Sarlacc
The Sarlacc is a creature beyond most mortal understanding or ability to study. What is visible from the surface is a nest, or rather, a pit, spattered with copious numbers fangs whose length are measured in feet, and one to two dozen tentacles reaching up to 15 ft. in length. At the bottom of the pit lays a bulbous beak protruding from the ground exuding a strange mix of scents, which periodically screams out, calling it's displeasure to the world.
Not much is known of Sarlacci, beyond that they exibit more plant-like attributes than bestial ones, and they live somewhere around 20,000 to 50,000 years - beyond this, there's a popular myth that after being consumed, you are digested over the course of several thousand years. The spare few scholars theorize that they are semi-sentient, but this is honest guess work, and the beasts are far to dangerous to approach to study further.
Constructing a Sarlacc Pit
A typical Sarlacc pit contains 15 (6d4) Sarlacc Tentacles, one Sarlacc Beak at the center, and about 73 (7d10) Sarlacc Teeth. The pit itself typically measures 35 (14d4) ft. in diameter. From the center location, where the Beak is located, place the Teeth in concentric circles within 15 ft. of the beak's location, the smallest teeth composing the smallest circles, and the largest composing the largest circles. Next, place roughly 1/3rd of the longest Tentacles stemming from the Beak's base, and place the shorter ones on the outside edge of the pit.
Running a Sarlacc
A Sarlacc is relatively animalistic during combat, using it's Tentacles to simply thrust food towards it's Beak, without using strategy, like ripping a creature apart with two tentacles or knocking a creature unconscious before attempting to swallow it. Once swallowed, the creature is never seen nor heard from again, sent through the Sarlacc Gullet to the Sarlacc Stomach, where it's then encoiled in masses of tendrils to restrain it inside a soup of digestive fluids.
Further of note, the Sarlacc itself has it's own stats which encompass various enviornmental effects it can perform, it's mental faculties, and the entirety of it's subterranean body. Uses these stats to determine what the Sarlacc notices, to resist spells, or for other effects as needed.
Note: The Sarlacc
For more information, visit the Wookiepedia Sarlacc entry. I personally present the Legends entry, as it's more detailed and well thought through on the biology of the creature.
Sarlacc
Gargantuan Monstrosity, Unaligned
- Armor Class 13 (thick hide)
- Hit Points 676 (33d20+330)
- Speed 0 ft.
STR DEX CON INT WIS CHA — — 29(+9) 3(-4) 15(+2) 21(+5)
- Saving Throws Con +13
- Skills Animal Handling +6, Perception +10, Nature +4, Stealth +4, Survival +6
- Damage Vulnerabilities Force
- Condition Immunities Frightened, Prone, Unconscious
- Senses Tremorsense 600 ft., Passive Perception 20
- Time Active Any time
- Temperament Territorial
- Languages —
- Challenge 24 (62,000 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Ambush Predator. The Sarlacc can attempt Stealth rolls as normal, and adds a +4 modifier to the result (already factored in).
Amphibious. The Pup can breathe both air and water.
Colossal. The Sarlacc's body is roughly tubular, vertically measuring 100 total ft. in length, encompassing a 40 ft. diameter Circle.
Keen Perceptions. The Sarlacc can use it's Tremorsense to determine the exact weight, size, and appearance of Creatures or other causes of vibration it can sense.
Actions
Attract Prey. The Sarclacc creates a succulent smell inside it's bowls, which wafts up from it's Beak. Beasts & Monstrosities within 600 ft. of the Beak must succeed on a DC 16 Wisdom Saving Throw, becoming irresistibly pulled to the Sarlacc's location on a failure. Creatures which are immune to becoming Charmed are also immune to this effect.
Sandslide. The Sarlacc causes either all or a single specific portion of the loose terrain inside it's pit to slide downwards towards it's Beak. Creatures situated on that terrain must succeed on a DC 10 Dexterity Saving Throw, or be knocked Prone.
Sarlacc Beak
Large Monstrosity, Unaligned
- Armor Class 17 (natural armor)
- Hit Points 52 (7d10+14)
- Speed 0 ft.
