Pokémon 5e: Galarian Forms
Meowth
Tiny Steel Type | Level 1 | SR 1/2
- Armor Class 13
- Hit Points 17
- Hit Dice d6
- Speed 20ft. walking, 20ft. climbing
STR DEX CON INT WIS CHA 11 (+0) 11 (+0) 12 (+1) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills Athletics, Deception, Sleight of Hand
- Saving Throws Dexterity, Constitution
- Vulnerabilities Fire, Fighting, Ground
- Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy
- Immunities Poison
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves.
Moves
Starting Moves: Growl, Scratch
Level 2: Bite, Hone Claws, Metal Claw
Level 6: Fury Swipes, Screech
Level 10: Crunch, Taunt
Level 14: Pay Day, Slash
Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 01, 10, 11, 12, 17, 18, 21, 24, 25, 27, 30, 40, 41, 42, 44, 45, 46, 48, 49, 65, 66, 74, 75, 77, 85, 87, 88, 89, 90, 97, 100
Perrserker #863
Small Steel Type | Level 5 | SR 7
- Armor Class: 14
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. walking, 30 ft. climbing
STR DEX CON INT WIS CHA 16 (+3) 13 (+1) 15 (+2) 6 (-2) 13 (+1) 11 (+0)
- Proficient Skills: Athletics, Deception, Sleight of Hand
- Saving Throws Dexterity, Constitution
- Vulnerabilities Fire, Fighting, Ground
- Resistances Normal, Flying, Grass, Psychic, Rock, Ice, Bug, Dragon, Steel, Fairy
- Immunities Poison
Battle Armor: This Pokémon is immune to extra damage dealt by a Critical Hit.
Tough Claws: This Pokémon can add its proficiency bonus to the damage of all melee attack moves.
Moves
Starting Moves: Metal Claw, Fake Out, Growl, Metal Burst, Thrash, Scratch, Iron Defense
Level 6: Fury Swipes, Screech
Level 10: Crunch, Taunt
Level 14: Iron Head, Slash
Level 18: Metal Sound, Swagger, Thrash
Learnable Moves:
TM: 05, 06, 08, 10, 11, 12, 13, 14, 15, 17, 18, 21, 27, 30, 32, 34, 36, 41, 42, 43, 44, 45, 46, 48, 60, 63, 65, 68, 75, 86, 87, 88, 89, 90, 95, 97, 100
Ponyta
Small Psychic Type | Level 1 | SR 1/2
- Armor Class: 14
- Hit Points: 18
- Hit Dice: d8
- Speed: 35ft. walking
STR DEX CON INT WIS CHA 12 (+1) 15 (+2) 10 (+0) 6 (-2) 14 (+2) 12 (+1)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Bug, Dark, Ghost
- Resistances: Fighting, Psychic
- Immunities: None
Run Away: This Pokémon cannot be the target of an attack of opportunity
Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is on the battlefield under your control.
Moves
Starting Moves: Growl, Tackle
Level 2: Tail Whip, Confusion
Level 6: Psybeam, Stomp
Level 10: Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 87, 88, 90, 93, 99, 100
Rapidash
Medium Psychic/Fairy Type | Level 10 | SR 11
- Armor Class: 16
- Hit Points: 98
- Hit Dice: d10
- Speed: 50ft. walking
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Athletics
- Saving Throws: Dexterity
- Vulnerabilities: Poison, Ghost, Steel
- Resistances: Fighting, Psychic
- Immunities: Dragon
Run Away: This Pokémon cannot be the target of an attack of opportunity
Pastel Veil: Your Pokémon cannot be poisoned as long as this Pokémon is on the battlefield under your control.
Moves
Starting Moves: Confusion, Psycho Cut, Growl, Megahorn, Tackle, Quick Attack, Tail Whip, Psybeam, Stomp, Fairy Wind, Heal Pulse
Level 14: Take Down, Dazzling Beam, Agility
Level 18: Psychic, Bounce, Healing Wish
Learnable Moves:
TM: 04, 06, 10, 15, 17, 21, 27, 29, 32, 42, 43, 44, 45, 48, 49, 67, 68, 87, 88, 90, 92, 93, 99, 100
Farfetch'd
Small Fighting Type | Level 1 | SR 3
- Armor Class: 14
- Hit Points: 25
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 14 (+2) 14 (+2) 12 (+1) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Athletics, Perception
- Saving Throws: Strength
- Vulnerabilities: Flying, Psychic, Fairy
- Resistances: Bug, Rock, Dark
- Immunities: None
Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.
