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## Greater Mummy Age & Ability Chart - 2e
|Age|To Hit|AC|HD|THAC0 |:-:|:-:|:-:|:-:|:-:| |99 or less|+1|2|8+3|11| |100-199|+1|1|9+3| 11 |200-299|+2|0|10+3|9| |300-399| +2|-1| 11+3| 9| |400-499| +3|-2| 2+3|7| |500 or more|+4|-3|13+3|7|
|Age|Align|Wis|Magic|Disease| |:-:|:-:|:-:|:-:|:-:| |99 or less|LE|18| Nil|1d12 days| |100-199|LE|19|5%|1d10 days| |200-299|LE or CE|20|10%|1d8 days| |300-399|CE or LE|21|15%|1d6 days| |400-499|CE|22|20%|1d4 days| |500 or more|CE|23|25%|1d3 days|
|Age|Level|XP|Fear|Mummies| |:-:|:-:|:-:|:-:|:-:| |99 or less|16|8,000|-1|1d4| |100-199|17|10,000|-2|2d4| |200-299|18|12,000|-2|3d4| |300-399|19|14,000|-3|5d4| |400-499|20|16,000|-3|6d4|| |500 or more|20|18,000|-4|7d4| **To Hit:** The magical plus that must be associated with a weapon before it will inflict damage to the mummy. *(Older = Harder to Hit)* **AC:** The adjusted armor class of the monster. *(Once again, Older = Harder to Hit)* **HD:** The number of hit dice that the mummy has. Greater mummies are turned as if they had one more Hit Die than they actually do, so a 250 year old (10+3) is turned as if it had 11 Hit Dice. Any mummy 300 years old or older is turned as a "special" undead. *(Harder to hit and takes longer to die)* **THAC0:** The various Hit Dice levels of the mummy to allow for easy reference during play. *(No one really knows what THAC0 is)* **Alignment:** As the mummy grows older, it becomes darker and more evil. In cases where two alignments are listed, there is a 75% chance that the mummy will be of the first alignment and a 25% chance that it will be of the second. Thus, a 300 year old mummy is 75% likely to be chaotic evil. *(Not surprisingly, the older they get, the more evil they get. Kids, stay off the mummy's lawn)* **Wisdom:** The creature's Wisdom score. When employing their spells, greater mummies receive all of the bonus spells normally associated with a high Wisdom. Further, as they pass into the higher ratings (19 and beyond) they gain an immunity to certain magical spells as listed in the Player's Handbook. *(Better spells for them, crappier spell effects for you. this sure isn't going your way)* **Magic:** The creature's natural magic resistance. As can be seen from the table, old mummies can be very deadly indeed. *(Thanks for pointing that out. Just rub a little more salt in the wound)* **Disease:** The length of time it takes for a person infected with the mummy's rotting disease to die. *(You have the plague, but don't worry, you'll be dead real soon)* **Level:** The creature's level as a priest. Older mummies have access to far greater magics than younger ones and are thus more dangerous than younger ones. *(Sigh)* **XP:** The number of experience points awarded to a party for battling and defeating a greater mummy of a given age. *(If you actually survive)* **Mummies:** The number of normal mummies that the creature will have serving it when encountered. *(It's not a party if the Greater Mummy doesn't bring a couple friends along)* **Fear:** The penalty to those making fear checks due to the evil influence of the greater mummy's foul aura. *(Please, just make it stop.)*