STR DEX CON INT WIS CHA 16(+3) 10(+0) 14(+2) — — —
- Skills Athletics +6
- Damage Vulnerabilities Force
- Damage Resistances Psychic
- Condition Immunities Blinded, Charmed, Frightened, Prone, Unconscious
- Senses —
- Time Active —
- Temperament Territorial
- Languages —
- Challenge 4 (1,100 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Greater Whole. Psychic damage dealt to the Beak is instead dealt to the Sarlacc. Damage dealt to the Beak is also dealt to the Sarlacc.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12+3) Bludgeoning damage, and the Beak can Grapple (escape DC 16) the Target as part of the attack.
Swallow. The Beak makes one Bite attack against one Medium or Smaller Grappled Target. If the attack succeeds, the Target is Swallowed and the Grapple ends. A new Grapple (escape DC 16) then begins, and the Target is Blinded & Restrained as it is sent into the Sarlacc's Gullet.
A Sarlacc's bulbus Beak is attached at the end of the Sarlacc's Gullet, allowing it to be effectively prehensile. It cannot move beyond a few feet from it's location, however.
Sarlacc Tentacle
Tiny Monstrosity, Unaligned
- Armor Class 15 (dexterous)
- Hit Points 14 (4d2+8)
- Speed 0 ft.
STR DEX CON INT WIS CHA 16(+3) 16(+3) 15(+2) — — —
- Skills Athletics +6
- Damage Vulnerabilities Force
- Damage Resistances Bludgeoning, Piercing, Psychic
- Condition Immunities Blinded, Charmed, Frightened, Prone, Unconscious
- Senses —
- Time Active —
- Temperament Territorial
- Languages —
- Challenge 1/4 (50 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Greater Whole. Psychic damage dealt to the Tentacle is instead dealt to the Sarlacc. Damage dealt to the Tentacle is also dealt to the Sarlacc.
Slim. The Tentacle itself, despite being a Tiny Creature, is exceedingly long - about 10 (4d4) ft. To calculate it's diameter, find half it's length in ft., and change the units to inches.
Actions
Slam. Melee Weapon Attack: +6 to hit, reach [tentacle length] ft., one target. Hit: Either it deals 4 (1d2+3) Bludgeoning damage, or the Tentacle can choose to Grapple (escape DC 16) the Target.
While Grappling a Target, until that Grapple ends, the Grappled Creature has Half Cover against attacks & effects outside the Tentacle's grasp, and Tentacle can only make Slam attacks against the Grappled Creature, or use the Grappled Creature to make Slam attacks against another Creature. If the Grappled Creature used to make a successful attack against another Creature, the Grappled Creature receives half the total damage dealt to the other Creature.
The Sarlacc Tentacle measures 10 (4d4) ft. in length, and is exceedingly rubbery.
Sarlacc Tooth
Small Construct, Unaligned
- Armor Class 17 (natural armor)
- Hit Points 20 (4d6+8)
- Speed —
STR DEX CON INT WIS CHA — — 14(+2) — — —
- Damage Vulnerabilities Force
- Damage Resistances Acid, Bludgeoning, Slashing, Piercing
- Damage Immunities Poison, Psychic
- Condition Immunities All
- Senses —
- Time Active —
- Temperament —
- Languages —
- Challenge 0 (10 XP)
Sharp. Creatures entering the Tooth's space must attempt a DC 11 Dexterity Saving Throw. On a failure, an affect Target receives 2 (2d4) Piercing damage, or 1 (1d2) Slashing damage on a success.
A Sarlacc Tooth is made of material stronger than most bone or teeth, about as durable as a soft metal, such as Brass or Copper.
Sarlacc Gullet
Gargantuan Monstrosity, Unaligned
- Armor Class 13 (thick hide)
- Hit Points 125 (10d20+20)
- Speed 0 ft.
STR DEX CON INT WIS CHA 17(+3) 10(+0) 14(+2) — — —
- Skills Athletics +6
- Damage Vulnerabilities Force
- Damage Resistances Bludgeoning, Psychic
- Condition Immunities Blinded, Charmed, Frightened, Prone, Unconscious
- Senses —
- Time Active —
- Temperament —
- Languages —
- Challenge 5 (1,800 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Against the Grain. The Gullet is coated in spines much like Sarlacc Teeth, arranged & finely lubricated to lay flat as fodder is pushed down the Gullet, but to stab anything that tries to work it's way upwards. Anything which moves upwards through the Gullet receives 3 (1d6) Piercing damage for every 5 ft. they move.