Moves
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack
Level 2: Fury Attack, Brutal Swing
Level 6: Knock Off, Brick Break
Level 10: Detect, Swords Dance
Level 14: Final Gambit, Night Slash
Level 18: Feint, Defog, Slam, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100
Sirfetch'd #865
Small Fighting Type | Level 6 | SR 9
- Armor Class 14
- Hit Points 50
- Hit Dice d8
- Speed 35ft. walking
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 14 (+2) 6 (-2) 12 (+1) 12 (+1)
- Proficient Skills: Athletics, Perception
- Saving Throws: Strength
- Vulnerabilities: Flying, Psychic, Fairy
- Resistances: Bug, Rock, Dark
- Immunities: None
Steadfast Once per long rest, when this Pokémon fails a saving throw against a negative status condition, it can choose to pass instead.
Moves
Starting Moves: Fury Cutter, Leer, Peck, Poison Jab, Sand Attack, Fury Attack, Brutal Swing, Knock Off, Brick Break
Level 10: Detect, Swords Dance
Level 14: Final Gambit, Night Slash
Level 18: Feint, Defog, Slam, Brave Bird
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 51, 59, 75, 77, 84, 87, 88, 90, 100
Weezing
Small Poison/Fairy Type | Level 8 | SR 10
- Armor Class 16
- Hit Points 88
- Hit Dice d10
- Speed 0ft. walking, 30ft. flying (hover)
STR DEX CON INT WIS CHA 16 (+3) 14 (+2) 18 (+4) 6 (-2) 12 (+1) 8 (-1)
- Proficient Skills Deception
- Saving Throws Constitution
- Vulnerabilities Ground, Psychic, Steel
- Resistances Fighting, Grass, Bug, Dark, Fairy
- Immunities Dragon
Neutralizing Gas: As long as this Pokémon is on the battlefield, all abilities are negated.
Evolution: A Koffing can evolve into either into a Normal Weezing or a Galarian Weezing by the DM discretion/choice at level 9 and above. When it evolves, its health increases by double its level, and it gains 9 points to add to its ability scores (max 20).
Moves
Starting Moves: Double Hit, Poison Gas, Smog, Smokescreen, Tackle, Assurance, Clear Smog, Sludge
Level 10: Self-Destruct, Haze
Level 14: Gyro Ball, Sludge Bomb
Level 18: Explosion, Destiny Bond, Memento, Misty Terrain*
Learnable Moves:
TM: 01, 06, 10, 11, 17, 19, 21, 27, 31, 32, 40, 42, 44, 45, 48, 50, 51, 59, 75, 77, 84, 87, 88, 90, 99, 100
Mr. Mime
Medium Ice/Psychic Type | Level 5 | SR 9
- Armor Class: 17
- Hit Points: 50
- Hit Dice: d8
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 11 (+0) 17 (+3) 8 (-1) 12 (+1) 14 (+2) 12 (+1)
- Proficient Skills: Performance
- Saving Throws: Wisdom, Charisma
- Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
- Resistances: Psychic, Ice
- Immunities: None
- Senses: Truesight 10ft.
Vital Spirit: This Pokémon cannot be put to sleep.
Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Moves
Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic
Level 6: Hypnosis, Psywave, Ice Shard
Level 10: Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100
Mr. Rime #866
Medium Ice/Psychic Type | Level 10 | SR 12
- Armor Class: 17
- Hit Points: 70
- Hit Dice: d10
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 13(+1) 18 (+4) 11 (+0) 14 (+2) 14 (+2) 14 (+2)
- Proficient Skills: Performance
- Saving Throws: Wisdom, Charisma
- Vulnerabilities: Fire, Rock, Bug, Ghost, Dark, Steel
- Resistances: Psychic, Ice
- Immunities: None
- Senses: Truesight 10ft.
Tangled Feet: Attacks against this Pokémon have disadvantage when it is confused.
Screen Cleaner: When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.
