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### The Mold *Legendary Curse* The Mold was first created a thousand years ago by a wizard seeking to create a means to increase his physical capabilities and life span, through means other than necromancy. This failed. Instead the object creation was a fast spreading problem, which quickly took over his mind and body and killed him. Now the Mold is a rarely appearing phenomenon that crops up in the barely settled lands around cities and towns, usually taking over a family or large building, before being wiped out by the Order of the Mage Colleges upon discovery. Usually along with the burning of the five mile radius around the outbreak. Upon contact with the mold, whether those air borne spores or direct contact, the victim makes a constitution saving throw, with DC20. On a failure, they become actively infected. On a successful saving throw they become dormant infected. If dormant infected they experience no symptoms past a slight fever, and do not need to repeat this saving throw for a year, even with other mold infections; however, they are subconsciously unable to leave a one mile radius from the point of infection, until *remove curse* has been cast on them. If actively infected, the victim begins feeling cold and clammy within the first minutes of infection. Within a number of hours equal to their constitution modifiers, the victim fully succumbs, unless cured by a *Greater Restoration*. at the end of the time, once fully infected, roll a percentile. The victim has a 20% chance of becoming a host (see below). If they do not become a host, they become a molded (Use *Strahd Zombie* stat block from Curse of Strahd. Change creature type to *Monstrousity*, and infects with mold on hit). If they do become a host they gain the following effects: **Molded immortality:** You are immune to the effects of aging, and have an immunity to disease and poison (both condition and damage). Additionally, your constitution increases by 4 (to a maximum of 24), and you regain 1 HP every turn. **Molded body:** While you look mostly normal, if not more than a little pale, your body has been near replaced by The Mold. You gain resistance to piercing, slashing, and bludgeoning damage from non magical sources; however, your are vulnerable to fire damage. **Never dead:** If you would die, you instead enter a coma like regenerative state. To all around, this appears completely dead. This Death like state lasts for a number of hours equal to 2D20 - (your constitution modifier + proficiency bonus) (minimum 1 hour) . At the end of this your body quickly heals itself over the next minute. Repeated or complete bodily damage may result in scarring, or improper healing, though usually nothing inferior. Instead the mold generally just outright using itself finish the healing process, and resulting in molded like arms or similar. **Corrupting mind:** Every day after full infection the victim makes a wisdom saving throw, with DC 13. On a success their alignment remains the same. On a fail it moves one step closer to chaotic evil. If the victim succeeds five times in a row, they no longer need to make this saving throw and their alignment remains as currently is outside of their own choices. **Killing a molded:** If a *remove curse* is cast on the victim of the *Never Dead* feature is removed from them for the next hour.
*Credit: Molded from Resident Evil 7 by Capcom*
*Credit: Baker family from Resident Evil 7 by Capcom*