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Martial Archetype
Valkyrie
The Valkyrie soars above the battlefield in search of worthy souls to escort to the afterlife, who will be resurrected to fight again at the end of the world. A Valkyrie trains in healing, service, judgement, and most importantly, battle, for she will fight alongside her chosen. These fighters are warrior-spirits born mortal, proving their worth before their ascension.
Restriction: Female characters only
While both male and female warriors can die honorably, only female souls can become these glorious champions. Valkyries both mortal and immortal are a special variety of celestial, that always manifests in female form.
Warrior of the Hall
At 3rd level, you can open your soul to the hall of glorious dead, channeling a fragment of its power. You gain the following benefits:
Inspiring Cry. When you take the Attack action, you can shout a snippet of heroic poetry that inspires any number of friendly creatures within 30 feet that can hear you. Those creatures can add your Wisdom modifier (a minimum of 1) to one attack roll or saving throw they make before the start of your next turn. You can use this ability thrice per short rest.
Rise Again. At dusk in Valhalla, the lethal wounds of the dead close, and as one of its stewards you can heal the fighters you choose. You learn prayer of healing. Wisdom is your spellcasting ability for this spell, and when you cast it in this way it has a casting time of one action. You can cast prayer of healing in this way three times per long rest.
Shield Maiden
Starting at 7th level, your experience preparing yourself and others for battle allows you to strip and don armor efficiently. It costs an object interaction, rather than an action, for you to don or doff any shield, and you don and doff armor in half the time. When you help another creature don or doff armor, the time the process takes is quartered, rather than halved.
Honored Dead
Also at 7th level, your ability to choose the final destination of a mortal soul allows you to ease its return to life. You can conduct a minute-long ritual over the body of a deceased creature, preparing the soul to either return or cross over. Once this ritual is completed, the material cost of any spell cast to resurrect the creature is waived and it comes under the effect of gentle repose.
A creature cannot benefit from this ritual more than once, and you cannot bless a creature that was not killed in combat.