Rules
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## Downtime Activities
#### Downtime Rules
##### Lifestyle Expenses | Lifestyle | Price/Day | D20 Modifier | |:- |:- | :- | | Wretched | - | -10 | | Squalid | 1 sp | -5 | | Poor | 2 sp | -3 | | Modest | 1 gp | +0 | | Comfortable | 2 gp | +3 | | Wealthy | 4 gp | +5 | | Aristocratic| 10 gp min | +10 | After the lifestyle has been chosen the DM will ask you to roll a d20 and add the modifier to the roll. This will determine if any events occured during the past downtime.
### Downtime Activities
#### Hard Work Spend your Downtime Action doing a little extra hard work. Tell the other players what you did for work, and gain (Level x Tier)d8 gp. #### Fitness Training ( Level 0 ) Engage in fitness training with the local guard. Spend your Downtime Action to choose one of the follow options: - Spend 25 gp to gain a Fitness Die (d4). You can spend this die at any time in the next adventure on any Strength, Dexterity, or Constitution check, saving throw, or skill use. In case of a multi-session adventure, the die can be spent once per session. #### Study ( Level 0 ) Spend your time in study at the library. Spend your Downtime Action to choose one of the following options: - Spend 25gp to gain a Study Die (d4). You can spend this die at any time in the next adventure on any Intelligence, Wisdom, or Charisma check, saving throw, or skill use. In case of a multi-session adventure, the die can be spent once per session. #### Improve Zantashk Spend your Downtime Action building an improvement to Zantashk. Pay the cost to establish a new town feature or level up an existing town feature. #### Alchemist ( Level 0 ) Visit the alchemist. At the current level basic alchemist items are available
Upgrades: - Level 1 - Visit to get a free Potion of Cure Light Wounds - Level 2 - TBA #### Blacksmith ( Level 0 ) Visit the blacksmith. At the current level armor and weapon repair is available. Along with Non-masterwork weapons and armor.
Upgrades: - Level 1 - Spend 40g to reforge one weapon into any other type in the same category. - Level 2 - TBA #### Harbor ( Level 0 ) The harbor will have traveling merchants that have sailed down from Stormreach or Sharn, and possibly other places.
Upgrades: - Level 1 - Rarer items may appear from travelling merchants - Level 2 - TBA
** Note: If players have ideas of town improvements please send a note to the GM to have the discussion.
Downtime Activities
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## Character Creation
Here are the guidelines for character creation. These rules help to keep the game fair and balanced for everyone involved.
### Character Sheet
The character sheets will be in Roll20. During character creation you will be created a sheet and it will be assigned to you.
### Starting Level
All new characters start at 3rd level with 0/2700 XP. Upon PC death, where the Dead PC's level is X a new PC may be made at the lowest level of the level tier X is in:
- Tier 1: 3
- Tier 2: 4-7
- Tier 3: 8-11
- Tier 4: 12-15
- Tier 5: 16-20
The new character can also be the lowest level of a lowest tie. I.E Sam dies at leve 11, the character can be the maximum of level 8, but could start at level 3, 4, or 8.
### Hit Points
You may either roll your hit points or use the average. If you choose to roll, you must keep it. Each level you may decide which way to generate HP for that level.
### Ability Scores
For ability scores, Point buy will be used. You will be given 27 points to allocate to scores. All abilities start at 8.
### Character Races
Character races have the following restrictions
- No races with a flying speed
- Races:
- Dwarves
- Restricted: Duergar
- Gnomes
- Restricted: Svirfneblin (aka Deep Gnomes)
- Tieflings
- Restricted: Winged Variant
- No monstrous races
- Kobold
- Orc
- Yuan-ti
- Etc
### Character Classes
The following character classes are allowed
- Player's Handbook
- Sword Coast Adventurer's Guide
- Xanathar's Guide to Everything
- Revised Ranger (UA 2016)
There is a lot of material out for D&D and no enough time to cover it all. The DM reserves the right to restrict something during character creation and during gameplay as it comes up. The DM will work with you if there is something a player is wanting for story purposes.
### Feats
The following are feats that are allowed or disallowed
- Restricted: Lucky
- Racial Feats (Xanathar's Guide to Everything)
- Skill Feats (Unearthed Arcana)
- Weapon Feats (Unearthed Arcana)
### Spells
The following spells are allowed
- Player's Handbook
- Sword Coast Adventurer's Guide
- Xanathar's Guide to Everything
### Starting Equipment
Players may choose to use the starting equipment given by their characters class and background or they can roll the starting wealth. Either way, they also start with an additional 1d4x10 gp.
For characters starting at higher levels, refere to the following table:
| | |
|:----:|:-----------------------------------------------------|
| 3 | 1d4 x 10, normal starting equipment |
| 4 | 100 gp plus 1d4 x 10gp, normal starting equipment |
| 8 | 1,000 gp plus 1d4 x 10gp, normal starting equipment |
| 12 | 5,000 gp plus 1d4 x 10gp, normal starting equipment |
| 16 | 10,000 gp plus 1d4 x 10gp, nomral starting equipment |
### Character Development
Character development relies heavily on the player. Please be sure your character has a reason for having come to Orthon. From there you can develop your character in the role-play channels. You man also request quests that help to progress your characters story or goals.
Individual DMs are not likely to know the narrative of your character. You will need to share that with them if you expect it to be written into a quest.
Character Creation
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# Appendix
### Not quite Markdown
Although the Homebrewery uses Markdown, to get all the styling features from the PHB, we had to get a little creative. Some base HTML elements are not used as expected and I've had to include a few new keywords.
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* **Horizontal Rules** are generally used to *modify* existing elements into a different style. For example, a horizontal rule before a blockquote will give it the style of a Monster Stat Block instead of a note.
* **New Pages** are controlled by the author. It's impossible for the site to detect when the end of a page is reached, so indicate you'd like to start a new page, use the new page snippet to get the syntax.
* **Code Blocks** are used only to indicate column breaks. Since they don't allow for styling within them, they weren't that useful to use.
* **HTML** can be used to get *just* the right look for your homebrew. I've included some examples in the snippet icons above the editor.
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### Images
Images must be hosted online somewhere, like imgur. You use the address to that image to reference it in your brew. Images can be included 'inline' with the text using Markdown-style images. However for background images more control is needed.
Background images should be included as HTML-style img tags. Using inline CSS you can precisely position your image where you'd like it to be. I have added both a inflow image snippet and a background image snippet to give you exmaples of how to do it.
### Crediting Me
If you'd like to credit The Homebrewery in your brew, I'd be flattered! Just reference that you made it with The Homebrewery.
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PART 2 | BORING STUFF