Monster Name
Size creature, Alignment
- Armor Class AC
- Hit Points Hitpoints
- Speed Speed
STR DEX CON INT WIS CHA Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)
- Saving Throws Stat +X
- Skills Skill +X
- Damage Vulnerabilities damage_vulnerabilities
- Damage Resistances Resistances
- Damage Immunities Damage_Immunities
- Condition Immunities condition_Immunities
- Senses passive Perception XX
- Languages Languages
- Challenge CR (XX XP) Proficiency Bonus +X
Trait. The monster does this thing.
Actions
Multiattack. The monster makes number and type of attacks.
Ranged. Ranged Weapon Attack: +X to hit, range XX/XXX, one target. Hit: XX (XdX+X) something damage.
Melee. Melee Weapon Attack: +X to hit, reach 5ft., one target. Hit: XX (XdX+X) something damage.
Reactions
Reaction. This is what the reaction does.
Legendary Actions
The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.
Legendary. Action.
Monster Name
Size creature, Alignment
- Armor Class AC
- Hit Points Hitpoints
- Speed Speed
STR DEX CON INT WIS CHA Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)
- Saving Throws Stat +X
- Skills Skill +X
- Damage Vulnerabilities damage_vulnerabilities
- Damage Resistances Resistances
- Damage Immunities Damage_Immunities
- Condition Immunities condition_Immunities
- Senses passive Perception XX
- Languages Languages
- Challenge CR (XX XP) Proficiency Bonus +X
Trait. The monster does this thing.
Actions
Multiattack. The monster makes number and type of attacks.
Ranged. Ranged Weapon Attack: +X to hit, range XX/XXX, one target. Hit: XX (XdX+X) something damage.
Melee. Melee Weapon Attack: +X to hit, reach 5ft., one target. Hit: XX (XdX+X) something damage.
Reactions
Reaction. This is what the reaction does.
Legendary Actions
The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.
Legendary. Action.
Monster Name
Size creature, Alignment
- Armor Class AC
- Hit Points Hitpoints
- Speed Speed
STR DEX CON INT WIS CHA Str (Mod) Dex (Mod) Con (Mod) Int (Mod) Wis (Mod) Cha (Mod)
- Saving Throws Stat +X
- Skills Skill +X
- Damage Vulnerabilities damage_vulnerabilities
- Damage Resistances Resistances
- Damage Immunities Damage_Immunities
- Condition Immunities condition_Immunities
- Senses passive Perception XX
- Languages Languages
- Challenge CR (XX XP) Proficiency Bonus +X
Trait. The monster does this thing.
Actions
Multiattack. The monster makes number and type of attacks.
Ranged. Ranged Weapon Attack: +X to hit, range XX/XXX, one target. Hit: XX (XdX+X) something damage.
Melee. Melee Weapon Attack: +X to hit, reach 5ft., one target. Hit: XX (XdX+X) something damage.
Reactions
Reaction. This is what the reaction does.
Legendary Actions
The monster can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The monster regains spent legendary actions at the start of its turn.
Legendary. Action.