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# Bestiary 0.11 ___ > ## Chocobo >*Large cloudkin (chocobo), unaligned* > ___ > - **Armor Class** 13 > - **Hit Points** 27 (5d10) > - **Speed** 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|14 (+2)|14 (+2)|10 (+0)|8 (-1)|16 (+3)|8 (-1)| >___ > - **Skills** Perception +5 > - **Senses** passive Perception 15 > - **Languages** -- > - **Challenge** 1 (200 XP) > ___ > ***Feather Falling.*** When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained. > ### Actions >***Choco Beak.*** Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit 6 (1d8 + 2) piercing damage. > >***Choco Cure (Recharge 5-6).*** The chocobo flaps it's wings and chooses a creature it can see within 30 ft. If the creature is living, it regains 5 (1d10) hit points. An undead creature instead must make a DC 13 Charisma save, taking 5 (1d10) radiant damage on a failed save. This action has no effect on constructs. ___ > ## Black Chocobo >*Large cloudkin (chocobo), unaligned* > ___ > - **Armor Class** 14 > - **Hit Points** 60 (11d10) > - **Speed** 60 ft., fly 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|10 (+0)|8 (-1)|16 (+3)|8 (-1)| >___ > - **Skills** Perception +5 > - **Senses** passive Perception 15 > - **Languages** -- > - **Challenge** 3 (700 XP) > ___ > ***Feather Falling.*** When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained. > ### Actions >***Multiattack.*** The chocobo makes two choco beak attacks. > >***Choco Beak.*** The chocobo attacks with its giant beak. Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit 7 (1d8 + 3) piercing damage. > >***Choco Ball.*** The chocobo hurls a hidden ball. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage. > >***Choco Esuna (Recharge 6).*** The chocobo purifies a creature of its choice within 10 ft., removing the following conditions. blinded, deafened, paralyzed, petrified, silenced, poisoned, stop, don't move, don't act.
Part 5 | Bestiary
\pagebreak ___ > ## Red Chocobo >*Large cloudkin (chocobo), unaligned* > ___ > - **Armor Class** 14 > - **Hit Points** 88 (16d10) > - **Speed** 60 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|16 (+3)|14 (+2)|10 (+0)|8 (-1)|16 (+3)|8 (-1)| >___ > - **Skills** Perception +6 > - **Senses** passive Perception 16 > - **Languages** -- > - **Challenge** 5 (1,800 XP) > ___ > ***Feather Falling.*** When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained. > ### Actions >***Multiattack.*** The chocobo makes four choco beak attacks. > >***Choco Beak.*** The chocobo attacks with its giant beak. Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit 7 (1d8 + 3) piercing damage. > >***Choco Ball.*** The chocobo hurls a hidden ball. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. > >***Choco Meteor (Recharge 6).*** The chocobo chooses a point it can see within 50 ft. A small meteor falls from the sky to that point. Each creature within 5 ft. of that point must make a DC 14 Dexterity Throw. A creature takes 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one. If the chosen point isn't below the open sky, this action has no effect. > >***Choco Cure (Recharge 5-6).*** The chocobo flaps it's wings and chooses a creature it can see within 30 ft. If the creature is living, it regains 16 (3d10) hit points. An undead creature instead must make a DC 14 Charisma save, taking 16 (3d10) radiant damage on a failed save. This action has no effect on constructs.
Part 5 | Bestiary