Moves
Starting Moves: Barrier, Confusion, Protect, Misty Terrain*, Role Play, Copycat, Encore, Meditate, Double Slap, Mimic, Hypnosis, Psywave, Ice Shard, Light Screen, Reflect, Psybeam
Level 14: Substitute, Recycle, Trick
Level 18: Sucker Punch, Icy Wind, Baton Pass, Safeguard
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 12, 13, 14, 15, 16, 17, 18, 20, 21, 22, 24, 25, 27, 29, 30, 31, 32, 33, 40, 41, 42, 44, 45, 46, 48, 52, 53, 56, 57, 66, 68, 73, 77, 83, 85, 86, 87, 88, 90, 92, 99, 100
Corsola
Tiny Ghost Type | Level 1 | SR 3
- Armor Class 16
- Hit Points 19
- Hit Dice d6
- Speed 15ft. walking, 20ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 12 (+1) 16 (+3) 6 (-2) 10 (+0) 8 (-1)
- Proficient Skills Survival, Stealth
- Saving Throws Constitution
- Vulnerabilities Ghost, Dark
- Resistances Poison, Bug
- Immunities Normal, Fighting
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Moves
Starting Moves: Harden, Tackle, Astonish
Level 2: Grudge, Hex
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast
Level 14: Spite, Disable, Power Gem
Level 18: Mirror Coat, Night Shade, Curse
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
Cursola #864
Medium Ghost Type | Level 5 | SR 8
- Armor Class: 16
- Hit Points: 49
- Hit Dice: d8
- Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA 18 (+4) 15 (+2) 17 (+3) 8 (-1) 12 (+1) 10 (+0)
- Proficient Skills: Persuasion, Deception, Sleight of Hand
- Saving Throws: Dexterity, Charisma
- Vulnerabilities: Bug, Fairy, Fighting
- Resistances: Dark, Ghost
- Immunities: Psychic
- Senses: Darkvision 50ft.
Weak Armor: When an attack hits this Pokémon, its speed increases by 5 feet, but its AC is temporarily reduced by 1 until the end of battle (for a maximum reduction of -5).
Moves
Starting Moves: Harden, Tackle, Astonish, Grudge, Hex
Level 6: Ancient Power, Spike Cannon
Level 10: Lucky Chant, Brine, Iron Defense, Rock Blast
Level 14: Spite, Disable, Power Gem
Level 18: Mirror Coat, Night Shade, Curse
Learnable Moves:
TM: 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 33, 37, 39, 42, 44, 45, 48, 55, 64, 69, 71, 78, 80, 87, 88, 90, 94, 96, 100
Zigzagoon
Tiny Dark/Normal Type | Level 1 | SR 1/4
- Armor Class: 12
- Hit Points: 16
- Hit Dice: d6
- Speed: 35ft. walking, 35ft. climbing
STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 10 (+0) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Sleight of Hand
- Saving Throws: Dexterity
- Vulnerabilities: Fighting, Bug, Fairy
- Resistances: Dark
- Immunities: Psychic, Ghost
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP.
Moves
Starting Moves: Leer, Tackle
Level 2: Lick, Sand Attack, Headbutt, Baby-Doll Eyes
Level 6: Odor Sleuth, Mud Sport, Pin Missile
Level 10: Snarl, Bestow, Counter, Take Down
Level 14: Rest, Taunt, Fling
Learnable Moves:
TM: 01, 06, 10, 11, 13, 14, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 66, 73, 86, 87, 88, 90, 94, 95, 100
Linoone
Small Dark/Normal Type | Level 5 | SR 7
- Armor Class: 15
- Hit Points: 50
- Hit Dice: d10
- Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA 14 (+2) 17 (+3) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Sleight of Hand
- Saving Throws: Dexterity
- Vulnerabilities: Fighting, Bug, Fairy
- Resistances: Dark
- Immunities: Psychic, Ghost
Pickup: If an opponent uses a consumable held item in battle, this Pokémon gains a copy of it if it is not currently holding an item.
Gluttony: This Pokémon must eat its held berry whenit falls below ½ of its maximum HP.
Moves
Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth
Level 6: Mud Sport, Fury Swipes
Level 10: Snarl, Bestow, Night Slash
Level 14: Rest, Double-Edge, Counter
Level 18: Taunt, Fling
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
Obstagoon #862
Medium Dark/Normal Type | Level 10 | SR 13
- Armor Class: 15
- Hit Points: 95
- Hit Dice: d10
- Speed: 40ft. walking, 40ft. climbing
STR DEX CON INT WIS CHA 17 (+3) 17 (+3) 16 (+3) 6 (-2) 14 (+2) 12 (+1)
- Proficient Skills: Sleight of Hand
- Saving Throws: Dexterity
- Vulnerabilities: Fighting, Bug, Fairy
- Resistances: Dark
- Immunities: Psychic, Ghost
Reckless: When attacking with moves with recoil damage, this Pokémon doubles its STAB bonus.
