Swarm of Zombies
Large swarm of Medium undead, neutral evil
- Armor Class 8
- Hit Points 111 (13d10 + 39)
- Speed 20 ft.
STR DEX CON INT WIS CHA 15 (+2) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
- Saving Throws Wis +0
- Damage Immunities Poison
- Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
- Senses Darkvision 60 ft., passive Perception 8
- Languages --
- Challenge 2 (450 XP)
Hungry Mob. If a creature ends their turn while inside the swarm, they must succeed on a DC 12 Strength saving throw or be knocked prone. While knocked prone in this manner, the creature is considered grappled by the swarm.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points.
Undead Fortitude. If damage reduces the swam to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the swarm drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 9 (2d6 + 2) bludgeoning damage, or 5 (1d6 + 2) bludgeoning damage if the swarm has half of its hit points or fewer.