class:** 17 >- **Hit Points:** 246 >- **Hit Dice:** d12 >- **Speed:** 20ft. walking, 60ft. flying > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|16 (+3)|18 (+4)|6 (-2)|14 (+2)|16 (+3)| > ___ > - **Proficient Skills:** Arcana, Insight, Intimidation > - **Saving Throws:** Constitution, Strength > - **Vulnerabilities:** Electric, Ice, Rock, Fairy > - **Resistances:** Grass, Ghost, Dark > - **Immunities:** Ground, Psychic > - **Senses:** Darkvision 60ft. > ___ >***Berserk:*** When this Pokémon falls below 25% of its maximum health, all of its attacks are rolled with disadvantage, but deal double their damage. If a move activated requires a saving throw, the target(s) have advantage on the roll. > ___ > ### Moves > > ***Starting Moves:*** Payback, Wing Attack, Assurance, Agility, Endure, Ancient Power, Flamethrower > > ***Level 18:*** Memento, Safeguard, Air Slash, Nasty Plot, Fiery Wrath, Sucker Punch, Sky Attack, After You, Hurricane > > ***Learnable Moves:*** > > TM: 05, 06, 10, 12, 15, 17, 18, 19, 20, 21, 27, 30, 32, 40, 42, 43, 44, 48, 51, 58, 66, 68, 76, 87, 88, 89, 90, 95, 97, 100
\pagebreakNum # Other Important Info ## ### New Moves I used the Alolan forms handbook as a template to do this version. Now that we have Gen VII around, just the signature moves need to be added. #### Shell Side Arm ___ - **Type:** Poison - **Move Power:** STR/DEX - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** Melee/40ft. (see text) - **Description:** The user uses its shell arm to either do a melee strike or a ranged attack, dealing 2d8 + MOVE poison damage. On a natural attack roll of 19 or 20, the target is poisoned. - **Higher Levels:** The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. #### Eerie Spell ___ - **Type:** Psychic - **Move Power:** WIS/INT - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** 40ft. (see text) - **Description:** The user attacks with its tremendous psychic power, dealing 2d6 + MOVE psychic damage. The creature must make a WIS save against your Move DC. On a fail, roll a d4. The PP of the target's last move used is decreased by that number. - **Higher Levels:** The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17. #### Snap Trap ___ - **Type:** Grass - **Move Power:** DEX/STR - **Move Time:** 1 action - **PP:** 10 - **Duration:** 5 turns, Concentration - **Range:** Melee - **Description:** You trap the target with your mouth-shaped body. Make a melee attack roll, doing 1d6 + MOVE grass damage on a hit. As long as you maintain concentration, the target takes an additional 1d6 grass damage at the end of each of its next five turns. - **Higher Levels:** The damage dice rolls for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17. ## Galarian Forms by MaskedFreak \columnbreak
___ > ## Stunfisk >*Small Ground/Steel Type | Level 5 | SR 8* > ___ >- **Armor Class:** 16 >- **Hit Points:** 62 >- **Hit Dice:** d12 >- **Speed:** 15ft. walking, 15ft. swimming > ___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|11 (+0)|19 (+4)|6 (-2)|10 (+0)|10 (+0)| > ___ > - **Proficient Skills:** Survival > - **Saving Throws:** Constitution > - **Vulnerabilities:** Fire, Fighting, Water, Ground > - **Resistances:** Normal, Flying, Psychic, Rock, Bug, Dragon, Steel, Fairy > - **Immunities:** Poison, Electric > ___ >***Mimicry:*** Changes the Pokémon's type depending on the terrain. (See TM96 Nature Power for possible references) > ___ > ### Moves > > ***Starting Moves:*** Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Metal Claw, Mud Shot > > ***Level 6:*** Camouflage, Mud Bomb > > ***Level 10:*** Snap Trap*, Endure > > ***Level 14:*** Bounce, Muddy Water, Flash Cannon > > ***Level 18:*** Revenge, Flail, Fissure > > ***Learnable Moves:*** > > TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 91, 94, 100
## Alolan Forms By FoiledFeline. \pagebreak #### Freezing Glare ___ - **Type:** Psychic - **Move Power:** DEX/WIS - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** Self (80ft line) - **Description:** You create a 80 foot line of psychic power from your eyes, 5 feet wide. Any creature caught in the line must succeed on a DEX save against your Move DC or take 2d8 + MOVE psychic damage and be frozen on a failure, or half as much without being frozen on a success - **Higher Levels:** The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. #### Thunderous Kick ___ - **Type:** Fighting - **Move Power:** STR/DEX - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** Melee - **Description:** You strike out with a lightning-like movement before delivering a kick that lower the target’s defense. Make an attack roll against a creature, doing 2d8 + MOVE fighting damage on a hit. It also decreases the target’s AC by 1 while it remains in battle. - **Higher Levels:** The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17. #### Fiery Wrath ___ - **Type:** Dark - **Move Power:** STR/WIS - **Move Time:** 1 action - **PP:** 5 - **Duration:** Instantaneous - **Range:** 40ft. - **Description:** You target a creature with a fire-like aura made by the user's wrath. Make a ranged attack on a creature, dealing 2d8 + MOVE dark damage on a hit. On natural attack rolls of 17 or higher, the target flinches. - **Higher Levels:** The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.