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___ ___ > ## Castor & Pollux (DUM Series Pit Droids) >*Small, Neutral Balanced* > ___ > - **Armor Class** 11 (Armor Plating) > - **Hit Points** 7 (2d6) > - **Speed** 25 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|14 (+2)|10 (+0)|17 (+3)|11 (+0)|7 (-2)| >___ > > - **Skills** Acrobatics +4, Technology +5 > - **Damage Vulnerabilities** Ion, Lightning > - **Damage Resistances** Necrotic, Poison, Psychic > - **Condition Immunities** Poison, Disease > - **Senses** Darkvision 60 Ft., passive Perception 10 > - **Languages** Speaks Binary, understands Galactic Basic > - **Challenge** 1/8 (25 XP) > > ___ > > ### Traits > **Circuitry.** The droid has disadvantage on saving throws against effects that would deal ion or lightning damage. > > **Techcasting.** The DUM droid is a 1st-level techcaster. Its techcasting ability is Intelligence (spell save DC 13, +5 to hit with tech attacks). It has 6 tech points and knows the following tech powers: > > *At-will:* electroshock, mending, light > > *1st level:* absorb energy, analyze, energy shield, repair droid > ___ > > ### Actions > > ***Blowtorch.*** *Melee Weapon Attack:* +4 to Hit, Reach 5ft., one target. *Hit* (1d4+2) Fire Damage. > > ***Compartmentalize.*** As an action a DUM droid can shift into a compact form making it a much more durable and hard to hit target. The AC of each unit rises to 20, but it cannot take any other action and is stuck in this form until it's nose is booped to return it to it's operational form.