Circle of the Harvest
By @homebrewlesbian
A kenku removes a small sickle from their cloak, slicing the vital arteries of an enraged goblin. A human wields a massive scythe, drawing on the necrotic energy stored in their scythe to reap more lives.
Circle of the Harvest Druids are masters of repurposing life energy and recognize the importance in balance between life and death.
Circle of the Harvest Features
Druid Level | Feature |
---|---|
2nd | Bonus Proficiencies, Life's Harvest |
6th | Seeking Scythe |
10th | Grim Body |
14th | Hour of Reaping |
Bonus Proficiencies
At 2nd level, when you pursue this druidic circle, you become proficient with the tools of a reaper, a martial weapon with the following traits:
Name | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Scythe | 15 gp | 1d8 slashing | 4 lb. | Two-handed |
Life's Harvest
At 2nd level you gain the ability to harvest energy from freshly dead creatures, repurposing it for your own usage. When you reduce an opponent to 0 hit points, you gain 1 Harvest Point. You may have a maximum amount of Harvest Points equal to your Druid level.
Harvest Points do not replenish after a long rest and only are reduced to zero when all points are expended.
You can expend Harvest Points in the following ways:
- You can use a reaction to apply a bonus to saving throws equal to every 2 Harvest Points spent. You may spend a maximum of 6 harvest points
- You can expend Harvest Points to heal an ally within 60 ft. Each Harvest Point heals 2 Hit Points.
- When making an attack with a scythe or sickle, you may deal additional necrotic damage equal to Harvest Points expended.
Seeking Scythe
At 6th level, you become greatly attuned to the harvest of life. Over the course of a long rest, you can draw out the energy of the enviorment around you, granting you Harvest Points equal to 1/4 of your druid level, rounded down.
Level | Harvest Points Regained |
---|---|
1 - 7 | 1 point regained |
8 - 11 | 2 points regained |
12 - 15 | 3 points regained |
16 - 19 | 4 points regained |
20 | 5 points regained |
Additionally, when you make the Attack action, you can choose to expend 2 Harvest Points to make a second attack.
Grim Body
At 10th level, you are resilient against the forces of death and horror. You gain resistance to necrotic damage, your Hit Point total cannot be reduced, and you are immune to being Frightened.
Hour of Reaping
At 14th level, you can expend a wildshape and transform into the personification of reaping. You gain the following benefits:
- You exert an 20 ft. aura of fear. When a creature of your choosing enters the aura for the first time or starts their turn there, they must make a Wisdom saving throw or become Frightened of you. They may make this save at the end of each of their turns.
- As a bonus action, you make force creatures within your fear aura to make a Constitution saving throw as you steal their vitality. On a failed save, you gain hit points equal to half their CR.
- While your aura is active, you gain 2 Harvest Points for every creature you kill and gain 1 Harvest Point for each creature slain within your aura.
This transformation lasts for 1 minute.
Art Credits
Scrouged Scythe by Jason Felix.