Colossal. The Gullet measures 30 ft. in length, and it's interior gap can stretch up to 15 ft. wide.
Greater Whole. Psychic damage dealt to the Beak is instead dealt to the Sarlacc. Damage dealt to the Gullet is also dealt to the Sarlacc.
Slimey. The Gullet is coated in lubricating slime. When a Creature inside the Gullet wishes to move through the Gullet, it can only expend movement in 5 ft. increments. Each time a Creature expends 5 ft. or less of movement, it must succeed on a DC 16 Dexterity (Athletics) check, or remain motionless on a failure.
Actions
Swallow. (Recharge 1-4) The Gullet makes a Dexterity Check contested by each Target it contains with a Constitution Saving Throw they each make. Creatures covered in smooth material, such as Full Plate or carapace have Disadvantage. If the Gullet wins the Contest, the Target is pushed 10 ft. downwards through the Gullet, and is Grappled (escape DC 16). When a Target is pushed 30 ft. downwards, it enters the Sarlacc Stomach.
The Sarlacc's Gullet is filled with board, flat spines which lay along the length of it, pointing downwards to prevent creatures from climbing up. A spine is not as durable as a Sarlacc Tooth, instead seeming to be made out of something almost like Cartilage.
Sarlacc Stomach
Huge Monstrosity, Unaligned
- Armor Class 14 (thick hide)
- Hit Points 67 (7d12+21)
- Speed 0 ft.
STR DEX CON INT WIS CHA 17(+3) 18(+4) 16(+3) — — —
- Skills Athletics +6, Sleight of Hand +7, Stealth +7
- Damage Vulnerabilities Force
- Damage Resistances Psychic
- Condition Immunities Blinded, Charmed, Frightened, Prone, Unconscious
- Senses —
- Time Active —
- Temperament —
- Languages —
- Challenge 2 (450 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Greater Whole. Psychic damage dealt to the Stomach is instead dealt to the Sarlacc. Damage dealt to the Stomach is also dealt to the Sarlacc.
Slimey. The Stomach is pliant, and coated in lubricating slime. When a Creature inside the Stomach wishes to move through the Stomach, it can only expend movement in 5 ft. increments. Each time a Creature expends 5 ft. or less of movement, it must succeed on a DC 15 Dexterity (Athletics) check, or remain motionless on a failure.
Actions
Ensnare. The Stomach expels numerous tentacles from it's walls, which upon contact with the Target seek out exposed flesh & burrow into it. All Creatures inside the Stomach must attempt a DC 18 Dexterity Saving Throw. On a failure, an affected Target is knocked Prone & is Restrained, and receives 3 (1d6) Piercing damage per 5 ft. area they occupy. On a success, a Target is instead Grappled and receives half as much damage.
Fuse. If the Stomach is Restraining a Creature, the Creature becomes Incapacitated. 2 (1d4) hours later, the Target regains 1 Hit Point when Stomach then begins the slow process of digestion. While being digested, an Incapacitated Target cannot take Long or Short Rests. It can, however, sleep, or otherwise fall Unconscious, and receives any nourishment it needs from the Sarlacc. Over time, the stomach's tentacles work their way into every crevice of the Creature until only what remains is tentacles, now fused into the Stomach.
Tiny Creatures die after 1 (1d2) year(s) of digestion, Small Creatures after 102 (68d2) years, and Medium or Larger Creatures after 1,002 (668d2)
years. Creatures without a central nervous system, such as Constructs, Oozes, and certain types of Undead, are digested in half the normal time.
The Sarlacc's digestive process is mysterious, and seemingly eldrich in nature. The Sarlacc first digests a creature's muscle & bone first relatively quickly, within the first half of the digestion process, leaving only the nervous system. Eventually, even that is destroyed. The whole process is constant agony.
Sarlacc Spawning
Sarlacc reproduction is a strange process, highlighting it's odd Plant-like life cycle.
