The Urthugool

by Alice The Alhoon

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Urthugool

Cultists so often flirt with the Far Realms that it is a rite of passage to become one with them. Urthugool are cultists who've succumbed to the far realms, remorselessly trading their sanity for the power they have so long worshipped. Such a joyful event is becoming an Urthugool that The Chosen cry out in joy even as their bones are liquified and tentacles begin to pierce through their skin.

Captors Urthugool grapple their opponents and drag them into their dens, rather than killing them outright. Once their opponent has successfully been acquired and prepared for initiation, Urthugool reveal to them what lies below the hood - an event that no one has returned to describe.

Credits:

Artists: "Hooded Figure" by Halycon450

Quick Summarization:

    Organization. Occasionally are the center of cultist rituals but are most often found alone, searching

Instincts. To gather its opponents and to preserve them on the cusp of death

Desires. To initiate as many sentients as it can

Sounds. Mumbled chanting in cultist’s rhythm but an otherworldly language

Smells. Pungent smell of iron, faint smell of rotting flesh and scented flame


Urthugool

Medium aberration, chaotic evil


  • Armor Class 15 (natural armor)
  • Hit Points 90 (12d8 + 36)
  • Speed 30 ft., climb 30 ft.

STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 17 (+3) 8 (-1) 7 (-2) 3 (-4)

  • Damage Resistances necrotic
  • Damage Immunities poison
  • Condition Immunities poisoned
  • Senses passive Perception 8
  • Languages Deep Speech
  • Challenge 6 (2,300 XP)

Aberrant Strength. The urthugool's speed isn't halved when it drags or carries a creature it is grappling.

Boneless. The urthugool can move through and occupy a space as narrow as 4 inches wide without squeezing.

Spider Climb. The urthugool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The urthugool makes two tentacle attacks. It can replace any of these attacks with Fling.

Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. The urthugool has six tentacles, each of which can grapple one target.

Fling. One Large or smaller object held or creature grappled by the urthugool is thrown up to 30 feet in a direction of the urthugool's choice and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 Dexterity saving throw or take the same damage and be knocked prone.

No Escape (Recharge 5-6). The urthugool makes up to five attacks with its tentacles, provided that each attack targets a different creature.

 

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