When starborn stop somewhere, they'll try and do so in a strange place, often as near to the stars as they can get - mountains, tall buildings and treehouses are popular locations. In a few locations, starborn have erected structures in such areas, to help others of their kind when they arrive in the area. But soon enough they'll be moving on, following the call of the stars they're formed of. ### Starborn Names Innate starborn tend to take names similar to those of the culture nearest their people at the time, as a mark of their birthplace and a way to recall the location, due to their wandering lifestyle. Bestowed starborn tend to be given names as a child of the culture they are born into usually would. ### Starborn Traits Your inherent strategy manifests itself in a variety of ways. ***Ability Score Increase.*** Your Dexterity score increases by 1. ***Age.*** Starborn age similarly to humans, although begin to slow up at around 30. They live for around 150 years. ***Alignment.*** Innate starborn are most often lawful, generally conforming to their societies' restrictions on certain jobs for certain constellations. Bestowed starborn, on the other hand, are much more varied, and could be anywhere on the alignment spectrum. ***Size.*** Starborn are about the same size as a human. Your size is Medium. ***Speed.*** Your base walking speed is 30 feet. ***Born to the Night.*** Starborn don't often sleep. Instead, they gaze up into the night, observing the subtle movements and patterns in the heavens, for 5 hours a day. You are unaware of your surroundings beyond the sky in this state. After resting uninterrupted in this way, provided you can see the night sky, you gain the same benefit that a human does from 8 hours of sleep. ***Read the Heavens.*** You have advantage on any ability checks made involving the stars, such as navigating by them or recalling the name of a specific constellation. ***Starlight.*** As a bonus action, you can cause your body to flare up with starlight, revealing your true nature. While this is active, you shed bright light in a 20-foot radius and dim light for an additional 20 feet. This transformation lasts for 1 hour, or until you dismiss it as a bonus action. ***Superior Darkvision.*** Used to navigating under the night sky, you can see well in darkness. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. ***Languages.*** You can speak, read and write Common and Starborn. The starborn tongue has a mysterious tone to it, and is often used by mages when writing prophecies or other such mystical scriptures. ***Subrace.*** The constellation a starborn is marked with determines its subrace. The following subraces detail generic constellations, which can be renamed according to the world you play in. \columnbreak #### Beast Beast starborn are larger, muscular starborn, able to take up roles as warriors when necessary, and carrying supplies for their people as they travel across the land in times of peace. When starborn occasionally construct a building, it is the Beast starborn who do the work. ***Ability Score Increase.*** Your Strength score increases by 2. ***Powerful Build.*** You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. ***Beast's Toughness.*** Your hit point maximum increases by 1, and it increases by 1 every time you gain a level. #### Galaxy Galaxy starborn are some of the rarest and most mysterious of their kind. Rather than a 'constellation' as such, their body is sprinkled with the pattern of distant stars in a stripe beyond the night sky. They tend to be blessed with knowledge beyond their years, and take up roles as navigators or witches within starborn society. ***Ability Score Increase.*** Your Intelligence or Wisdom score increases by 2. ***Distant Knowledge.*** You know the *dancing lights* cantrip. When you reach 3rd level, you can cast the *dissonant whispers* spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the *moonbeam* spell once with this trait and regain the ability to do so when you finish a long rest. Whichever ability score you increased with the Galaxy subrace's Ability Score Increase trait is your spellcasting ability for these spells. You can only cast these spells while using your Starlight feature. #### Hound Hound starborn are dedicated protectors, putting their life on the line for the sake of their friends and family. If you become friends with a hound starborn, you can count on them to protect you in even the most dangerous situations. ***Ability Score Increase.*** Your Strength and Charisma scores each increase by 1. ***Friendly.*** You know the *friends* cantrip. Charisma is your spellcasting ability for this spell. ***Loyal Guardian.*** As a reaction when a creature you can see within 60 feet is targeted by an attack, you can cause their AC to be increased by an amount equal to your level until the end of the attacker's turn. After you use this ability, you can't use it again until you complete a short or long rest. > ##### Constellations in Your World > The constellations the starborn subraces are based upon are intended to be as generic as possible to allow them to be used in a variety of settings. However, if any of them don't fit your campaign, alter their name and perhaps even their role accordingly. \pagebreak