First, a male Sarlacc finds a female adult after growing into it's more mature larval state. It then attaches to her, and begins to absorb her as if it were some type of monstrous Leech. Eventually it consumes her in her entirety, and explodes with the force of a volcano, releasing 500 (200d4) spores into the atmosphere, some of which are hurled so forcefully they leave our world entirely, where they may one day colonize other planets.
When the spores come down, they're dormant until coming in contact with flesh by one manner or another. They then immediately attach themselves to their chosen host, and parasitically draw from it until the host dies. After, they enter their larval state, and begin actively hunting. Eventually, after a long enough period of growth the males find mates and the females settle into a permanent location. Each of these stages are represented by Sarlacc Spores, Sarlacc Larva, and Sarlacc Pups.
Sarlacc Spore
A Sarlacc Spore has the texture & consistency of a clump of mold, but the bulbuous & diseased appearance of a fleshy ball of pustules. A Spore typically weighs about 1 pound, and measures less than a hand's width across.
Sarlacc Larva
A Sarlacc Larva is a 4 ft. long creature, like a rubbery snake with an overgrown Octopus's beak at the end ringed by a mane of tentacles. Sarlacc Larva are well known for their ability to be seemingly killed, usually by being eaten, and then rage to life to eat their aggressor from the inside-out.
Sarlacc Pup
Sarlacc Pups resemble a enlarged, better muscled improvement upon a Sarlacc Larva. At this stage, males begin hunt for an adult female, and females find their hunting grounds.
Sarlacc Spore
Tiny Monstrosity, Unaligned
- Armor Class 7 (thick hide)
- Hit Points 4 (1d4+2)
- Speed 0 ft.
STR DEX CON INT WIS CHA 4(-3) — 14(+2) 1(-5) 1(-5) 1(-5)
- Saving Throws
- Skills Athletics +3, Sleight of Hand +0, Stealth +0
- Damage Vulnerabilities Acid, Force
- Damage Resistances Piercing, Thunder
- Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Prone, Stunned Unconscious
- Senses Passive Perception
- Time Active —
- Temperament —
- Languages —
- Challenge 1/8 (25 XP)
Develope. When the Spore kills a Creature, it transforms a Sarlacc Larva over the course of 3 (1d4+1) days.
Dormant Survivor. The Spore can survive up to 1,000 years without food or water.
Eldrich Creature. The Spore can make Sleight of Hand & Stealth checks by using it's Strength score instead of it's Dexterity score.
First Contact. Upon touching another Creature, the DM may require the Spore to make a Sleight of Hand check of a DC determined by the DM. These are generally required if the Spore is Grappled, Restrained, or otherwise impeded from simply latching onto a Target. If successful, the Spore makes contact with the Creature's bare skin uses it's Adhere Action, either somehow causing the Creature to drop it and then influence it's fall so it does so, simply rolls into an appropriate location, or otherwise seemingly luckily gets the result it desires.
Removal. If the Spore is detached from a victim after dealing damage to it, the Spore returns to it's dormant state, able to survive another 1,000 years.
Actions
Adhere. The Spore latches onto the Creature it is touching, Grappling it (escape DC 13) and deals 1 (1d2) Piercing damage to it. During each following turn the Grapple persists, the Spore deals an additional 1 (1d8-3) Piercing + 1 (1d2) Acid damage. It continues to do so until it has consumed the entire body.
Sarlacc Larva
Small Monstrosity, Unaligned
- Armor Class 11 (dexterous)
- Hit Points 5 (1d6+2)
- Speed 20 ft., swim 40 ft.
STR DEX CON INT WIS CHA 9(-1) 12(+1) 15(+2) 1(-5) 11(+0) 4(-3)
- Saving Throws Dex +4, Con +8
- Skills Athletics +2, Intimidation +0, Perception +3, Stealth +4
- Damage Vulnerabilities Force
- Damage Resistances Bludgeoning
- Condition Immunities Blinded, Deafened, Prone
- Senses Blindsight 60 ft., Tremorsense 10 ft., Passive Perception 13
- Time Active Any time
- Temperament Aggressive, Skiddish
- Languages —
- Challenge 2 (450 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Amphibious. The Larva can breathe both air and water.
