The Order of Tarnished Silver

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The Order of Tarnished Silver

The hobgoblin's eyes flicker back and forth, desperately seeking an escape route as the adventurers cut down his men. Seeing the noose tighten, his mouth draws into a tight line. He puts out a bloodied hand and a tarnished silver coin falls, as if from nowhere, into his open palm. He closes his fist and roars, and for a moment, there is nothing.

Then his eyes flare red and the roar turns into a scream. A pair of clawed arms burst from his sides, skin blackening and pulling tight to his face and chest. His limbs lengthen, teeth turning to fangs as stringy white hair sprouts from a once-bald head. Within moments, the hobgoblin is gone, replaced by a massive demonic form. The maw curls into a grin. "Thank you," the creature says with two overlapped voices. And then, as if in response to itself: "The pleasure is mine."

Thousands of years ago, during the last days of the Divinium, gods fought gods in a conflict known as the Eternal War. Lolth, for all her standoffishness, had been an ally of the gods who sought to protect mortal life--Bahamut, Saranrae, and Moradin among them. Or so they thought. Some decades into the war, when the allied gods seemed to be faring worse and worse, Moradin presented each of them with a staff of pure silver--a sign of solidarity, a means of channeling their collective power within their individual domains. The staff sealed the alliance, the honor of the pact sealed by Bahamut himself.

It was only when Lolth touched her Staff that her betrayal was revealed--she had joined the demon princes of the Abyss, desperate for power. Lolth fled, but the damage was done: the silver shattered, scattering into thirteen pieces that fell from the Upper Planes. Thirteen demons were created, pulled from the churning chaos of the Abyss. Each was bound to a piece of silver, each born and trapped on the Prime Material Plane with no form or body. These pieces of silver lay forgotten as the war raged on...but not for long. Mortals found them, forged them, fell sway to the whispers of power and glory that each coin promised. As the wielder of each coin gave in more and more, the demons gained more of a foothold over their mind until there was no mind left to conquer.

Mortals of the world, however, began to catch on. Many corrupted by the coins were slain, their coins collected, and hidden away, though never destroyed. But here are always those who seek a means to power. And so many of the coins did not remain hidden for long.

These artifacts are inspired by the Order of the Blackened Denarius from the Dresden Files.

The Demons

Thirteen coins now exist, scattered across the world, each holding a different demon. Many of them are allies--some enemies--but their goals are the same. Chaos. Power. Revenge. Their mortal hosts often seek the same thing.

When a mortal touches a coin, a small piece of the demon is capable of entering the mortal's mind; this echo cannot affect them in any way, but the voice remains ever-present and can visit during dreams. Once touched, a coin can be used anywhere, at any time--the user takes on a demonic form for a short time, eventualy reverting back and the demon is given a stronger foothold within the mortal's mind. With each step, each concession, the demon takes a bit more--until the mortal's personality is too weak to resist, and the demon can take them over completely.

Today, the silver pieces are legendary relics, scattered across the world. Some are locked away, never to be touched. Others have a host, and roam the planes alone. A few, however, have begun to see the value in working together…

List of Demons:

  1. Lasciel (Succubus/Incubus, CR4)
  2. Asteriav (Shadow Demon, CR4)
  3. Moroz (Barlgura, CR5)
  4. Bilharun (Banderhobb, CR5)
  5. Ndula (Tanarukk, CR5)
  6. Phalse (Kruthik Hive Lord, CR5)
  7. Myzziri (Drider, CR6)
  8. Lrsenzanoth (Chasme, CR6)
  9. Bey-Shapal (Vrock, CR6)
  10. Nersus Dul (Draegloth, CR7)
  11. Zaxis (Hezrou, CR8)
  12. Shothotugg (Howler, CR8)
  13. Ygrax (Master of Cruelties, CR9)

(Note: These statblocks are all based on what I thought looked visually cool and had a reasonable CR in the Monster Manual. Some aren't even demons, but just look creepy. To individualize demons, I highly recommend homebrewing the abilities these creatures have)

The Tarnished Silver

Sentient, Wondrous item, Cursed, Legendary (requires attunement by a humanoid but does not consume an attunement slot)

Any humanoid who makes physical contact with the coin must make a DC20 Charisma saving throw. On a failure, an echo of the demon contained within the coin may enter the host's mind; this echo may appear to them in dreams, appear as an illusory image that only the creature can see, or speak telepathically with the host. However, it cannot do damage or prevent the benefits of a short or long rest.

While attuned to this item, as a free action, this coin allows the wielder to cast a modified version of the spell Polymorph on themselves. This can be cast at will without components and does not require concentration. Depending on the coin, the wielder Polymorphs into a demon of the appropriate type, while retaining its personality and goals. This effect lasts until the wielder ends the transformation as an action, requiring a DC10 Charisma saving throw to succeed. This DC increases by 2 with every success.

Additionally, the wielder gains advantage on the following skill checks: Wisdom (Perception), Intelligence (Arcana), Intelligence (Religion), Intelligence (Investigation), and Charisma (Deception).

