The Fairy Ring
On this page, you can find every piece of published homebrew content that I have made. It should serve as a directory for the rest of my content, if need be. If you find something you like, have any questions, or want to report a broken or outdated link, don't hesitate to contact me at /u/Fungalbrews on Reddit or fungusamongus. on Discord.
THIS DOCUMENT IS LEGACY CONTENT. YOU CAN FIND THE MOST UP TO DATE LINKS TO MY CONTENT AND COMPENDIUMS AT linktr.ee/fungalbrews.
Compendiums
The Warrior's Codex
The Warrior's Codex, or WCX for short, is a fighter-themed compendium that focuses on reworked weapons, tweaked combat rules, new items, and a complete weapon overhaul that gives every weapon a unique combination of properties. It also contains fifteen fighter subclasses, and a variety of other thematically-appropriate archetypes.
Races
Myconid
A playable option for the species of speechless, sunlight-fearing mushroom folk, featuring four unique subclasses.
Subclasses
Barbarian
Path of the Berserker
A rework of the PHB berserker that alters its exhaustion mechanics into a gamble of risk and reward.
Path of the Bonebreaker
A rework of the SCAG battlerager that gives them a new identity as a barely-armored fistfighter who crushes enemies without mercy.
Path of the Cataclysm
A rework of the XGE storm herald that diversifies and imrpoves their options to change them from a herald of a storm to a personificaton of a natural disaster.
Path of the Crescendo
An exercise in regularity and control, this primal path grows in power the more it strikes its enemies.
Path of the Ironclad
A heavily-armored path that wields the heaviest armor and weapons available.
Options for Path of the Totem Warrior
More than a dozen additional options for the path of the totem warrior, including the hungry locust, terrifying shark, proud peacock, and tricksy fox.
Bard
College of Passion
This college uses seduction and exotic dance tinged with magic and live blades to charm their foes into letting down their guard.
College of the Voice
This college wields words of power in an ancient language as earth-shaking magic in the style of the Dovaahkiin.
Cleric
Divine Domain: Entropy
This domain follows the gods of darkness, cold, and the end, with powers that unravel magic and extinguish the light.
Divine Domain: Toxin
Clerics of this domain follow gods of alcohol and venom, and specialize in debilitating their enemies.
Druid
Circle of the Boundary
A circle committed to the fragile balance between nature and civilization, with powerful magic and steel weapons taken from both.
Circle of Pyromancy
A circle specializing in the instinctive, primal art of fire magic, in the style of Dark Souls.
Fighter
Martial Archetype: Bastion
This archetype is born from Cavaliers' defensive abilities and the Dwarven Defenders of old as a defender of the party and the people, but not necessarily themselves.
Martial Archetype: Cataphract
This archetype embodies the ideal of heavy cavalry that persisted for centuries. They ride their enemies down only to whip away and do it again.
Martial Archetype: Dervish
This archetype whirls over the battlefield. They leap through the fray, and destroy foes foolish enough to cluster together.
Martial Archetype: Dragoon
This archetype combines two of the three common definitions of the word for fantasy classes—a draconic knight, and a leaping, spear-wielding warrior. The end result does not include the real-life heavy cavalry, sad to say.
Martial Archetype: Exemplar
This archetype revises the Champion, which the Brute's release suggested was necessary. It remains simple to play, but takes a new place as the quintessential warrior who makes any combination of weapons viable.
Martial Archetype: Firebreather
This archetype creates persistent area of effects on the battlefield, a tactic previously closed to fighters. To them combat is a performance of deadly skill and careful control.
Martial Archetype: Hero
Fueled by their superhuman passions and the powers of the gods that support them, these fighters perform feats beyond mortal understanding.
Martial Archetype: Mage Knight
This archetype is a PHB eldritch knight with a few tweaks to improve their blend of might and magic.
Martial Archetype: Manhunter
This archetype selects a single target and hunts them down without mercy. They are ruthless, fiercely perceptive, and deadly in one-on-one combat.
Martial Archetype: Spellscorn
This archetype work best in a campaign with a plethora of magic items and spellcasting enemies, where they counter the greatest threats the world can offer. This archetype cuts through the weave just as easily as a monster's flesh.
Martial Archetype: Marksman
This archetype takes inspiration from the UA sharpshooter and gives it new identity as a group of exhibition performers.
Martial Archetype: Spellslinger
This archetype revises the XGE arcane archer, which lost its entire subclass after firing two powerful shots. This version keeps those shots, but gives them flexibility only seen before in cantrip-slinging spellcasters. It also uses all ranged weapons, not just bows.
