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Art by Young Qin
## Circle of The Primals You have become fascinated with the primal beasts. You spend your time studying the ancient and powerful forms of these creatures. In doing so you have begun a journey of rediscovery as your druidic powers shift to better suit your more savage and primal nature... *primal refers to the animals listed in this subclass.* #### Primal Forms Starting at 2nd level can no longer use Wild Shape to change into a Beast. Instead you can transform into a primal form with a challenge rating of 1, and can stay in primal form twice as long. You can change into forms with a swim or fly speed. At 6th level this increases to a CR as high as your druid level divided by 3, rounded down.(you ignore the Max. CR column of the Beast Shapes Table as well as the restrictions on flying and swimming primal forms). The studies of your circle allow you to use the forms without seeing them. #### Primal Adaptation At 2nd level you have learned how life adapts over time to a new environment and can apply this knowledge to your primal form. Chose one of the following Primal Adaptations. Your primal forms gain the benefits of this Adaptation. You can readapt to a changing world by removing one current adaptation and choosing a new one at every even level after 2 (4 ,6 ,8 ,10 ,12 ,14 ,16 ,18 ,20). **Primal Aquatic:** You have a swim speed of half your speed (If the primal form has a natural swim, instead increase it by half), you cannot be surprised underwater and, you can hold your breath for twice the length. You gain advantage on checks to avoid being grappled or escape a grapple. **Primal Grassland:** Use dash as a bonus action, you no longer require rations while traveling in primal form. **Primal Forest:** You have a climb speed of half your speed (If the primal form has a natural climb instead increase it by half. Forms with only a swim speed do not benefit from this), advantage on Dexterity (Stealth) checks in natural terrain and you ignore rough terrain caused by nonmagical plants. **Primal Desert:** You gain resistance to fire, you ignore difficult terrain caused by sand, you require half the water and you suffer no ill effects from extreme heat. **Primal Tundra:** You gain resistance to cold, you ignore difficult terrain caused by ice/snow, you require half the food, and you suffer no ill effects from extreme cold. #### Primal Strength At 6th level you gain the true strength of a primal beast and your attacks in primal form count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage. Your connection to your forms has also grown stronger and if you would be forced to change out of primal form by means other than dropping to 0 hit points or dying, you can make a DC 15 Wisdom saving throw. On a successful save, you remain in your primal form. #### Primal Spirit At 10th level your connection to the primal spirits has grown, and with it your understanding of your primal forms. You can expend 2 uses of wildshape to take a maximum CR primal form equal to half your druid level. \columnbreak
#### Primal Avatar At 14th level you have learned how to adapt to more than one enviroment. Choose a second primal adaptation, this adaptation is permanent and cannot be changed. If your permanent adaptation is Desert/Tundra then you are unable to adapt to the other. > #### Primal Ascension (optional) > At 20th level you ascend the limitations of nature. When you take primal form add the following features. Gain +6 Str and Con, +2 Dex, +4 ac, and Resistance to Slashing, Piercing and Bludgeoning nonmagical attacks. Gain Advantage on saves to stay in primal form. You no longer have a time limit on wildshape. You may use this ability 1/long rest. *This feature replaces Archdruid* #### Official Primal List | CR | Name | |:---:|:-----------:| | 1/4 | Dimetrodon | | 1/4 | Hadrosaurus | | 1/4 | Pteranodon | | 1/4 | Velociraptor | | 1 | Deinonychus | | 2 | Allosaurus | | 2 | Plesiosaurus | | 2 | Quetzalcoatlus | | 3 | Ankylosaurus | | 4 | Stegosaurus | | 5 | Brontosaurus | | 5 | Triceratops | This list is supplemented by a list of HB Primal Forms created by me, Official T-Rex has been replaced with a HB. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 1 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. Tyrannosaurus Rex Official has been replaced with a homebrew, according to the CR calculations released by WoTC the official Rex is actually a CR 7 monster, and a weak one at that. The homebrew better reflects the officials CR of 8. ___ > ## Dilophosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 32 (5d8+10) > - **Speed** 40ft >___ >|STR 12|DEX 17|CON 14|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+1)|Dex (+3)|Con (+2)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Languages:** None > - **Challenge:** 1 (200xp) > ___ > > - **Frilled Fear:** *As a standard action the Dilophosaurus can attempt to frighten one enemy. The enemy must make a DC 11 Wisdom saving throw or be frightened for 1 minute. The enemy can make a new save at the end of each of their turns.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +2 to hit, Reach 5ft, one target. *Hit:* 6(1d8+1) Piercing damage > > ***Poison Spit.*** *Ranged Weapon Attack:* +5 to hit, Range 30ft, one target. *Hit:* The target must make a DC 12 Constitution save, taking 13(3d8) poison damage on a failed save or half damage on a successful one. On a failed save the target is blinded for 1 minute. The creature can take one action to wipe the spit from its eyes. > \columnbreak
___ > ## Ichthyosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 45 (6d8+18) > - **Speed** 40ft swim >___ >|STR 17|DEX 12|CON 16|INT 6|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+3)|Dex (+1)|Con (+3)|Int (-2)|Wis (+1)|Cha (-2)| >___ > - **Senses:** 60ft Blindsight > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 1 (200xp) > ___ >- **Hold Breath:** *The Ichthyosaurus can hold its breath for 15 minutes.* > - **Echolocation:** *Ichthyosaurus can't use its blindsight while deafened.* > - **Sense Prey:** *The Ichthyosaurus has advantage on rolls to find, and track an enemy in water.* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +5 to hit, Reach 5ft, one target. *Hit:* 9(1d12+3) Piercing damage.The target is grappled (escape DC 13) Until this grapple ends, the target is restrained, takes 12(1d12+6) Piercing Damage during the Ichthyosaurus's turn and the Ichthyosaurus cannot use its bite attack. > > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 3 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Parasaurolophus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 76 (8d10+36) > - **Speed** 50ft >___ >|STR 18|DEX 14|CON 18|INT 2|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+4)|Dex (+2)|Con (+4)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Languages:** None > - **Challenge:** 3 (700xp) > ___ > > - **Trumpeting Blast**: *The Parasaurolophus lets out a blast of sound, forcing any creature within 5ft to make a DC 14 constitution saving throw of be deafened for 1 min. A deaf creature can make a new save at the beginning of its turn to end the effect.* > - **Charging Trample:** *The Parasaurolophus moves at least 30ft straight toward a creature and attempts a body slam attack in the same turn, that target must make a DC 14 Strength saving throw or be knocked prone and take an additional 14(3d8+4) bludgeoning damage on top of the body slam damage.* > - **Pack Animal:** *The Parasaurolophus has a carrying capacity of its strength score times 40.* > ### Actions > > ***Body Slam.*** *Melee Weapon Attack:* +6 to hit, Reach 10ft, one target. *Hit:* 8(1d12+4) Bludgeoning damage > > \columnbreak
___ > ## Utahraptor >*Large, Unaligned* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 51 (6d10+18) > - **Speed** 60ft >___ >|STR 15|DEX 20|CON 16|INT 8|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+2)|Dex (+5)|Con (+3)|Int (-1)|Wis (+1)|Cha (-2)| >___ > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 3 (700xp) > ___ > - **Keen Smell**: *The Utahraptor has advantage on Wisdom (Perception) checks that rely on smell.* > - **Tearing Leap:** *If the Utahraptor moves at least 30ft straight toward a creature and then hits with a bite attack, that target must succeed on a DC 15 Dexterity saving throw or immediately be knocked prone, the Utahraptor can then make 2 claw attacks on the target as a bonus action.