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___ > ## Swarm of Zombies >*Large swarm of Medium undead, neutral evil* > ___ > - **Armor Class** 8 > - **Hit Points** 111 (13d10 + 39) > - **Speed** 20 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|15 (+2)|6 (-2)|16 (+3)|3 (-4)|6 (-2)|5 (-3)| >___ > - **Saving Throws** Wis +0 > - **Damage Immunities** Poison > - **Condition Immunities** Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned > - **Senses** Darkvision 60 ft., passive Perception 8 > - **Languages** -- > - **Challenge** 2 (450 XP) > ___ >***Hungry Mob.*** If a creature ends their turn while inside the swarm, they must succeed on a DC 12 Strength saving throw or be knocked prone. While knocked prone in this manner, the creature is considered grappled by the swarm. > >***Swarm.*** The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points. > >***Undead Fortitude.*** If damage reduces the swam to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the swarm drops to 1 hit point instead. > ### Actions > ***Slam.*** Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 9 (2d6 + 2) bludgeoning damage, or 5 (1d6 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.