Bead of Force
1st-level Evocation
- Class: Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 40 ft.
- Components: V,S,M (piece of glass)
- Duration: Instantaneous
You form a small bead of light both your hands, which explodes from your hand at a target of your choice. The target takes 3d6 force damage. The target must make a Strength saving throw. On a failed save the target is knocked prone.
At Higher Levels. When you cast this spell slot or higher, the damage increases by 1d6 for each slot above 2nd.
Concussive Blast
3rd-level Evocation
- Class: Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 120 feet
- Components: V,S
- Duration: Instantaneous
A small bead of energy shoots out from you hand to a point you choose within range, then erupts with a sonic boom into a wave of force. Each creature within a 10-foot-radius sphere centered on that point must make a Strength saving throw. A creature takes 6d6 force damage and is knocked prone on a failed save. A creature that succeeds on its saving throw takes half the damage and isn't knocked prone.
At Higher Levels. When you cast this spell slot or higher, the damage increases by 1d6 for each slot above 3rd.
Epicenter of Major Force
5th-level Evocation
- Class: Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: Self (5 ft. radius)
- Components: V,S,M (a small crystal)
- Duration: Instantaneous
You form a pulsing ball of light with both your hands, which explodes in all direction with you at the center. All creatures within 5 feet of you take 5d6 force damage and must make a Strength saving throw or are stunned until the end of their next turn. A creature that succeeds on the saving throw is not stunned.
At Higher Levels. When you cast this spell slot or higher, the damage increases by 1d6 for each slot above 5th and the radius of the spell increases by 5 feet.
Blast Wave
8th-level Evocation
- Class: Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: Self (60 ft cone)
- Components: V,S,M (Sulfur and a pinch of dust)
- Duration: Instantaneous
A powerful wave of force energy pulses from your hand. Each creature in a 60-foot-cone must make a Strength saving throw or take 20d8 force damage and is knocked prone. A creature that succeeds on the saving throw is not knocked prone. Constructs have disadvantage on the saving throw.
The DM may decide to have additional damage done to structure in the blast wave.
Structures The wave of force deals 75 force damage to all structures within the cone. If a structure drops to 0 hit points, it collapses and potentially injures nearby creatures. A creature within half the distance of the structures height must a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a DC 20 Strength (Athletics) check as and action to escape.