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# The Mallihed Mallihed are feared for their ability to impregnate anything (animals, plants or Even minerals, in rare and horrifying cases). The typical Mallihed stock is based on whatever hardy wild animals are most common in the area, or livestock if humans live nearby. Mallihed either live Feral or Tribal cultures, with the distiction between the two always in flux. Feral culture is extremely primitive and structured around the Mallihed lifecycle. Alone or in gangs, Feral broos will raid farms and mate with the livestock. Weeks later, any infected animals will give birth to dozens or hundreds of slimy infant Malliheds. Those the will form a new pack of Feral broos. Tribal culture is both more advanced and more dangerous. Malliheds in a Tribal culture live in structured tribes with leaders and shamans. They may have contact with other Chaos creatures like ogres. They will conduct coordinated raids and will have battle magic at their disposal. They may even be able to obtain or manufacture proper weapons and armour. Malliheds are hated by all living things and killed on sight. However, Malliheds aren’t inherently evil, and some are able to rise above their vile kin to become healer despite always being hunted and hated ## Sub-races Due to the invasive breeding practices, mallihed are frequently found mated with a variety of different creatures. These different breeds of mallihed all have similar features – hoofed feet, muscled bodies, and bestial heads. They are all driven by deep animalistic urges and lusts, and have a leaning toward filth and degradation. Spawned of Chaos, all mallihed have ties to one another. The varied tribes of mallihed do not segregate themselves by species, holding ties together by bloodlines – not what sort of beast they took traits from. This means that many of the larger tribes can have several different sub-species within their ranks, each one serving a role within the tribe. The following are a few of the more commonplace sub-species of mallihed. It is by no means complete, as any sort of animal that an invading mallihed can forcibly infect with its seed could potentially create a new breed of mallihed – including the prospect of elephant, lion or even unicorn mallihed!! ___ > ## Mallihed >*Medium Humaniod, Choatic Evil* > ___ > - **Armor Class** 14(Hide) > - **Hit Points** 80(4d8 + 8) > - **Speed** 20ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|10 (+0)|15 (+2)|13 (+1)|13 (+1)|7 (-2)| >___ > - **Damage Resistances** Poison > - **Condition Immunities** Disease > - **Senses** darkvision 60ft, passive Perception 11 > - **Languages** Common,Mallihed > - **Challenge** 1 (200 XP) > ___ > ***Chaotic Aura.*** This creature is tainted by Chaos and other Chaotic creatures can sometimes recognise this. Chaotic creatures encountering a creature of Chaos make a DC 13 wisdom save agaisnt being charmed on a fail you are Chaarmed and will not attack so long as Mallihed does not take any hostile action. > > ***Horrific Appearance.*** : Any humanoid that starts its turn within 30 feet of the Mallihed must make a DC 13 Wisdom saving throw. On a failed save, the creature is Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Mallihed is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Mallihed's Horrific Appearance for the next 24 hours. > > ### Actions > ***Multiattack*** The Mallihed make four melee attacks. > > ***Battleaxe.*** *Melee Weapon Attack:* +3 to hit, reach 5ft., one target. *Hit* 6 (1d8 + 1) \pagebreakNum ___ > ## Mallihed Brute >*Medium Humaniod, Choatic Evil* > ___ > - **Armor Class** 14(Hide) > - **Hit Points** 113(5d8 + 20) > - **Speed** 20ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|20 (+5)|19 (+4)|20 (+5)|15 (+2)|14 (+2)| >___ > - **Damage Resistances** Poison > - **Condition Immunities** Disease > - **Senses** darkvision 60ft, passive Perception 12 > - **Languages** Common,Mallihed > - **Challenge** 4 (1,100 XP) > ___ > ***Chaotic Aura.*** This creature is tainted by Chaos and other Chaotic creatures can sometimes recognise this. Chaotic creatures encountering a creature of Chaos make a DC 13 wisdom save agaisnt being charmed on a fail you are Chaarmed and will not attack so long as Mallihed does not take any hostile action. > > ***Horrific Appearance.