These mechanics are inspired by this post from /u/AFKennedy. In either form, I have no idea if it's balanced, so modify accordingly.

Where are they now?

ACTIVE

  • Ygrax, the Master of Cruelties -- held by the human archmage Robilar Archonne, former member of the Circle of Eight who has survived for thousands of years. Having betrayed the Circle, he escaped into the Shadowfell where he regrouped before returning to the Prime Material Plane to gather allies. The human and fiendish minds work in harmony to control the rest of his faction, as well as the army of devout followers he has collected. He hates normal demons and devils alike, for he is not of either plane.

  • Moroz, the Barlgura -- held by the goblin Vyrt, Robilar's assistant and bodyguard. Though neither Moroz nor Vyrt is particularly intelligent, both creatures are staunchly loyal to their respective halves of Ygrax/Robilar. Note: Vyrt may or may not be the twin brother of Tark, the leader of the Grimoire Foundation, at your option.

  • Lrsenzanoth, the Chasme -- held by the human shadow monk Deora Archonne, who blends effortlessly between forms as she fights for her father Robilar. Lyrsenzanoth has reservations about Ygrax's plan, but is willing to go along with it. Due to the Chasme's powerful drone, she serves as Robilar's main infiltrator, capable of incapacitating high-priority targets and carrying them away before anyone is any wiser.

  • Myzziri, the Drider -- held by the drow warlock Sylphine, once married to Robilar and mother of Deora. Currently separate from her husband and gathering power in the Underdark. Almost always in Drider form, she believes she serves Lolth's wishes more strongly than anybody else.

SECURED

  • Ndula, the Tanarukk -- Ndura's brash, aggressive personality and form has completely overtaken the halfling who once possessed it. Currently, this creature is held in the fabled Demonreach Prison among many other maximum-security targets from this plane and beyond.

  • Shothotugg, the Howler -- this untouched coin is locked in the vault at the center of Magehaven, Shothotugg is more beast than intelligent creature.

  • Bilharun, the Banderhobb, Zaxis the Hezrou and Nersus Dul the Draegloth -- held by the Order of the Platinum Dragon, who actively seek out more of the coins to sequester them away.

COINS WITH UNKNOWN LOCATIONS

  • Asteriav, the Shadow Demon -- Asteriav never played well with the other demons, though he has his own ends in mind. As a relatively low-powered creature compared to his brethren, he was forced to be smarter and stealthier than the rest. Should a player find his coin, he will attempt to use them to his own ends while serving as a backseat driver, rather than directly overtaking the wielder. He hopes to kill Robilar and retrieve Ygrax's coin, if possible, but also collect the other coins and powerful magic items.

  • Lasciel the Succubus/Incubus -- Good for an intrigue arc, Lasciel's goals are their own. Temptation is the name of the game, and Lasciel prefers to completely overtake their host so that they can walk about the world. Born with a love of the Material Plane, Lasciel is willing to see Ygrax succeed unless they can strike up a better deal with a mortal. Perhaps the most dangerous of the thirteen, should they fall into the players' hands.

  • Phalse the Kruthik -- A horrifying creature, Phalse has always been one of Ygrax's staunchest allies, before it was killed and his coin retrieved. Now it may be in the hands of a BBEG somewhere, or perhaps one of these groups

  • Bey-Shapal, the Vrock -- I mean, he's a giant vulture-man. I like to imagine this one as a sheer personification of chaotic evil that may or may not become available to the player.

Interactions with your campaign

To preface: obviously, these work best if you're blessed enough to have players willing to take up these coins. Although they offer immense amounts of power, the RP drawbacks and story possibilities are endless. The ideal situation is to have one or more PCs touch a coin, then be faced with the constant choice of whether or not to utilize it and face the penalties.

There are a few ways the Tarnished Silver can appear in your campaign.

  • Perhaps most obviously, the PCs could come across a lone coin through the course of adventuring. Maybe one is lost in an ancient dungeon they happen to be delving into. Alternatively, a BBEG or minor villain could use a coin as a trump card when things go poorly--an evil mage is bad enough on his own before he starts Polymorphing into a demonic vulture-man. Upon defeating the host, the coin remains, ready for the first PC who loots the body. A single coin could fuel an entire arc for a character, before bringing in factions like Ygrax or the Order of the Platinum Dragon.

  • The PCs are tasked with retrieving an ancient artifact from a vault or ruin for a faction like the Order of the Platinum Dragon or a private collector, but is ordered not to touch it. Almost invariably, someone will touch it.

  • Ygrax/Robilar as BBEG. With the combined genius of an archmage and a demon, along with his demonic allies and his devoted cultists, any plot involving the Tarnished Silver will either start or end with this guy. Could be a neat way to work some history into your world--whether or not you use the Circle of Eight lore, this guy has seen some things, and has goals that could relate to other hooks in your world.

This write-up was created by /u/aravar27. If you like what you saw, feel free to check out my other write-up on the hidden city, Magehaven. I also highly recommend checking out the Dresden Files books for more ideas.

 

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