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___ > ## Red Slime >*Medium ooze, unaligned* > ___ > - **Armor Class** 8 > - **Hit Points** 25 (3d8+12) > - **Speed** 10ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|4 (-3)|19 (+4)|1 (-5)|5 (-3)|2 (-4)| >___ > - **Damage Vulnerabilities** Thunder > - **Damage Resistances** Acid, Cold, Fire > - **Condition Immunities** Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone > - **Senses** Blindsight 60 Ft. (Blind Beyond This Radius), passive Perception 8 > - **Party Level** 1 > ___ > ***Regeneration.*** The red slime regains 10 hit points at the start of its turn, or 15 hit points while Large. > > ***Aggressive Overregeneration.*** If the red slime takes 10 or more damage in one round, it expands, becoming Large and regains 15 hit points at the start of each of its turns. > > ***Volatile Membrane.*** If the slime lacks the room to become Large, or if it takes 10 or more Thunder or slashing damage while Large, it dies. > > ***Slime Burst.*** When the red slime dies, creatures within 5 feet of it must succeed in a DC 12 Dexterity saving throw or take 8 (1d8 + 4) acid damage. > ### Actions > ***Pseudopod.*** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage, or 9 (2d8) bludgeoning damage while Large
Homebrew by u/AevilokE
Art by Duke Tran (editted)