Guts: When this Pokémon is burned or poisoned, they are not affected by the disadvantage or half damage effects. They still take damage at the end of each of their turns.
Moves
Starting Moves: Leer, Tackle, Lick, Sand Attack, Headbutt, Baby-Doll Eyes, Switcheroo, Odor Sleuth, Mud Sport, Fury Swipes, Hone Claws
Level 10: Snarl, Bestow, Night Slash
Level 14: Rest, Double-Edge
Level 18: Taunt, Fling, Counter
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 15, 17, 18, 21, 24, 25, 27, 30, 32, 42, 44, 45, 46, 48, 49, 56, 57, 65, 66, 68, 73, 86, 87, 88, 90, 94, 95, 100
Darumaka
Tiny Ice Type | Level 1 | SR 1
- Armor Class: 12
- Hit Points: 24
- Hit Dice: d8
- Speed: 25ft. walking
STR DEX CON INT WIS CHA 13 (+1) 12 (+1) 14 (+2) 6 (-2) 10 (+0) 8 (-1)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Fighting, Rock, Steel
- Resistances: Ice
- Immunities: None
Hustle: When this Pokémon scores a critical hit, it may immediately use the same move to attack again at disadvantage.
Moves
Starting Moves: Tackle, Rollout
Level 2: Avalanche, Rage, Ice Fang
Level 6: Headbutt, Uproar, Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt, Superpower
Level 18: Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100
Darmanitan
Medium Ice Type | Level 8 | SR 12
- Armor Class: 14
- Hit Points: 101
- Hit Dice: d12
- Speed: 30ft. walking
STR DEX CON INT WIS CHA 17 (+3) 18 (+4) 18 (+4) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Fighting, Rock, Steel
- Resistances: Ice
- Immunities: None
Gorilla Tactics: This Pokémon's STR modifier is doubled for attack rolls and damage rolls, however the first move used will be the only move available until the Pokémon switches out or faints.
Moves
Starting Moves: Icicle Crash, Tackle, Rollout, Avalanche, Rage, Ice Fang, Headbutt, Swagger, Facade, Ice Punch
Level 10: Work Up, Thrash, Belly Drum
Level 14: Blizzard, Taunt,
Level 18: Superpower, Overheat
Learnable Moves:
TM: 01, 05, 06, 10, 11, 12, 13, 14, 17, 21, 22, 27, 31, 32, 35, 38, 39, 42, 43, 44, 45, 46, 48, 50, 56, 61, 74, 80, 86, 87, 88, 89, 90, 100
Yamask
Tiny Ghost Type | Level 1 | SR 1
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 25ft. flying (hover)
STR DEX CON INT WIS CHA 11 (+0) 9 (-1) 12 (+1) 6 (-2) 14 (+2) 10 (+0)
- Proficient Skills: Insight
- Saving Throws: Wisdom
- Vulnerabilities: Water, Grass, Ice, Ghost, Dark
- Resistances: Poison, Rock, Bug
- Immunities: Normal, Fighting, Electric
- Senses: Truesight 15ft.
Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter.
Evolution: Yamask can evolve into Runerigus at level 9 and above and having 30 or more damage taken. When it evolves, its health increases by double its level, and it gains 14 points to add to its ability scores (max 20).
Moves
Starting Moves: Astonish, Protect
Level 2: Disable, Haze, Night Shade
Level 6: Hex, Brutal Swing
Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Slam, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100
Runerigus #867
Medium Ground/Ghost Type | Level 5 | SR 9
- Armor Class: 19
- Hit Points: 50
- Hit Dice: d10
- Speed: 30ft. flying (hover)
STR DEX CON INT WIS CHA 15 (+2) 11 (+0) 14 (+2) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Insight, Intimidation
- Saving Throws: Wisdom
- Vulnerabilities: Water, Grass, Ice, Ghost, Dark
- Resistances: Poison, Rock, Bug
- Immunities: Normal, Fighting, Electric
- Senses: Truesight 15ft.
