Martial Archetype: Mountain King (WC5e)

by Zekerath

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Mountain King

Mountain Kings, are among the mightiest dwarven warriors under the mountains. These fierce fighters live to test themselves against worthy opponents. Even though Mountain Kings are not true kings, rather they are honorary thanes, they are widely respected and revered.

Restriction: Dwarves only.

Only dwarves can become Mountain King. In the world of Azeroth, thanes, the nobles of dwarves, carry the legacy that has existed for millenia, passing the techniques from generation to generation.

Thunder Clap

Beginning when you choose this archetype at 3rd level, you're able to hit your enemies with such force, that it shakes them to their very core. Whenever you hit with a weapon that you're proficient with and deal damage, you can choose to deal extra amount of thunder damage based on your Warrior level, as shown in the Thunder Clap Bonus table. When you do so, your weapon rings with thunder that is audible within 300 feet of you.

Warrior Level Thunder Damage
3rd 1d4
10th 1d6
16th 1d8
20th 1d10

Dwarf Toss

At 3rd level, you are to close the gap between your enemies with surprising leaps. Your jumping distance is doubled, and you can make a running long jump or running high jump
after moving only 5 feet on foot, rather than 10 feet.

Stormbolt

Starting at 7th level, you learn how to channel the fury of the mountains into your weapon throws.

As a bonus action, make an attack roll with a thrown weapon. If you hit the target, it must make a Constitu-
tion saving throw against your Rage save DC or
be stunned until the end of your next turn.
The thrown weapon returns to your hand.

You can use this feature a number
of times equal to your Strength
modifier (minimum of 1). You regain
all spent uses after finishing
a long rest.

Unstoppable Force

Beginning at 11th level, no trick of your foes will slow you down. You have advantage on saving throws against being grappled or restrained, and effects that would push you to any direction.

Crackling Thunder

Starting at 15th level, your mighty strikes shake enemies in an area. When you hit a creature with your Thunder Clap feature, other creatures of your choice within 5 feet of the target also suffer half the extra damage from Thunder Clap.

Avatar

At 18th level, you can unleash the might of the mountains and become its champion.

As an action, you cast the enlarge effect of the enlarge/reduce spell on yourself without requiring the material component. For the duration of the spell, you are also resistant to all damage except psychic damage.

Once you've used this feature, you can't do so again until you finish a long rest.

Muradin by Glenn Rane & Ironforge from Warcraft movie

 

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