* > - **Pack Tactics:** *The Utahraptor has advantage on an attack roll against a creature if at least one of the Utahraptors allies is within 5ft of the creature and is not incapacitated.* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 10(1d10+5) Piercing damage > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 18(2d12+5) Slashing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 4 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Carnotaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 95 (10d10+40) > - **Speed** 50ft >___ >|STR 22|DEX 14|CON 18|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+2)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +7 Perception > - **Languages:** None > - **Challenge:** 4 (1,100xp) > ___ > > - **Keen Smell**: *The Carnotaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Ferocious Charge:** *If Carnotaurus moves at least 30ft straight toward a creature and then hits with a gore attack that attack deals an extra 15(2d8+6) Bludgeoning Damage and the enemy must succeed at a DC 16 Strength saving throw or be knocked prone. The Carnotaurus can make a bite attack on the target as a bonus action.* > - **Rampage:** *When the Carnotaurus reduces a creature to 0 Hit Points with a Melee Attack on its turn, the Carnotaurus can take a Bonus Action to move up to half its speed and can make a Bite Attack.* > ### Actions > > ***Gore.*** *Melee Weapon Attack:* +8 to hit, Reach 5ft, one target. *Hit:* 15(2d8+6) Piercing damage > > ***Bite.*** *Attack Style:* +8 to hit, Reach 5ft, one target. *Hit:* 17(2d10+6) Piercing damage > \columnbreak
___ > ## Baryonyx >*Large, Unaligned* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 85 (9d10+36) > - **Speed** 40ft, 30ft Swim >___ >|STR 20|DEX 17|CON 19|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+5)|Dex (+3)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills** +7 Perception > - **Languages** None > - **Challenge** 4 (1,100xp) > ___ >- **Hold Breath:** *The Baryonyx can hold its breath for 10 minutes.* > > ### Actions > > ***Multiattack.*** The Baryonyx can make two attacks a turn, one bite and one claw. > > ***Bite.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 18(2d12+5) Piercing damage. The target must make a DC 15 Constitution saving throw or lose 9(2d8) hp due to heavy bleeding. > > ***Claw.*** *Melee Weapon Attack:* +7 to hit, Reach 5ft, one target. *Hit:* 16(2d10+5) Slashing damage. > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 5-6 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Megalosaurus >*Large, Unaligned* > ___ > - **Armor Class** 16 (Natural Armor) > - **Hit Points** 93 (9d10+44) > - **Speed** 50ft >___ >|STR 22|DEX 18|CON 20|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+4)|Con (+5)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Senses:** Darkvision 120ft > - **Skills:** +9 Stealth > - **Languages:** None > - **Challenge:** 5 (1,800xp) > ___ > - **Stealthy Hunter:** *The Megalosaurus has advantage on stealth checks.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 19(2d12+6) Piercing damage. If the target is medium size or smaller it is grappled (escape DC 17) Until this grapple ends, the target is restrained, takes 25(2d12+12) Piercing Damage during the Megalosaurus's turn and the Megalosaurus cannot use its bite attack. The Megalosaurus can move normally during this grapple. > > ***Claw.*** *Attack Style:* +9 to hit, Reach 5ft, one target. *Hit:* 14(2d8+5) Piercing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 6 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Mosasaurus >*Huge, Unaligned* > ___ > - **Armor Class** 13 (Natural Armor) > - **Hit Points** 125 (10d12+60) > - **Speed** 50ft Swim >___ >|STR 24|DEX 13|CON 22|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+7)|Dex (+1)|Con (+6)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills** +8 Perception > - **Languages** None > - **Challenge** 6 (2,300xp) > ___ > - **Hold Breath:** *The Mosasaurus can hold its breath for 20 minutes.