Martial Archetype: Swordmaster
This archetype masters the blade with swift strikes and impossible accuracy, able to deflect faraway blows and close the distance in seconds.
Martial Archetype: Valkyrie
A martial archetype that soars through sky, delivering inspiration and healing to its allies below. Packed with pre-combat utility and interaction with death, for Valkyries choose the glorious dead.
Martial Archetype: Varangian
This archetype cripples their foes before killing them outright. They also dabble in teamwork, for raiding is a group affair.
Monk
Way of the Current
A serene, patient archetype who parts the torrent of battle around them and moves like a flowing river from one stance to the next to create an impenetrable defensive wall.
Way of the Hurricane
An archetype focused on aggression and speed, retaliating against enemies that strike them and closing the cap between them in the blink of an eye.
Way of the Ki Warrior
This rework of the SCAG way of the sun soul acknowledges that the archetype is, essentially, a Dragon Ball character, and grants it a variety of abilitites that are more honest with its origins.
Way of the Raptor
A swift and savage tradition for bestial races with razor-sharp claws that focuses on identifying, locking down, and destroying weak targets.
Paladin
Oath of Festivity
An oath devoted to excitement for the dull, fun for the bored, rest for the weary, and comfort for the miserable. To them, food, drink, and healing are powerful weapons against the forces of evil and the darkness they bring.
Oath of Indemnity
A paladin of insurance that rebuilds people and property from the ground up after disaster strikes, devoted to healing and restoration for others—but only for their fair share.
Oath of the Scourge
Powered by righteous fury, these paladins wage holy war to wipe the world clean of the monsters and abominations that plague it.
Ranger
Banshee Conclave
This conclave terrifies its enemies into submission with its haunting appearance and deathly scream before moving in for the kill with its ghostly powers.
Rogue
Roguish Archetype: Blink
An archetype with a portal to a personal demiplane in the palm of its hand, which can be used to steal items away without a trace.
Roguish Archetype: Chameleon
This archetype hides in plain sight using its namesake's ability to change color.
Roguish Archetype: Infiltrator
This archetype combines the best aspects of the PHB assassin and XGE mastermind to combine the combative and utility strengths of each.
Roguish Archetype: Phantom
This archetype uses its ghostly powers to phase through walls and possess living creatures.
Roguish Archetype: Thunderbolt
A dazzling archetype with mastery over lightning that eschews stealth and subterfuge for shock and awe.
Roguish Archetype: Windblown
This archetype moves with the wind at its heels to master hit-and-run better than any other rogue.
Sorcerer
Sorcerous Origin: Iron Core
A wellspring of arcane power wrapped with a steel shell that taps into the arcane metal deep within to forge weapons from thin air and reduce damage taken by themselves and their allies.
Wizard
School of Cavalry
A master of mounted combat and casting spells at range, this wizard conjures a magical mount to keep them out of the line of fire.
Backgrounds
Peasant
A background for player characters with few prior achievements or riches to their name, who come from humble backgrounds but who have the most potential for growth.
Weapons and Items
Weapons Remastered, Revised
A rework of every single simple and martial weapon in 5e that adds many more, including early gunpowder weapons, cestuses, bastard swords, and estocs, as well as modifications and new materials that create even more combinations. Each weapon has a unique combination of properties that give every single weapon its own niche—no more redundancies or weapons that differ only in price. A must for any group bored with basic combat. "I attack twice and end my turn" is a thing of the past. A core part of the Warrior's Codex and the backbone of the entire project.
Rules
Class and Feature Tweaks
A short chapter of customization options for cleric, monk, and warlock, buffs to ranger and warlock, and modifications to several feats including charger and shield master. It also buffs several feats by giving a +1 to a relevant stat.
Combat Rule Tweaks
A section of houserules and quality-of-life changes that includes a simplification of mounted combat, nonlethal attacks, the use of magical items, adjusted injury rules that add exhaustion, and more. Intended to be used with The Warrior's Codex.
Magical Item Aesthetics
A set of rollable tables to help Dungeon Masters write the design and history of the magical items distributed throughout their campaign.
Spells
Rebalanced Bladetrips
An attempt to remove the power creep-y and easily-abused "bladetrips," booming blade and green-flame blade, and replace them with versions more in line with other cantrips.
Wintery Mix
After creating the Rebalanced Bladetrips, there were four more ideas left over for ice cantrips that were a bit too strong for that power level. I put them in here.
Mushroom Forest, Victor Lammert.