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Art by Young Qin
## HB Primal Forms CR 1 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. Tyrannosaurus Rex Official has been replaced with a homebrew, according to the CR calculations released by WoTC the official Rex is actually a CR 7 monster, and a weak one at that. The homebrew better reflects the officials CR of 8. ___ > ## Dilophosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 32 (5d8+10) > - **Speed** 40ft >___ >|STR 12|DEX 17|CON 14|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+1)|Dex (+3)|Con (+2)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Languages:** None > - **Challenge:** 1 (200xp) > ___ > > - **Frilled Fear:** *As a standard action the Dilophosaurus can attempt to frighten one enemy. The enemy must make a DC 11 Wisdom saving throw or be frightened for 1 minute. The enemy can make a new save at the end of each of their turns.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +2 to hit, Reach 5ft, one target. *Hit:* 6(1d8+1) Piercing damage > > ***Poison Spit.*** *Ranged Weapon Attack:* +5 to hit, Range 30ft, one target. *Hit:* The target must make a DC 12 Constitution save, taking 13(3d8) poison damage on a failed save or half damage on a successful one. On a failed save the target is blinded for 1 minute. The creature can take one action to wipe the spit from its eyes. > \columnbreak
___ > ## Ichthyosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 45 (6d8+18) > - **Speed** 40ft swim >___ >|STR 17|DEX 12|CON 16|INT 6|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+3)|Dex (+1)|Con (+3)|Int (-2)|Wis (+1)|Cha (-2)| >___ > - **Senses:** 60ft Blindsight > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 1 (200xp) > ___ >- **Hold Breath:** *The Ichthyosaurus can hold its breath for 15 minutes.* > - **Echolocation:** *Ichthyosaurus can't use its blindsight while deafened.* > - **Sense Prey:** *The Ichthyosaurus has advantage on rolls to find, and track an enemy in water.* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +5 to hit, Reach 5ft, one target. *Hit:* 9(1d12+3) Piercing damage.The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, takes 12(1d12+6) Piercing Damage during the Ichthyosaurus's turn and the Ichthyosaurus cannot use its bite attack. > > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 3 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Parasaurolophus >*Large, Unaligned* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 85 (9d10+36) > - **Speed** 50ft >___ >|STR 18|DEX 14|CON 18|INT 2|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+4)|Dex (+2)|Con (+4)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Languages:** None > - **Challenge:** 3 (700xp) > ___ > > - **Trumpeting Blast**: *The Parasaurolophus lets out a blast of sound, forcing any creature within 5ft to make a DC 14 constitution saving throw of be deafened for 1 min. A deaf creature can make a new save at the beginning of its turn to end the effect.* > - **Charging Trample:** *If Parasaurolophus moves at least 30ft straight toward a creature and connects with a tail attack, that target must make a DC 14 Strength saving throw or be knocked prone and take 22(4d8+4) Bludgeoning Damage.* > - **Pack Animal:** *The Parasaurolophus has a carrying capacity of its strength score times 40.* > ### Actions > > ***Tail.*** *Melee Weapon Attack:* +6 to hit, Reach 10ft, one target. *Hit:* 15(2d10+4) Bludgeoning damage > > \columnbreak
___ > ## Utahraptor >*Large, Unaligned* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 51 (6d10+18) > - **Speed** 60ft >___ >|STR 15|DEX 20|CON 16|INT 8|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+2)|Dex (+5)|Con (+3)|Int (-1)|Wis (+1)|Cha (-2)| >___ > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 3 (700xp) > ___ > - **Keen Smell**: *The Utahraptor has advantage on Wisdom (Perception) checks that rely on smell.* > - **Tearing Leap:** *If the Utahraptor moves at least 30ft straight toward a creature and then hits with a bite attack, that target must succeed on a DC 15 Dexterity saving throw or immediately be knocked prone, the Utahraptor can then make 2 claw attacks on the target as a bonus action.* > - **Pack Tactics:** *The Utahraptor has advantage on an attack roll against a creature if at least one of the Utahraptors allies is within 5ft of the creature and is not incapacitated.* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 10(1d10+5) Piercing damage > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 18(2d12+5) Slashing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 4 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Carnotaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 95 (10d10+40) > - **Speed** 50ft >___ >|STR 22|DEX 14|CON 18|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+2)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +7 Perception > - **Languages:** None > - **Challenge:** 4 (1,100xp) > ___ > > - **Keen Smell**: *The Carnotaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Ferocious Charge:** *If Carnotaurus moves at least 30ft straight toward a creature and then hits with a gore attack that attack deals an extra 15(2d8+6) Bludgeoning Damage and the enemy must succeed at a DC 16 Strength saving throw or be knocked prone. The Carnotaurus can make a bite attack on the target as a bonus action.