* > - **Sense Prey:** *The Mosasaurus has advantage on rolls to find, and track an enemy in water* > > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +10 to hit, Reach 5ft, one target. *Hit:* 29(4d10+7) Piercing damage. The target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Mosasaurus can't bite another target. > > ***Swallow.*** The Mosasaurus makes one bite Attack against a medium or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Mosasaurus, and it takes 21 (6d6) acid damage at the start of each of the Mosasaurus's turns. If the Mosasaurus takes 20 damage or more on a single turn from a creature inside it, the Mosasaurus must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Mosasaurus. The Mosasaurus can have only 1 target swallowed at a time. If the Mosasaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 6-7 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Pachycephalosaurus >*Large, Unaligned* > ___ > - **Armor Class** 15 (Natural Armor) > - **Hit Points** 95 (10d10+40) > - **Speed** 40ft >___ >|STR 24|DEX 14|CON 18|INT 2|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+7)|Dex (+2)|Con (+4)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Condition Immunities:** Stunned > - **Languages:** None > - **Challenge:** 6 (2,300xp) > ___ > > - **Concussive Charge**: *If the Pachycephalosaurus moves at least 30ft straight toward a target and then hits with a ram attack, that target must succeed on a DC 18 Strength saving throw or be thrown 5ft backward, is knocked prone, stunned until the end of its next turn, and takes an extra 25(2d10+14) Bludgeoning Damage. Add an additional 5(1d10) Bludgeoning Damage if the target hits a creature or object upon being knocked back.* > ### Actions > - **Multiattack**: The Pachycephalosaurus can make two attacks per turn, one ram attack and one tail attack. These attacks may not be against the same target. > > ***Ram.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 25(2d10+14) Bludgeoning damage > > ***Tail.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 16(2d8+7) Bludgeoning damage > \columnbreak
___ > ## Therizinosaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 105 (10d10+50) > - **Speed** 40ft >___ >|STR 23|DEX 15|CON 20|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+6)|Dex (+2)|Con (+5)|Int (-4)|Wis (+1)|Cha (-2)| >___ > - **Languages** None > - **Challenge** 7 (2,900xp) > ___ > > - **Dying Rampage:** *When the Therizinosaurus starts its turn with 50 or less hp it falls into a rage and gains +6 Strength and no longer falls unconcious at 0 hp. The Therizinosaurus still makes death saving throws normally but may take regular actions until it dies. Once the Therizinosaurus begins to rage it continues to do so until it dies or is healed to above 50hp.* > > ### Actions > ***Multiattack.*** The Therizinosaurus can make three attacks each turn. Two claw attacks and one bite attack. > > ***Bite.*** *Melee Weapon Attack:* +9 to hit, Reach 5ft, one target. *Hit:* 15(2d8+6) Bludgeoning damage > > ***Claw.*** *Melee Weapon Attack:* +9 to hit, Reach 10ft, one target. *Hit:* 23(2d10+12) Slashing damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 7-8 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Majungasaurus >*Large, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 115 (10d10+60) > - **Speed** 50ft >___ >|STR 26|DEX 12|CON 23|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+1)|Con (+6)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 7 (2,900xp) > ___ > > - **Keen Smell**: *The Majungasaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Pinning Charge:** *If the Majungasaurus moves at least 30ft straight toward a creature and then hits with a stomp attack, that target must succeed on a DC 19 Strength saving throw or be knocked prone. The Majungasaurus can make an immediate bite attack at a target knocked prone in this way.* > - **Wounded Fury:** *While it has 40 hit points or fewer, the Majungasaurus has advantage on attack rolls. In addition, it deals an extra 9(2d8) damage to any target it hits with a melee attack. > ### Actions > ***Multiattack*** The Majungasaurus can make two attacks each turn. One bite attack and one stomp attack. > > ***Bite.*** *Melee Weapon Attack:* +11 to hit, Reach 5ft, one target. *Hit:* 27(2d10+16) Piercing damage > > ***Stomp.