Ranged weapons

by Groggen2

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Ranged Weapons

Boulder Sling

Weapon (sling), uncommon

This sling is made of iron as pliable as silk, made by cutting a korren's hair with iron shears. When hold taut, one can see the inherent magic shimmering up and down its length.

The sling has 3 charges that recharge each day at dawn. When you make an attack using this sling, you can expend 1 charge to make the ammunition grow to the size of a boulder midair, dealing 3d8 bludgeoning damage if it hits.

Le'Gos, Terror of Mankind

Weapon (hand crossbow), uncommon (requires attunement)

This hand crossbow is the result of an experiment gone wrong. While the goal was to enchant it so that it would multiply the bolts fired from it, it ended up only multiplying the head of the bolt. En masse.

The weapon has 6 charges that recharge each day at dawn. As a bonus action, you can expend one charge to fire a bolt from it at a point on the ground within 30 feet of you. When the bolt hits, it covers a 5-feet-square area with bolt heads. Any creature that enters the area must succeed on a DC 13 Dexterity saving throw or stop moving and take 1 piercing damage. Until the creature regains at least 1 hit point, its walking speed is reduced by 10 feet. A creature moving through the area at half speed doesn't need to make the saving throw.

Lullaby

Weapon (blowgun), uncommon

This weapon is deep black, with several small, white dots painted on it.

The weapon has 3 charges that recharge each day at dawn. As an action, you can expend one or more charges and make a ranged weapon attack with it. If it hits, instead of dealing damage, you can roll 5d8 per charge spent. If the creature's hit points are equal to or less than the total rolled, it immediately falls asleep. The creature remains asleep until it takes damage, someone uses an action to shake or slap it awake, or 1 hour has passed.

Multielemental Launcher

Weapon (light crossbow), uncommon (requires attunement)

Made by a gnome tinker and a halfling wizard, one or both slightly mad, this light crossbow is made of several rare materials, enchanted to withstand surges of magic being channeled through it.

This weapon can be used as a spellcasting focus, and when you cast a spell of 1st level or higher that requires you to make a ranged attack roll, you can make a ranged weapon attack using this weapon instead. You still use the spell's range.

Additionally, once per day, when you would take magical damage that isn't bludgeoning, piercing, or slashing, you can use a reaction to have the weapon absorb half the damage that would be dealt to you. When you do, the first time you hit with a ranged weapon attack using this weapon on your next turn, the target takes additional damage of the triggering type equal to the damage the weapon absorbed.

Needle Dart

Weapon (dart), uncommon (requires attunement)

An almost translucent dart made from a blue and white crystal.

When you make an attack using this dart, it becomes nearly ethereal, and returns to your hand after piercing your target.

Additionally, once per day, you can use an action to make a ranged attack against up to 5 creatures within 20 feet of you, making a separate attack roll for each target, as the dart weaves its way through your enemies, leaving a shimmering thread behind. On their next turn, creatures that were hit must succeed on a DC 13 Strength saving throw or be unable to move in any direction..

Ramus' Bough

Weapon (varies), uncommon (requires attunement)

Made from a single branch of a tree long gone, this long piece of wood has traces of old magic within it, allowing the wielder to connect to it in a primal way.

While attuned to this weapon, you can use a bonus action to shape its form into a shortbow or shortsword. While in these forms, you can use your choice of Dexterity and Wisdom for the attack and damage rolls of attacks using it. You can turn it back to its original form as a bonus action.

Seed Spreader

Weapon (heavy crossbow), uncommon

This entire crossbow seems to be made from a treelike material, with slender vines as its string.

The crossbow has 2 charges that recharge each day at dawn. As an action, you can set the crossbow stock down on the ground, and use one charge to fire it upwards at an angle. When you do, the bolt will hit a point of your choosing within 100 feet, shattering into more pieces than what seems possible. Each creature within 15 feet of the point of impact must succeed on a DC 13 Dexterity saving throw or take 4d10 piercing damage.

White Widow

Weapon (longbow), uncommon (requires attunement)

A sleek, white bow with red spots, and a thin, almost invisible bow string.

The weapon has 5 charges that recharge each day at dawn. When you make a ranged weapon attack with this weapon, you can expend one charge to make a sticky thread follow the arrow. If you hit, the target must succeed on a DC13 Dexterity saving throw or be restrained, as the thread wraps itself around them.

A creature restrained by the thread can use its action to make a DC13 Strength check. If it succeeds, it is no longer restrained.

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