Bestiary

Search GM Binder

Bestiary 0.11


Chocobo

Large cloudkin (chocobo), unaligned


  • Armor Class 13
  • Hit Points 27 (5d10)
  • Speed 60 ft.

STR DEX CON INT WIS CHA
14 (+2) 14 (+2) 10 (+0) 8 (-1) 16 (+3) 8 (-1)

  • Skills Perception +5
  • Senses passive Perception 15
  • Languages --
  • Challenge 1 (200 XP)

Feather Falling. When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained.

Actions

Choco Beak. Melee Weapon Attack +4 to hit, reach 5 ft., one target. Hit 6 (1d8 + 2) piercing damage.

Choco Cure (Recharge 5-6). The chocobo flaps it's wings and chooses a creature it can see within 30 ft. If the creature is living, it regains 5 (1d10) hit points. An undead creature instead must make a DC 13 Charisma save, taking 5 (1d10) radiant damage on a failed save. This action has no effect on constructs.


Black Chocobo

Large cloudkin (chocobo), unaligned


  • Armor Class 14
  • Hit Points 60 (11d10)
  • Speed 60 ft., fly 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 10 (+0) 8 (-1) 16 (+3) 8 (-1)

  • Skills Perception +5
  • Senses passive Perception 15
  • Languages --
  • Challenge 3 (700 XP)

Feather Falling. When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained.

Actions

Multiattack. The chocobo makes two choco beak attacks.

Choco Beak. The chocobo attacks with its giant beak. Melee Weapon Attack +5 to hit, reach 5 ft., one target. Hit 7 (1d8 + 3) piercing damage.

Choco Ball. The chocobo hurls a hidden ball. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage.

Choco Esuna (Recharge 6). The chocobo purifies a creature of its choice within 10 ft., removing the following conditions. blinded, deafened, paralyzed, petrified, silenced, poisoned, stop, don't move, don't act.

Part 5 | Bestiary

Red Chocobo

Large cloudkin (chocobo), unaligned


  • Armor Class 14
  • Hit Points 88 (16d10)
  • Speed 60 ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 10 (+0) 8 (-1) 16 (+3) 8 (-1)

  • Skills Perception +6
  • Senses passive Perception 16
  • Languages --
  • Challenge 5 (1,800 XP)

Feather Falling. When the chocobo is falling, it descends 60 ft. per round and takes no damage from falling unless it is unconscious or restrained.

Actions

Multiattack. The chocobo makes four choco beak attacks.

Choco Beak. The chocobo attacks with its giant beak. Melee Weapon Attack +6 to hit, reach 5 ft., one target. Hit 7 (1d8 + 3) piercing damage.

Choco Ball. The chocobo hurls a hidden ball. Ranged Weapon Attack: +4 to hit, range 40/80 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Choco Meteor (Recharge 6). The chocobo chooses a point it can see within 50 ft. A small meteor falls from the sky to that point. Each creature within 5 ft. of that point must make a DC 14 Dexterity Throw. A creature takes 16 (3d10) bludgeoning damage on a failed save, or half as much on a successful one. If the chosen point isn't below the open sky, this action has no effect.

Choco Cure (Recharge 5-6). The chocobo flaps it's wings and chooses a creature it can see within 30 ft. If the creature is living, it regains 16 (3d10) hit points. An undead creature instead must make a DC 14 Charisma save, taking 16 (3d10) radiant damage on a failed save. This action has no effect on constructs.

Part 5 | Bestiary
 

This document was lovingly created using GM Binder.


If you would like to support the GM Binder developers, consider joining our Patreon community.