Legendary Baby Birds of Kanto

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Blizchick

Tiny Ice/Flying Type | Level 1 | SR 1


  • Armor Class: 13
  • Hit Points: 19
  • Hit Dice: d8
  • Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 12 (+1) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Rock, Steel
  • Resistances: Bug, Grass
  • Immunities: Ground
  • Senses: Darkvision 20ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Evolution: Blizchick can evolve into Flurree at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Gust

Level 2: Powder Snow

Level 6: Mist, Mind Reader

Level 10: Icy Wind, Ancient Power

Level 14: Agility, Reflect

Learnable Moves:

TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21, 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76, 79, 88, 89, 90, 100


Flurree

Small Ice/Flying Type | Level 5 | SR 8


  • Armor Class: 16
  • Hit Points: 51
  • Hit Dice: d10
  • Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
15 (+2) 13 (+1) 15 (+2) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Arcana, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Fire, Rock, Steel
  • Resistances: Bug, Grass
  • Immunities: Ground
  • Senses: Darkvision 30ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Snow Cloak: This Pokémon's AC is increased by 2 in arctic conditions, or when it is snowing or hailing.

Evolution: Flurree can evolve into Articuno at level 15 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Gust, Powder Snow

Level 6: Mist, Mind Reader

Level 10: Icy Wind, Ancient Power

Level 14: Agility, Reflect

Learnable Moves:

TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21, 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76, 79, 88, 89, 90, 100


Sparky

Tiny Electric/Flying Type | Level 1 | SR 1


  • Armor Class: 12
  • Hit Points: 18
  • Hit Dice: d8
  • Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
11 (+0) 13 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 20ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Evolution: Sparky can evolve into Zabolt at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Peck

Level 2: Thunder Shock

Level 6: Thunder Wave, Detect

Level 10: Thunderbolt, Ancient Power

Level 14: Charge, Agility

Learnable Moves:

TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21, 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76, 79, 88, 89, 90, 100


Zabolt

Small Electric/Flying Type | Level 5 | SR 8


  • Armor Class: 15
  • Hit Points: 46
  • Hit Dice: d10
  • Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Arcana, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Ice, Rock
  • Resistances: Bug, Fighting, Flying, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 30ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Static: When this Pokémon is hit by a melee attack, roll a d4. On a result of 4, the attacker takes an amount of electric damage equal to this Pokemon's proficiency bonus.

Evolution: Zabolt can evolve into Zapdos at level 15 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Peck, Thunder Shock

Level 6: Thunder Wave, Detect

Level 10: Thunderbolt, Ancient Power

Level 14: Charge, Agility

Learnable Moves:

TM: 05, 06, 07, 10, 11, 13, 14, 15, 17, 18, 19, 21, 27, 32, 33, 37, 40, 42, 44, 48, 51, 58, 68, 70, 76, 79, 88, 89, 90, 100


Burno

Tiny Fire/Flying Type | Level 1 | SR 1


  • Armor Class: 11
  • Hit Points: 18
  • Hit Dice: d8
  • Speed: 10ft. walking, 25ft. flying

STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 10 (+0) 6 (-2) 10 (+0) 12 (+1)

  • Proficient Skills: Arcana
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 20ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Evolution: Burno can evolve into Hothawk at level 8 and above. When it evolves, its health increases by double its level, and it gains 13 points to add to its ability scores (max 20).


Moves

Starting Moves: Ember

Level 2: Wing Attack

Level 6: Fire Spin, Agility

Level 10: Endure, Ancient Power

Level 14: Flamethrower

Learnable Moves:

TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68, 76, 87, 88, 89, 90, 100


Hothawk

Small Fire/Flying Type | Level 5 | SR 8


  • Armor Class: 14
  • Hit Points: 46
  • Hit Dice: d10
  • Speed: 15ft. walking, 35ft. flying

STR DEX CON INT WIS CHA
15 (+2) 15 (+2) 13 (+1) 6 (-2) 12 (+1) 14 (+2)

  • Proficient Skills: Arcana, Intimidation
  • Saving Throws: Dexterity
  • Vulnerabilities: Electric, Rock, Water
  • Resistances: Bug, Fairy, Fighting, Fire, Grass, Steel
  • Immunities: Ground
  • Senses: Darkvision 30ft.

Pressure: Any move targeting this Pokémon directly costs an additional 1 PP.

Hidden Ability

Flame Body: The flames from this Pokémon's body shine dim light in a 15 ft radius. In addition, when hit by a melee attack, roll a d10. On a 10, the attacker is burned.

Evolution: Hothawk can evolve into Moltres at level 15 and above. When it evolves, its health increases by double its level, and it gains 10 points to add to its ability scores (max 20).


Moves

Starting Moves: Ember, Wing Attack

Level 6: Fire Spin, Agility

Level 10: Endure, Ancient Power

Level 14: Flamethrower

Learnable Moves:

TM: 05, 06, 10, 11, 15, 17, 18, 19, 20, 21, 22, 27, 32, 35, 38, 40, 42, 43, 44, 48, 50, 51, 58, 61, 68, 76, 87, 88, 89, 90, 100

 

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