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___ ___ > ## Akiyana >*Medium humanoid, neutral good* > ___ > - **Armor Class** 17 (23 under half health) > - **Hit Points** 157 (15d8+90) > - **Speed** 40 ft., burrow 20 ft., tripled under half health >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|30 (+10)|25 (+7)|22 (+6)|13 (+1)|14 (+2)|11 (+0)| >___ > - **Saving Throws** Con +12, Wis +8 > - **Skills** Athletics +22, Acrobatics +13, Perception +8, Performance +6 > - **Damage Resistances** damage from spells > - **Damage Immunities** bludgeoning, piercing, and slashing from nonmagical attacks, necrotic, poison > - **Damage Reduction** 5 from all damage (10 under half health) > - **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained > - **Senses** blindsight 120 ft., passive Perception 18 > - **Languages** Common, Draconic, Elven > - **Challenge** 21 (33,000 XP) > ___ > > ***Avenging Attack.*** As a reaction when Akiyana is hit with an attack, fails a saving throw, or she fails an ability check that requires an attack or an action, she can make a weapon attack against any creature within range. > > ***Bloodied and Battered.*** When Akiyana falls below half her hitpoint maximum (78), she gains a second turn she takes at 10 lower initiative than her first, her AC, speed and legendary actions increase (as noted), and she can use her Imperial Blade as a bonus action. > > ***First Battle.*** Akiyana automatically succeeds on all saving throws when she has half or less of her hitpoints remaining, and all ongoing harmful effects on her end when she falls below half of her hitpoints. > > ***Heroic Physique.*** Akiyana can jump up to her speed and grapple, shove, carry, push, drag, and lift as if she were one size larger. She can grapple or shove as a bonus action, and creatures grappled by her are restrained. > > ***Humansbane.*** When Akiyana hits a humanoid with an attack and rends to its damage, they are instantly slain if the damage reduces their hitpoints to 20 or lower. > > ***Imperial Blade.*** Akiyana wields Akiyana's Imperial Blade. This white longsword is a legendary weapon that locks the soul of whoever it slays into the blade. It starts with 3 souls and can't contain more than 5, the older soul escaping if it would. The damage dice on a critical hit are multiplied by the number of souls in the blade. > > ***Rend Ichor.*** When Akiyana rolls damage against a single creature or makes a Strength, Dexterity, or Constitution saving throw, she can rend, losing 10 (3d6) health and adding the result to the roll. > > ### Actions > ***Multiattack.*** Akiyana attacks with her Imperial Blade twice. She can replace one of the attacks with Imperial Heart, if available. > > ***Bloodline (Recharge 4-6).*** Akiyana creates a 20 foot long line of illusions of herself starting from her, of which she is any one she decides when she takes this action, and advances the line forward as far as her speed. Each creature caught in the space is attacked with her Imperial Blade once per illusion attacking it. Akiyana's illusions persist until the end of her next turn, they hit or miss an attack, or she uses Bloodline again. They disperse if they are attacked or would take any damage. > > ***Break the Ground.*** Akiyana uses her Tarot Title to make some feat of strength. Whether she makes an unarmed strike, throws an object or creature, or jumps, she can make an attack roll using Strength or require a saving throw (DC 24) and deal 8d6+10 bludgeoning damage on a hit or failed save. > > ***Imperial Blade.*** *Melee Weapon Attack:* +16 to hit, 10 ft., one target. *Hit* 14 (1d8+10) + 4 (1d8) slashing damage. > > ***Imperial Heart (Recharge 6).*** Akiyana raises the Imperial Blade. Each creature she chooses within 120 feet of the blade must make a Constitution saving throw (DC 20). A creature loses 19 (3d12) hitpoints on a failed save or half as much on a success. Akiyana regains hitpoints equal to half the total health lost by all creatures. > > ### Legendary Actions > Akiyana can take 2 legendary actions, choosing from the options below. She can take 4 when she falls below half her hitpoint maximum. Only one legendary action option can be used at a time and only at the end of another creature's turn. Akiyana regains spent legendary actions at the start of her first turn per round. > > **Detect.** Akiyana makes a Wisdom (Perception) check. > > **Imperial Blade.** Akiyana attacks with her Imperial Blade. > > **Move.** Akiyana moves up to her speed. > > **Taste Blood.** Akiyana tastes the blood of a humanoid and learns information about them: their Strength, Dexterity, and Constitution scores and any blood relations they might have that she has previously tasted.