* > - **Rampage:** *When the Carnotaurus reduces a creature to 0 Hit Points with a Melee Attack on its turn, the Carnotaurus can take a Bonus Action to move up to half its speed and can make a Bite Attack.* > ### Actions > > ***Gore.*** *Melee Weapon Attack:* +8 to hit, Reach 5ft, one target. *Hit:* 15(2d8+6) Piercing damage > > ***Bite.*** *Attack Style:* +8 to hit, Reach 5ft, one target. *Hit:* 17(2d10+6) Piercing damage > \columnbreak
___ > ## Baryonyx >*Large, Unaligned* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 85 (9d10+36) > - **Speed** 40ft, 30ft Swim >___ >|STR 20|DEX 17|CON 19|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+5)|Dex (+3)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 4 (1,100xp) > ___ >- **Hold Breath:** *The Baryonyx can hold its breath for 10 minutes.* > > ### Actions > > ***Multiattack.*** The Baryonyx can make two attacks a turn, one bite and one claw. > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 18(2d12+5) Piercing damage. The target must make a DC 15 Constitution saving throw or lose 9(2d8) hp due to heavy bleeding. > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 16(2d10+5) Slashing damage. > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 5-6 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Megalosaurus >*Large, Unaligned* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 93 (9d10+44) > - **Speed** 50ft >___ >|STR 22|DEX 18|CON 20|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+4)|Con (+5)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Senses:** Darkvision 120ft > - **Skills:** +9 Stealth > - **Languages:** None > - **Challenge:** 5 (1,800xp) > ___ > - **Stealthy Hunter:** *The Megalosaurus has advantage on stealth checks.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 19(2d12+6) Piercing damage. If the target is medium size or smaller it is grappled (escape DC 17) Until this grapple ends, the target is restrained, takes 25(2d12+12) Piercing Damage during the Megalosaurus's turn and the Megalosaurus cannot use its bite attack. The Megalosaurus can move normally during this grapple. > > ***Claw.*** *Attack Style:* +9 to hit, Reach 5ft, one target. *Hit:* 14(2d8+5) Piercing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 6 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Mosasaurus >*Huge, Unaligned* > ___ > - **Armor Class** 13 (Natural Armor) > - **Hit Points** 125 (10d12+60) > - **Speed** 50ft Swim >___ >|STR 25|DEX 13|CON 22|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+7)|Dex (+1)|Con (+6)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills** +8 Perception > - **Languages** None > - **Challenge** 6 (2,300xp) > ___ > - **Hold Breath:** *The Mosasaurus can hold its breath for 20 minutes.* > - **Sense Prey:** *The Mosasaurus has advantage on rolls to find, and track an enemy in water* > - **Swallow:** *The Mosasaurus makes one bite Attack against a medium or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Mosasaurus, and it takes 21 (6d6) acid damage at the start of each of the Mosasaurus's turns. The Mosasaurus can have only 1 target swallowed at a time. If the Mosasaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +10 to hit, Reach 5ft, one target. *Hit:* 29(4d10+7) Piercing damage. The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Mosasaurus can't bite another target. > > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 6-7 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Pachycephalosaurus >*Large, Unaligned* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 95 (10d10+40) > - **Speed** 40ft >___ >|STR 25|DEX 14|CON 18|INT 2|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+7)|Dex (+2)|Con (+4)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Condition Immunities:** Stunned > - **Languages:** None > - **Challenge:** 6 (2,300xp) > ___ > > - **Concussive Charge**: *If the Pachycephalosaurus moves at least 30ft straight toward a target and then hits with a ram attack, that target must succeed on a DC 18 Strength saving throw or be thrown 5ft backward, is knocked prone, stunned until the end of its next turn, and takes an extra 25(2d10+14) Bludgeoning Damage. Add an additional 5(1d10) Bludgeoning Damage if the target hits a creature or object upon being knocked back.* > ### Actions > - **Multiattack**: The Pachycephalosaurus can make two attacks per turn, one ram attack and one tail attack. These attacks may not be against the same target. > > ***Ram.