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___ > ## Monster Name >*Size creature, Alignment* > ___ > - **Armor Class** AC > - **Hit Points** Hitpoints > - **Speed** Speed >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (Mod)|Dex (Mod)|Con (Mod)|Int (Mod)|Wis (Mod)|Cha (Mod)| >___ > - **Saving Throws** Stat +X > - **Skills** Skill +X > - **Damage Vulnerabilities** damage_vulnerabilities > - **Damage Resistances** Resistances > - **Damage Immunities** Damage_Immunities > - **Condition Immunities** condition_Immunities > - **Senses** passive Perception XX > - **Languages** Languages > - **Challenge** CR (XX XP) Proficiency Bonus +X > ___ > ***Trait.*** The monster does this thing. > ### Actions > ***Multiattack.*** The monster makes number and type of attacks. > > ***Ranged.*** *Ranged Weapon Attack:* +X to hit, range XX/XXX, one target. *Hit:* XX (XdX+X) something damage. > > ***Melee.*** *Melee Weapon Attack:* +X to hit, reach 5ft., one target. *Hit:* XX (XdX+X) something damage. > ### Reactions > ***Reaction.*** This is what the reaction does. > ### Legendary Actions > The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn. > > ***Legendary.*** Action. \pagebreak ___ ___ > ## Monster Name >*Size creature, Alignment* > ___ > - **Armor Class** AC > - **Hit Points** Hitpoints > - **Speed** Speed >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (Mod)|Dex (Mod)|Con (Mod)|Int (Mod)|Wis (Mod)|Cha (Mod)| >___ > - **Saving Throws** Stat +X > - **Skills** Skill +X > - **Damage Vulnerabilities** damage_vulnerabilities > - **Damage Resistances** Resistances > - **Damage Immunities** Damage_Immunities > - **Condition Immunities** condition_Immunities > - **Senses** passive Perception XX > - **Languages** Languages > - **Challenge** CR (XX XP) Proficiency Bonus +X > > \columnbreak > ___ > ***Trait.*** The monster does this thing. > ### Actions > ***Multiattack.*** The monster makes number and type of attacks. > > ***Ranged.*** *Ranged Weapon Attack:* +X to hit, range XX/XXX, one target. *Hit:* XX (XdX+X) something damage. > > ***Melee.*** *Melee Weapon Attack:* +X to hit, reach 5ft., one target. *Hit:* XX (XdX+X) something damage. > ### Reactions > ***Reaction.*** This is what the reaction does. > ### Legendary Actions > The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn. > > ***Legendary.*** Action. ___ ___ > ## Monster Name >*Size creature, Alignment* > ___ > - **Armor Class** AC > - **Hit Points** Hitpoints > - **Speed** Speed >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (Mod)|Dex (Mod)|Con (Mod)|Int (Mod)|Wis (Mod)|Cha (Mod)| >___ > - **Saving Throws** Stat +X > - **Skills** Skill +X > - **Damage Vulnerabilities** damage_vulnerabilities > - **Damage Resistances** Resistances > - **Damage Immunities** Damage_Immunities > - **Condition Immunities** condition_Immunities > - **Senses** passive Perception XX > - **Languages** Languages > - **Challenge** CR (XX XP) Proficiency Bonus +X > ___ > ***Trait.*** The monster does this thing. > ### Actions > ***Multiattack.*** The monster makes number and type of attacks. > > ***Ranged.*** *Ranged Weapon Attack:* +X to hit, range XX/XXX, one target. *Hit:* XX (XdX+X) something damage. > > ***Melee.*** *Melee Weapon Attack:* +X to hit, reach 5ft., one target. *Hit:* XX (XdX+X) something damage. > ### Reactions > ***Reaction.*** This is what the reaction does. > ### Legendary Actions > The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn. > > ***Legendary.*** Action.