Develope. The Larva matures into a Sarlacc Pup after consuming 500 pounds of meat.
Fearless. The Larva has Advantage on Checks and Saves to resist being Frightened.
Infiltrator. The Larva can Squeeze through any space 8 inches wide or larger.
Resilient. If damage reduces the Larva to 0 hit points without outright killing it, the Larva attempts a Constitution Saving Throw with a DC equal to the Damage taken. On a success, the Larva drops to 1 Hit Point instead.
Tentacles. The Larva uses it's many tentacles and long body to grasp whatever it touches, Grappling (escape DC 12) it.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6+1) Piercing damage, and the Larva can Grapple (escape DC 12) the Target as part of the attack.
Constrict. If the Larva is already Grappling a Target, it wraps it's entire body around it. When it does so, it makes a Bite attack & deals an additional 9 (1d8+5) Bludgeoning damage to the Target and Grapple escape DC becomes 18. Medium or Smaller Targets also become Restrained. As long as the Grapple persists, at the start of each of it's turns it can make a Bite attack & deal another 9 (1d8+5) Bludgeoning damage to the Target. The Larva can't Constrict more than one Target at a time.
Sarlacc Pup
Medium Monstrosity, Unaligned
- Armor Class 14 (dexterous)
- Hit Points 39 (6d8+12)
- Speed 20 ft., burrow 10 ft., swim 40 ft.
STR DEX CON INT WIS CHA 15(+2) 16(+3) 15(+2) 1(-5) 12(+1) 10(+0)
- Saving Throws Con +8
- Skills Athletics +5, Intimidation +3, Perception +7, Stealth +7
- Damage Vulnerabilities Force
- Condition Immunities Blinded, Deafened, Prone
- Senses Blindsight 60 ft., Tremorsense 15 ft., Passive Perception 17
- Time Active Any time
- Temperament Aggressive, Passive
- Languages —
- Challenge 5 (1,800 XP)
Acid Blood. Organic material in contact with the Sarlacc's Blood receives 1 (1d2) Acid damage.
Amphibious. The Pup can breathe both air and water.
Develope. The Pup matures into a juvenile Sarlacc after consuming 50,000 pounds of meat.
Fearless. The Pup has Advantage on Checks and Saves to resist being Frightened.
Resilient. If damage reduces the Pup to 0 hit points without outright killing it, the Pup attempts a Constitution Saving Throw with a DC equal to the Damage taken. On a success, the Pup drops to 1 Hit Point instead.
Tentacles. The Pup uses it's many tentacles and long body to grasp whatever it touches, Grappling (escape DC 16) it.
Actions
Multiattack. The Pup makes two Bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) Piercing damage, and the Pup can Grapple (escape DC 16) the Target as part of the attack.
Constrict. If the Pup is already Grappling a Target, it wraps it's entire body around it. When it does so, it makes a Bite attack & deals an additional 9 (1d8+5) Bludgeoning damage to the Target and Grapple escape DC becomes 24. Large or Smaller Targets also become Restrained. As long as the Grapple persists, at the start of each of it's turns it can make a Bite attack & deal another 9 (1d8+5) Bludgeoning damage to the Target. The Pup can't Constrict more than one Target at a time.
The
Sarlacc Pit
Explore the construction, combat, and interior of the Sarlacc in this installment for the world's greatest roleplaying game!
This is part of a larger document which will become a massive expansion on Beasts, Monstrosities and Plants. View the very rough alpha here!
Art
Front Cover: Boba Escaping the Sarlacc by Benjamin Carré
Pg. 2: Sarlacc from The New Essential Guide to Alien Species by Ann Margaret Lewis, Helen Keier, Chris Trevas, & William O'Connor
Pg. 3: Sarlacc Underside from The Wildlife of Star Wars: A Field Guide by Terryl Whitlatch & Bob Carrau
Pg. 6: Sarlacc Breakout from Star Wars Tales, Vol. 6: Fortune, Fate, and the Natural History of the Sarlacc by Dark Horse Comics
Back Cover: Obtainer of Rare Antiquities by Philip Prendergast
Hail the Mouse
The Sarlacc is a creature created for Star Wars, owned by Disney, Lucasfilm Ltd. LLC