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 25(2d10+14) Bludgeoning damage > > ***Tail.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 16(2d8+7) Bludgeoning damage > \columnbreak
___ > ## Therizinosaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 105 (10d10+50) > - **Speed** 40ft >___ >|STR 23|DEX 15|CON 20|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+2)|Con (+5)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Languages** None > - **Challenge** 7 (2,900xp) > ___ > > - **Dying Rampage:** *When the Therizinosaurus starts its turn with 50 or less hp it falls into a rage and gains +6 Strength and no longer falls unconcious at 0 hp. The Therizinosaurus still makes death saving throws normally but may take regular actions until it dies. Once the Therizinosaurus begins to rage it continues to do so until it dies or is healed to above 50hp.* > > ### Actions > ***Multiattack.*** The Therizinosaurus can make three attacks each turn. Two claw attacks and one bite attack. > > ***Bite.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 15(2d8+6) Bludgeoning damage > > ***Claw.*** *Melee Weapon Attack:* +9 to hit, Reach 10ft, one target. *Hit:* 23(2d10+12) Slashing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 7-8 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Majungasaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 115 (10d10+60) > - **Speed** 50ft >___ >|STR 26|DEX 12|CON 23|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+1)|Con (+6)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 7 (2,900xp) > ___ > > - **Keen Smell**: *The Majungasaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Pinning Charge:** *If the Majungasaurus moves at least 30ft straight toward a creature and then hits with a stomp attack, that target must succeed on a DC 19 Strength saving throw or be knocked prone. The Majungasaurus can make an immediate bite attack at a target knocked prone in this way.* > - **Wounded Fury:** *While it has 40 hit points or fewer, the Majungasaurus has advantage on attack rolls. In addition, it deals an extra 9(2d8) damage to any target it hits with a melee attack. > ### Actions > ***Multiattack*** The Majungasaurus can make two attacks each turn. One bite attack and one stomp attack. > > ***Bite.*** *Melee Weapon Attack:* +11 to hit, Reach 5ft, one target. *Hit:* 27(2d10+16) Piercing damage > > ***Stomp.*** *Attack Style:* +11 to hit, Reach 5ft, one target. *Hit:* 19(2d10+8) Bludgeoning damage \columnbreak
___ > ## Kentrosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 19 (Natural Armor) > - **Hit Points** 102 (12d8+48) > - **Speed** 40ft >___ >|STR 13|DEX 25|CON 19|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+2)|Dex (+7)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Resistances** Slashing Damage from nonmagical attacks. > - **Languages** None > - **Challenge** 8 (3,900xp) > ___ > > > ### Actions > > ***Tail.*** *Melee Weapon Attack:* +10 to hit, Reach 5ft, one target. *Hit:* 18(2d10+7) Piercing damage > > > ### Reactions > **Spiked Hide:** When the Kentrosaurus is hit by a melee attack, the attacker must make a DC 18 Dexterity saving throw, taking 11(2d10) Piercing Damage on a failed save or half damage on a sucessful save. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 8-9 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Tyrannosaurus Rex >*Huge, Unaligned* > ___ > - **Armor Class** 13 (Natural Armor) > - **Hit Points** 162 (12d12+84) > - **Speed** 50ft >___ >|STR 29|DEX 10|CON 24|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+9)|Dex (+0)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 8 (3900xp) > ___ > > - **Keen Smell**: *The Tyrannosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > ### Actions > ***Multiattack*** The Tyrannosaurus can make two attacks each turn. One bite attack and one tail attack. It can't make both attacks against the same target. > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 35(4d12+9) Piercing damage. If the target is medium size or smaller it is grappled (escape DC 20) Until this grapple ends, the target is restrained, and the Tyrannosaurus cannot use its bite attack. The Tyrannosaurus can move normally during this grapple. > > ***Tail.*** *Attack Style:* +12 to hit, Reach 10ft, one target. *Hit:* 22(3d8+9) Bludgeoning damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 9 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Spinosaurus >*Huge, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 162 (12d12+84) > - **Speed** 50ft, 30ft Swim >___ >|STR 30|DEX 10|CON 24|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+9)|Dex (+0)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 9 (5,000xp) > ___ > - **Hold Breath:** *The Spinosaurus can hold its breath for 10 minutes.