Wandering Spirit: When this Pokémon is hit by a melee attack, one random ability of its attacker exchanges with Wandering Spirit until the end of the encounter.
Moves
Starting Moves: Astonish, Protect, Disable, Haze, Night Shade
Level 6: Hex, Brutal Swing
Level 10: Ominous Wind, Curse
Level 14: Guard Split, Power Split, Shadow Ball
Level 18: Slam, Mean Look, Destiny Bond
Learnable Moves:
TM: 04, 06, 10, 17, 18, 20, 21, 26, 27, 29, 30, 32, 37, 39, 42, 44, 45, 46, 48, 53, 59, 61, 63, 66, 77, 80, 83, 85, 87, 88, 90, 92, 97, 100
Slowpoke
Medium Psychic Type | Level 1 | SR 1/2
- Armor Class: 12
- Hit Points: 20
- Hit Dice: d8
- Speed: 15ft. walking, 25ft. swimming
STR DEX CON INT WIS CHA 12 (+1) 8 (-1) 14 (+2) 6 (-2) 12 (+1) 10 (+0)
- Proficient Skills: Insight, History
- Saving Throws: Constituition, Wisdom
- Vulnerabilities: Bug, Ghost, Dark
- Resistances: Fighting, Psychic
Gluttony: This Pokémon must eat its held berry when it falls below ½ of its maximum HP.
Own Tempo: This Pokémon is immune to becoming confused.
Moves
Starting Moves: Tackle, Curse
Level 2: Growl, Acid, Yawn
Level 6: Confusion, Disable
Level 10: Water Pulse, Headbutt
Level 14: Zen Headbutt, Slack Off, Amnesia
Level 18: Psychic, Rain Dance, Psych Up, Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 10, 11, 13, 14, 16, 17, 18, 20, 21, 26, 27, 29, 30, 32, 35, 38, 42, 44, 45, 48, 49, 55, 73, 77, 78, 85, 86, 87, 88, 90, 92, 94, 100
Slowbro
Medium Poison/Psychic Type | Level 8 | SR 11
- Armor Class: 14
- Hit Points: 90
- Hit Dice: d10
- Speed: 30ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 17 (+3) 13 (+1) 16 (+3) 6 (-2) 16 (+3) 10 (+0)
- Proficient Skills: Insight, History
- Saving Throws: Constituition, Wisdom
- Vulnerabilities: Ground, Ghost, Dark
- Resistances: Grass, Fighting, Poison, Fairy
Quick Draw: Once per short rest, this Pokemon may immediately react and attack as a bonus action without provoking attack of opportunity.
Own Tempo: This Pokémon is immune to becoming confused.
Moves
Starting Moves: Shell Side Arm, Curse, Growl, Tackle, Withdraw, Yawn, Water Gun, Confusion, Disable
Level 10: Water Pulse, Headbutt
Level 14: Zen Headbutt, Slack Off
Level 18: Amnesia, Psychic, Rain Dance, Psych Up, Heal Pulse
Learnable Moves:
TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 34, 35, 36, 38, 40, 42, 44, 45, 48, 49, 52, 55, 56, 59, 68, 73, 77, 78, 84, 85, 86, 87, 90, 92, 94, 100
Slowking
Medium Poison/Psychic Type | Level 8 | SR 11
- Armor Class: 14
- Hit Points: 17
- Hit Dice: d6
- Speed: 30ft. walking, 30ft. swimming
STR DEX CON INT WIS CHA 16 (+3) 12 (+1) 18 (+1) 14 (+2) 16 (+3) 10 (+0)
- Proficient Skills: Insight, History
- Saving Throws: Constituition, Wisdom
- Vulnerabilities: Ground, Ghost, Dark
- Resistances: Grass, Fighting, Poison, Fairy
Curious Medicine: Once per short rest, this Pokemon may reset all stats changes of all Pokémons in battle.
Own Tempo: This Pokémon is immune to becoming confused.