*** *Attack Style:* +11 to hit, Reach 5ft, one target. *Hit:* 19(2d10+8) Bludgeoning damage \columnbreak
___ > ## Kentrosaurus >*Medium, Unaligned* > ___ > - **Armor Class** 19 (Natural Armor) > - **Hit Points** 102 (12d8+48) > - **Speed** 40ft >___ >|STR 13|DEX 25|CON 19|INT 3|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+2)|Dex (+7)|Con (+4)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Resistances** Slashing Damage from nonmagical attacks. > - **Languages** None > - **Challenge** 8 (3,900xp) > ___ > > > ### Actions > > ***Tail.*** *Melee Weapon Attack:* +10 to hit, Reach 5ft, one target. *Hit:* 18(2d10+7) Piercing damage > > > ### Reactions > **Spiked Hide:** When the Kentrosaurus is hit by a melee attack, the attacker must make a DC 18 Dexterity saving throw, taking 11(2d10) Piercing Damage on a failed save or half damage on a sucessful save. \pagebreakNum
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## HB Primal Forms CR 8-9 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Tyrannosaurus Rex >*Huge, Unaligned* > ___ > - **Armor Class** 13 (Natural Armor) > - **Hit Points** 162 (12d12+84) > - **Speed** 50ft >___ >|STR 27|DEX 10|CON 24|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+0)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 8 (3900xp) > ___ > > - **Keen Smell**: *The Tyrannosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > ### Actions > ***Multiattack*** The Tyrannosaurus can make two attacks each turn. One bite attack and one tail attack. It can't make both attacks against the same target. > > ***Bite.*** *Melee Weapon Attack:* +11 to hit, Reach 10ft, one target. *Hit:* 34(4d12+8) Piercing damage. If the target is medium size or smaller it is grappled (escape DC 19) Until this grapple ends, the target is restrained, and the Tyrannosaurus cannot use its bite attack. The Tyrannosaurus can move normally during this grapple. > > ***Tail.*** *Attack Style:* +11 to hit, Reach 10ft, one target. *Hit:* 21(3d8+8) Bludgeoning damage > \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 9 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Spinosaurus >*Huge, Unaligned* > ___ > - **Armor Class** 14 (Natural Armor) > - **Hit Points** 162 (12d12+84) > - **Speed** 50ft, 30ft Swim >___ >|STR 27|DEX 10|CON 24|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+0)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Languages:** None > - **Challenge:** 9 (5,000xp) > ___ > - **Hold Breath:** *The Spinosaurus can hold its breath for 10 minutes.* > - **Keen Smell**: *The Spinosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > ### Actions > ***Multiattack*** The Spinosaurus can use its Frightful Presence. It can then make two attacks. One bite attack and one tail attack. It can't make both attacks against the same target. > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 34(4d12+8) Piercing damage. > > ***Tail.*** *Attack Style:* +12 to hit, Reach 10ft, one target. *Hit:* 21(3d8+8) Bludegoning damage > > ***Frightful Presence:*** Each creature that is within 120 feet of the Spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become Frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Spinosaurus's Frightful Presence for the next 24 hours. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 9-10 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Titanosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 11 (Natural Armor) > - **Hit Points** 246 (12d20+120) > - **Speed** 40ft >___ >|STR 28|DEX 7|CON 30|INT 4|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+9)|Dex (-2)|Con (+10)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Languages** None > - **Challenge** 10 (5900xp) > ___ > > - **Great Beast of Burden:** *Titanosaurus has a carrying capacity of its strength score times 150.* > > ### Actions > > ***Stomp.*** *Melee Weapon Attack:* +13 to hit, Reach 10ft, one target. *Hit:* 27(4d8+9) Bludgeoning damage. The target must succeed a DC 22 Strength saving throw or be knocked prone. > > ***Tail.*** *Melee Weapon Attack:* +13 to hit, Reach 20ft, one target. *Hit:* 31(4d10+9) Bludgeoning damage > > ***Sweeping Tail.