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## Way of the Hurricane A follower of the Hurricane moves faster than the eye can see, streaking from one target to the next in a dizzying blur. From a distance, their battles sound like a barrage of cannonfire, and they whip up torrential winds that send their enemies flying like leaves in a gale. The few who survive battles with its followers claim their opponent
teleported behind them and punished their
mistakes with a storm of brutal attacks. #### Whirlwind Blows Starting at 3rd level, you specialize in
attacks that hurl your body across
the battlefield in the blink of an eye.
Whenever you take the Dash or
Disengage action, you can make an
unarmed strike as part of the same
action. If the attack hits, a shockwave of
powerw explodes from the point of
impact. Every creature within 5 feet
of the target other than you must
make a Strength saving throw. On a
failed save, a creature is knocked
10 feet away from the target.
Large or smaller objects not
being worn or carried are hurled
the same distance. If a creature collides with
another creature or an object,
it takes bludgeoning damage
equal to your Wisdom
modifier. #### Rushdown The Way of the Hurricane
teaches aggression and rewards
decisive action. Starting at 6th
level, when a creature that you
can see misses you with an
attack, you can use your reaction
to move up to your speed toward
the attacker. If you end this movement
within 5 feet of the attacker, you can
also make one melee weapon attack
against it. #### Barefoot Blitz You sprinted over hot coals and ran
marathons over sharp stones to
earn your speed. Starting at 11th level, you
ignore difficult terrain, and can move along
ceilings using your Unarmored Movement
Improvement feature. \columnbreak
#### Leap Into Action Also at 11th level, your impatient nature, nurtured by your training, allows you to scream across the battlefield. In combat, you have a special reaction that you can take once on every creature's turn, except your turn. You can only use this special reaction if you spend 2 ki to activate it, and you can't use it on the same turn that you take your normal reaction. You can use this special reaction only to use Rushdown or Slow Fall. #### Galeforce Starting at 17th level, you
move faster than the eye
can see, and your
attacks break the sound barrier. When you move, you can spend any amount of movement to teleport that distance instead of moving normally, so long as you move into an unoccupied space that you can see. When you teleport, you unleash a booming thunderclap that all creatures within 300 feet of you can hear. If you teleport within 5 feet of a creature and hit it with an
attack, you can spend 1 ki
point to deal additional
thunder damage equal to
half your monk level. ##### Author Links **Reddit**:
/u/fungalbrews **Discord**:
FungusAmongUs#7561 **Server**: [http://discord.gg/TaKJkmP](http://discord.gg/TaKJkmP) **Brew Directory**: [tinyurl.com/mushroompatch](https://tinyurl.com/mushroompatch) ***The Colours Of The Wind*, Christina de Sa** ***Pathfinder: Scal*, Will O'Brien**
> This content is no longer up-to-date. It exists as part of a larger document, *The Warrior's Codex*, which can be found [here](https://www.gmbinder.com/share/-LTuQ9tRb_ZGFIfKLno4#p45)