*** : Any humanoid that starts its turn within 30 feet of the Mallihed must make a DC 13 Wisdom saving throw. On a failed save, the creature is Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Mallihed is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Mallihed's Horrific Appearance for the next 24 hours. > > ### Actions > ***Multiattack*** The Mallihed make four melee attacks. > > ***Battleaxe.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit* 9 (1d8 + 5) ___ > ## Bull Mallihed >*Large humaniod, Chotic Evil* > ___ > - **Armor Class** 14(Natural Armor) > - **Hit Points** 50(51d10 + 5) > - **Speed** 20ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|20 (+5)|11 (+0)|16 (+3)|11 (+0)|11 (+0)|6 (-2)| >___ > - **Damage Resistances** Poison > - **Condition Immunities** Disease > - **Senses** darkvision 60ft, passive Perception 12 > - **Languages** Common,Mallihed > - **Challenge** 3 (700 XP) > ___ > ***Chaotic Aura.*** This creature is tainted by Chaos and other Chaotic creatures can sometimes recognise this. Chaotic creatures encountering a creature of Chaos make a DC 13 wisdom save agaisnt being charmed on a fail you are Chaarmed and will not attack so long as Mallihed does not take any hostile action. > > ***Charge.*** If the Bull moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. > ### Actions > ***Greataxe.*** *Melee Weapon Attack:* +7 to hit, reach 5ft., one target. *Hit* 18 (2d12 + 5) > > ***Gore.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 14 (1d8 + 5) \pagebreakNum ___ > ## Dragon(Bronze) Mallihed >*Large Humaniod, Chaotic Good* > ___ > - **Armor Class** 18(Natural armor) > - **Hit Points** 32(5d8 + 2) > - **Speed** 20ft., fly 40ft., swim 20ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|17 (+3)|10 (+0)|15 (+2)|12 (+1)|11 (+0)|15 (+2)| >___ > - ** Saving Throws** Dex +2, Con +4, Wis +2, > - **Skills** Percption +4, > - **Damage Immunities** lightnig > - **Senses** blindsight 10ft., darkvision 60ft., passive Perception 14 > - **Languages** Common, Dragonic, Mallihed > - **Challenge** 2 (450 XP) > ___ > ***Amphibious.*** The Mallihed can Breath air and water > ### Actions > ***Breath Weapon.*** The Mallihed one of the folowing breath weapons 2/day. > > ***Lighting Breath.*** The Mallihed exhales lighting in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 13 (2d12) lighting damage on a failed save, or half as much on a successfull one. > > ***Repulsion Breath.*** The Mallihed exhales repulsion energy in a 20-foot cone. Each creature in that line must make a DC 12 Stremgth saving throw, on a failed save, the creature is pushed 20 feet away fromt the Mallihed. > > ***Great sword.*** *Melee Weapon Attack:* +5 to hit, reach 5ft., one target. *Hit* 175 (4d6 + 3) ___ ___ > ## Snail of the North(place holder) >*Tiny fiend, depressed neutral* > ___ > - **Armor Class** 15 > - **Hit Points** 11(1d4 + 5) > - **Speed** 11ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|8 (-1)|14 (+2)|9 (+0)|12 (+1)|15 (+3)| >___ > - **Condition Immunities** groggy > - **Senses** passive Perception 14 > - **Languages** Gibberish > - **Challenge** 9 (1590 XP) > ___ > ***Big Jerk.*** Thinks he is just *waaaay* better than you. > > ***Big Jerk.*** Thinks he is just *waaaay* better than you. > > ***Onion Stench.*** Any creatures within 5 feet of this thing develops an irrational craving for onion rings. > > ***Pack Tactics.*** These guys work together. Like super well, you don't even know. > > ***Onion Stench.*** Any creatures within 5 feet of this thing develops an irrational craving for onion rings. > > ***Big Jerk.*** Thinks he is just *waaaay* better than you. > ### Actions > ***Crossface Suplex.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) > > ***Airplane Hammer.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) > > ***Super Hip Submission.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) > > ***Heel Jawbreaker.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) still need to input Horse(Scout) Llama(Cheif or spellcaster) Rhinoceros(Barbaian) Stag(Horrific/Fighter?) Spider(because)