* > - **Keen Smell**: *The Spinosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > ### Actions > ***Multiattack*** The Spinosaurus can use its Frightful Presence. It can then make two attacks. One bite attack and one tail attack. It can't make both attacks against the same target. > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 36(4d12+10) Piercing damage. > > ***Tail.*** *Attack Style:* +12 to hit, Reach 10ft, one target. *Hit:* 23(3d8+10) Bludegoning damage > > ***Frightful Presence:*** Each creature that is within 120 feet of the Spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Spinosaurus's Frightful Presence for the next 24 hours. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 9-10 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Basilosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 210 (10d20+84) > - **Speed** 40ft Swim >___ >|STR 27|DEX 12|CON 27|INT 6|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+1)|Con (+7)|Int (-2)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Condition Immunities:** Stunned > - **Languages:** None > - **Challenge:** 9 (5,000xp) > ___ >- **Hold Breath:** *The Basilosaurus can hold its breath for 20 minutes.* > - **Sense Prey:** *The Basilosaurus has advantage on rolls to find, and track an enemy in water* > - **Swallow:** *The Basilosaurus makes one bite Attack against a large or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Basilosaurus, and it takes 21 (6d6) acid damage at the start of each of the Basilosaurus's turns. The Basilosaurus can have only 1 large or 2 medium targets swallowed at a time. If the Basilosaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.* > - **Ramming Charge:** *If the Basilosaurus moves at least 30ft straight toward a target and then hits with a ram attack, that target must succeed on a DC 20 Strength saving throw or be stunned until the end of its next turn, and take an extra 38(4d10+16) Bludgeoning damage* > - **Battering Ram:** *The Basilosaurus's Ram Attack and Ramming Charge deal double damage to watercraft.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 41(6d10+8) Piercing damage. The target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Basilosaurus can't bite another target. > > ***Ram.*** *Attack Style:* +12 to hit, Reach 5ft, one target. *Hit:* 38(4d10+16) Bludgeoning damage > \columnbreak
___ > ## Titanosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 11 (Natural Armor) > - **Hit Points** 246 (12d20+120) > - **Speed** 40ft >___ >|STR 31|DEX 7|CON 30|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+10)|Dex (-2)|Con (+10)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Languages** None > - **Challenge** 10 (5900xp) > ___ > > - **Great Beast of Burden:** *Titanosaurus has a carrying capacity of its strength score times 150.* > > ### Actions > > ***Stomp.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 28(4d8+10) Bludgeoning damage. The target must succeed a DC 22 Strength saving throw or be knocked prone. > > ***Tail.*** *Melee Weapon Attack:* +12 to hit, Reach 20ft, one target. *Hit:* 32(4d10+10) Bludgeoning damage > > ***Sweeping Tail.*** *Melee Weapon Attack:* +12 to hit, Reach 30ft, Multiple Targets. *Hit:* 42(4d10+20) Bludgeoning damage. This attack has the area of a 30ft cone and can strike multiple targets. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 10 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Gigantosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 175 (10d20+70) > - **Speed** 40ft >___ >|STR 33|DEX 8|CON 25|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+11)|Dex (-1)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Condition Immunities:** Frightened > - **Languages:** None > - **Challenge:** 10 (5,900xp) > ___ > > - **Keen Smell**: *The Gigantosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Swallow:** *The Gigantosaurus makes one bite Attack against a large or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Gigantosaurus, and it takes 21 (6d6) acid damage at the start of each of the Gigantosaurus's turns. The Gigantosaurus can have only one large or two medium targets swallowed at a time. If the Gigantosaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.* > - **Rampage:** *When the Gigantosaurus reduces a creature to 0 Hit Points with a Melee Attack on its turn, the Gigantosaurus can take a Bonus Action to move up to half its speed and make a Bite Attack.* > ### Actions > ***Multiattack*** The Gigantosaurus can make three attacks. One bite attack, one tail and one claw attack. It can't make the tail attack against the same target as the bite or claw attack. > ***Bite.*** *Melee Weapon Attack:* +16 to hit, Reach 10ft, one target. *Hit:* 50(6d12+11) Piercing damage. The target is grappled (escape DC 23). Until this grapple ends, the target is restrained, and the Gigantosaurus can't bite another target. > > ***Tail.*** *Melee Weapon Attack:* +16 to hit, Reach 20ft, one target. *Hit:* 29(4d8+11) Bludgeoning damage > > ***Claw.*** *Melee Weapon Attack:* +16 to hit, Reach 10ft, one target. *Hit:* 33(4d10+11) Slashing damage