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#### Barbarian ## Path of the Skáld You're a warrior poet, carrying on a tradition of warsong and storytelling, a weaver of tales and carrier of music, bellowing so powerfully that your singing takes on supernatural might. ##### Path of the Skáld | Fighter Level | Feature | |:-----------------:|:---------| | 3rd | Spellcasting, Song of Blood and Bravery | 6th | Furious Roar, Ritual Caster | 10th | Lore Expertise | | 14th | Spell Kenning | #### Spellcasting When you choose this tradition at 3rd level, you learn an ancient tradition of vocal performance that allows you to enact magical effects through the power of your own voice **Cantrips.** You learn three cantrips from the bard spell list. You learn an additional cantrip once you reach 10th level in this class. **Spell Slots.** The Path of the Skáld Spellcasting table shows how many spell slots you have to cast your spells of 1st levei and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest. For example. if you know the 1st level spell *thunderwave* and have a 1st level and a 2nd level spell slot available, you can cast *thunderwave* using either slot. **Spells Known of 1st-Level and Higher.** You know three 1st level bard spells of your choice, two of which you must choose from the abjuration, divination and evocation schools on the bard spell list. The Spells Known column of the Path of the Skáld Spellcasting table shows when you learn more bard spells of 1st level or higher. Each of these spells must be abjuration, divination or evocation spells of your choice, and must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level. \columnbreak The spells you learn at 8th, 14th, and 20th level can come from any school of magic. Whenever you gain a level in this class, you can replace one of the spells you know with another spell of your choice from the bard spell list. The new spell must be of a level for which you have spell slots. and it must be an abjuration, divination or evocation spell, unless you're replacing the spell you gained at 8th, 14th, or 20th level. **Spellcasting Ability.** Constitution is your spellcasting ability for any spells you learn using this feature, since you learn and cast spells using the guttural resonance of your booming voice. Quite literally, the louder you are able to shout, the stronger the spell is. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a spell you cast using this feature, and when making an attack roll with one.
**Spell Save DC** =
8 + your proficiency bonus +
your Constitution modifier
**Spell attack modifier** =
your proficiency bonus +
your Constitution modifier
**Barbaric Magic.** You can use your voice as a spellcasting focus for your bard spells. Additionally, you barely engage your mind to create your magical effects, so you can cast and concentrate on spells you have learned from this subclass while you are raging. ##### Path of the Skáld Spellcasting | Barbarian Level | Cantrips known |Spells Known | 1st|2nd|3rd|4th |:---:|:---:|:---:|:---:|:-:|:-:|:- | 3rd | 3 | 3| 2 | ––|––|–– | 4th | 3 | 4 | 3 |––|––|–– | 5th | 3 | 4 | 3 |––|––|–– | 6th | 3 | 4 | 3 |––|––|–– | 7th | 3 | 5 | 4 | 2 |––|––| | 8th | 3 | 6| 4 |2 |––|––| | 9th | 3 | 6 | 4 |2 |––|––| | 10th | 4 | 7 | 4 |3 |––|––| | 11th | 4| 8 | 4 |3 |––|––| | 12th | 4 | 8 | 4 |3 |––|––| | 13th | 4 | 9 | 4 |3 |2|––| | 14th | 4 | 12 | 4 |3 |2|––| | 15th | 4 | 12 | 4 |3 |2|––| | 16th | 4 | 13 | 4 |3 |3|––| | 17th | 4 | 13 | 4 |3 |3|––| | 18th | 4| 13 | 4 |3 |3|––| | 19th | 4 | 14 | 4 |3 |3|1| | 20th | 4 | 15 | 4 |3 |3|1|
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#### Song of Blood and Bravery At 3rd level, you learn a mix of ancient legends and rich war stories of passed down through generations of other Skálds. On each of your turns where you use your action to cast a spell, you can use a bonus action to begin your warsong, which lasts until the end of your next turn and affects friendly creatures within 10 feet of you that can hear you. Affected creatures have advantage on saving throws against being frightened, and can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee weapon attack. Once you gain the Brutal Critical feature when you reach 9th level, other affected creatures also gain the benefits of that feature, which increase as you gain levels in this class. The warsong ends early if you are incapacitated or silenced, or if you voluntarily end it (no action required). #### Furious Roar Beginning at 6th level, you gain an incredibly impressive ability to project your voice. When you speak, you can choose to yell so loudly that your voice can be heard clearly up to 300 feet away. Additionally, the raucous noise of your song almost devastates your hearing. You have resistance to thunder damage while you are raging. #### Ritual Caster Once you reach 6th level, you can cast any bard spell you know as a ritual if that spell has the ritual tag. #### Lore Expertise When you reach 10th level, you master the history of the Skáldic tradition. Choose one of the following skills: Arcana, History, Nature, Religion. You become proficient in the chosen skill if you aren't already, and your proficiency bonus is doubled for any ability check you make that uses the chosen skill. #### Spell Kenning Beginning at 14th level, you choose two additional spells of 1st, 2nd, or 3rd level from any classes, including the bard class. The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Path of the Skáld Spellcasting table. \columnbreak Once you cast a spell you learned in this way, you can’t cast that same spell again until you finish a long rest. ### Bard Cantrips and Abjuration / Divination / Evocation spells
#### Player's Handbook ##### Cantrips ___ - Blade Ward - Dancing Lights - Friends - Light - Mage Hand - Mending - Message - Minor Illusion - Prestidigitation - True Strike - Vicious Mockery ##### 1st Level ___ - Comprehend Languages (Ritual) - Cure Wounds - Detect Magic (Ritual) - Faerie Fire - Healing Word - Identify (Ritual) - Speak with Animals - Thunderwave ##### 2nd Level ___ - Detect Thoughts - Lesser Restoration - Locate Animals or Plants (Ritual) - Locate Object - See Invisibility - Shatter ##### 3rd Level ___ - Clairvoyance - Dispel Magic - Glyph of Warding - Leomund's Tiny Hut (Ritual) - Nondetection - Sending - Tongues ##### 4th Level ___ - Freedom of Movement - Locate Creature #### Xanathar's Guide to Everything ##### Cantrips ___ - Thunderclap ##### 1st Level ___ - Earth Tremor ##### 2nd Level ___ - Warding Wind
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