Moves
Starting Moves: Eerie Spell, Acid, Curse, Heal Pulse, Hidden Power, Power Gem, Tackle, Yawn, Growl, Water Gun, Confusion, Disable
Level 10: Headbutt, Water Pulse, Zen Headbutt
Level 14: Nasty Plot, Swagger
Level 18: Psychic, Trump Card, Psych Up
Learnable Moves:
TM: 03, 04, 06, 07, 09, 10, 11, 13, 14, 15, 16, 17, 18, 20, 21, 26, 27, 29, 30, 31, 32, 35, 38, 42, 44, 45, 48, 49, 52, 55, 56, 60, 68, 73, 77, 78, 82, 85, 86, 87, 88, 90, 92, 94, 100
Articuno
Large Psychic/Flying Type | Level 15 | SR 15
- Armor Class: 17
- Hit Points: 246
- Hit Dice: d12
- Speed: 20ft. walking, 60ft. flying
STR DEX CON INT WIS CHA 16 (+3) 18 (+4) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
- Proficient Skills: Arcana, Insight, Intimidation
- Saving Throws: Dexterity, Constitution
- Vulnerabilities: Electric, Ice, Rock, Ghost, Dark
- Resistances: Grass, Fighting, Psychic
- Immunities: Ground
- Senses: Darkvision 80ft.
Competitive: This Pokémon adds its proficiency bonus to damage rolls while poisoned, burned, confused, or paralyzed.
Moves
Starting Moves: Gust, Confusion, Psycho Shift, Hypnosis, Mind Reader, Ancient Power, Agility, Reflect
Level 18: Dream Eater, Tailwind, Freezing Glare, Future Sight, Recover, Hurricane, Trick Room, Psycho Cut
Learnable Moves:
TM: 03, 04, 05, 06, 10, 15, 16, 17, 19, 21, 27, 29, 30, 32, 33, 40, 42, 44, 48, 51, 58, 68, 76, 79, 97, 88, 89, 90, 92, 100
Zapdos
Large Fighting/Flying Type | Level 15 | SR 15
- Armor Class: 17
- Hit Points: 232
- Hit Dice: d12
- Speed: 60ft. walking, 20ft. flying
STR DEX CON INT WIS CHA 18 (+4) 18 (+4) 16 (+3) 6 (-2) 14 (+2) 16 (+3)
- Proficient Skills: Arcana, Insight, Intimidation
- Saving Throws: Dexterity, Strength
- Vulnerabilities: Electric, Ice, Flying, Psychic, Fairy
- Resistances: Grass, Fighting, Bug, Dark
- Immunities: Ground
- Senses: Darkvision 60ft.
Defiant: When this Pokémon is subject to a move that gives it a status condition, it has advantage on the next attack.
Moves
Starting Moves: Peck, Focus Energy, Rock Smash, Detect, Pluck, Ancient Power, Brick Break, Agility
Level 18: Thunderous Kick, Bulk Up, Light Screen, Drill Peck, Counter, Quick Guard, Reversal, Close Combat
Learnable Moves:
TM: 05, 06, 08, 10, 12, 15, 16, 17, 19, 21, 27, 31, 32, 40, 42, 44, 47, 48, 51, 57, 58, 62, 66, 68, 76, 87, 88, 89, 90, 100
Moltres
Large Dark/Flying Type | Level 15 | SR 15
- Armor Class: 17
- Hit Points: 246
- Hit Dice: d12
- Speed: 20ft. walking, 60ft. flying
STR DEX CON INT WIS CHA 18 (+4) 16 (+3) 18 (+4) 6 (-2) 14 (+2) 16 (+3)
- Proficient Skills: Arcana, Insight, Intimidation
- Saving Throws: Constitution, Strength
- Vulnerabilities: Electric, Ice, Rock, Fairy
- Resistances: Grass, Ghost, Dark
- Immunities: Ground, Psychic
- Senses: Darkvision 60ft.
Berserk: When this Pokémon falls below 25% of its maximum health, all of its attacks are rolled with disadvantage, but deal double their damage. If a move activated requires a saving throw, the target(s) have advantage on the roll.
Moves
Starting Moves: Payback, Wing Attack, Assurance, Agility, Endure, Ancient Power, Flamethrower
Level 18: Memento, Safeguard, Air Slash, Nasty Plot, Fiery Wrath, Sucker Punch, Sky Attack, After You, Hurricane
Learnable Moves:
TM: 05, 06, 10, 12, 15, 17, 18, 19, 20, 21, 27, 30, 32, 40, 42, 43, 44, 48, 51, 58, 66, 68, 76, 87, 88, 89, 90, 95, 97, 100
Other Important Info
New Moves
I used the Alolan forms handbook as a template to do this version. Now that we have Gen VII around, just the signature moves need to be added.