*** *Melee Weapon Attack:* +13 to hit, Reach 30ft, Multiple Targets. *Hit:* 40(4d10+18) Bludgeoning damage. This attack has the area of a 30ft cone and can strike multiple targets. \columnbreak ___ > ## Basilosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 210 (10d20+84) > - **Speed** 40ft Swim >___ >|STR 27|DEX 12|CON 27|INT 6|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+8)|Dex (+1)|Con (+7)|Int (-2)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Condition Immunities:** Stunned > - **Languages:** None > - **Challenge:** 9 (5,000xp) > ___ >- **Hold Breath:** *The Basilosaurus can hold its breath for 20 minutes.* > - **Sense Prey:** *The Basilosaurus has advantage on rolls to find, and track an enemy in water* > - **Ramming Charge:** *If the Basilosaurus moves at least 30ft straight toward a target and then hits with a ram attack, that target must succeed on a DC 20 Strength saving throw or be stunned until the end of its next turn, and take an extra 38(4d10+16) Bludgeoning damage* > - **Battering Ram:** *The Basilosaurus's Ram Attack and Ramming Charge deal double damage to watercraft.* > ### Actions > > ***Bite.*** *Melee Weapon Attack:* +12 to hit, Reach 10ft, one target. *Hit:* 41(6d10+8) Piercing damage. The target is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Basilosaurus can't bite another target. > > ***Ram.*** *Attack Style:* +12 to hit, Reach 5ft, one target. *Hit:* 38(4d10+16) Bludgeoning damage > > ***Swallow.*** The Basilosaurus makes one bite Attack against a large or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Basilosaurus, and it takes 21 (6d6) acid damage at the start of each of the Basilosaurus's turns. If the Basilosaurus takes 25 damage or more on a single turn from a creature inside it, the Basilosaurus must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Basilosaurus. The Basilosaurus can have only 1 large or 2 medium targets swallowed at a time. If the Basilosaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone. \pagebreakNum
Art by Young Qin
## HB Primal Forms CR 10 This is a list of my personal homebrew forms designed to add variety and plug CR holes in this subclass that official does not have dinosaurs to fill. ___ > ## Gigantosaurus >*Gargantuan, Unaligned* > ___ > - **Armor Class** 12 (Natural Armor) > - **Hit Points** 175 (10d20+70) > - **Speed** 40ft >___ >|STR 29|DEX 8|CON 25|INT 5|WIS 12|CHA 6| >|:---:|:---:|:---:|:---:|:---:|:---:| >|Str (+9)|Dex (-1)|Con (+7)|Int (-3)|Wis (+1)|Cha (-2)| >___ > - **Skills:** +9 Perception > - **Condition Immunities:** Frightened > - **Languages:** None > - **Challenge:** 10 (5,900xp) > ___ > > - **Keen Smell**: *The Gigantosaurus has advantage on Wisdom (Perception) checks that rely on smell.* > - **Rampage:** *When the Gigantosaurus reduces a creature to 0 Hit Points with a Melee Attack on its turn, the Gigantosaurus can take a Bonus Action to move up to half its speed and make a Bite Attack.* > ### Actions > ***Multiattack*** The Gigantosaurus can make three attacks. One bite attack, one tail and one claw attack. It can't make the tail attack against the same target as the bite or claw attack. > > ***Bite.*** *Melee Weapon Attack:* +13 to hit, Reach 10ft, one target. *Hit:* 48(6d12+9) Piercing damage. The target is grappled (escape DC 21). Until this grapple ends, the target is restrained, and the Gigantosaurus can't bite another target. > > ***Tail.*** *Melee Weapon Attack:* +13 to hit, Reach 20ft, one target. *Hit:* 29(4d8+11) Bludgeoning damage > > ***Claw.*** *Melee Weapon Attack:* +13 to hit, Reach 10ft, one target. *Hit:* 31(4d10+9) Slashing damage > > ***Swallow.*** The Gigantosaurus makes one bite Attack against a large or smaller target it is Grappling. If the Attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other Effects outside the Gigantosaurus, and it takes 21 (6d6) acid damage at the start of each of the Gigantosaurus's turns. If the Gigantosaurus takes 30 damage or more on a single turn from a creature inside it, the Gigantosaurus must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Gigantosaurus. The Gigantosaurus can have only one large or two medium targets swallowed at a time. If the Gigantosaurus dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of Movement, exiting prone.