Shell Side Arm
- Type: Poison
- Move Power: STR/DEX
- Move Time: 1 action
- PP: 5
- Duration: Instantaneous
- Range: Melee/40ft. (see text)
- Description: The user uses its shell arm to either do a melee strike or a ranged attack, dealing 2d8 + MOVE poison damage. On a natural attack roll of 19 or 20, the target is poisoned.
- Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Eerie Spell
- Type: Psychic
- Move Power: WIS/INT
- Move Time: 1 action
- PP: 5
- Duration: Instantaneous
- Range: 40ft. (see text)
- Description: The user attacks with its tremendous psychic power, dealing 2d6 + MOVE psychic damage. The creature must make a WIS save against your Move DC. On a fail, roll a d4. The PP of the target's last move used is decreased by that number.
- Higher Levels: The damage dice roll for this move changes to 2d8 at level 5, 4d6 at level 10, and 6d6 at level 17.
Snap Trap
- Type: Grass
- Move Power: DEX/STR
- Move Time: 1 action
- PP: 10
- Duration: 5 turns, Concentration
- Range: Melee
- Description: You trap the target with your mouth-shaped body. Make a melee attack roll, doing 1d6 + MOVE grass damage on a hit. As long as you maintain concentration, the target takes an additional 1d6 grass damage at the end of each of its next five turns.
- Higher Levels: The damage dice rolls for this move changes to 1d10 at level 5, 2d8 at level 10, and 5d4 at level 17.
Galarian Forms by MaskedFreak
Stunfisk
Small Ground/Steel Type | Level 5 | SR 8
- Armor Class: 16
- Hit Points: 62
- Hit Dice: d12
- Speed: 15ft. walking, 15ft. swimming
STR DEX CON INT WIS CHA 14 (+2) 11 (+0) 19 (+4) 6 (-2) 10 (+0) 10 (+0)
- Proficient Skills: Survival
- Saving Throws: Constitution
- Vulnerabilities: Fire, Fighting, Water, Ground
- Resistances: Normal, Flying, Psychic, Rock, Bug, Dragon, Steel, Fairy
- Immunities: Poison, Electric
Mimicry: Changes the Pokémon's type depending on the terrain. (See TM96 Nature Power for possible references)
Moves
Starting Moves: Mud-Slap, Mud Sport, Tackle, Water Gun, Bide, Metal Claw, Mud Shot
Level 6: Camouflage, Mud Bomb
Level 10: Snap Trap*, Endure
Level 14: Bounce, Muddy Water, Flash Cannon
Level 18: Revenge, Flail, Fissure
Learnable Moves:
TM: 06, 10, 17, 18, 21, 26, 27, 32, 34, 36, 37, 39, 42, 44, 45, 48, 55, 66, 71, 73, 78, 80, 83, 87, 88, 90, 91, 94, 100
Alolan Forms By FoiledFeline.
Freezing Glare
- Type: Psychic
- Move Power: DEX/WIS
- Move Time: 1 action
- PP: 5
- Duration: Instantaneous
- Range: Self (80ft line)
- Description: You create a 80 foot line of psychic power from your eyes, 5 feet wide. Any creature caught in the line must succeed on a DEX save against your Move DC or take 2d8 + MOVE psychic damage and be frozen on a failure, or half as much without being frozen on a success
- Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Thunderous Kick
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Type: Fighting
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Move Power: STR/DEX
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Move Time: 1 action
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PP: 5
-
Duration: Instantaneous
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Range: Melee
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Description: You strike out with a lightning-like movement before delivering a kick that lower the target’s defense. Make an attack roll against a creature, doing 2d8 + MOVE fighting damage on a hit. It also decreases the target’s AC by 1 while it remains in battle.
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Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.
Fiery Wrath
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Type: Dark
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Move Power: STR/WIS
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Move Time: 1 action
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PP: 5
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Duration: Instantaneous
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Range: 40ft.
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Description: You target a creature with a fire-like aura made by the user's wrath. Make a ranged attack on a creature, dealing 2d8 + MOVE dark damage on a hit. On natural attack rolls of 17 or higher, the target flinches.
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Higher Levels: The damage dice roll for this move changes to 2d10 at level 5, 3d10 at level 10, and 4d12 at level 17.