Sorcerous Origin: Undead Soul

by TheOnlyOne

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Deathless Soul

“The pale human man, covered in cuts that drew no blood and exhausted beyond what a man should be able to endure, stood among the bodies. The lone enemy soldier looked at him in awe and terror. 'Unholy!' he screamed, 'Unnatural!' As he fled, a ghostly hand crept behind him, and cut off his screams all too quickly. The human collapsed, hoping that one day, the embrace of death might finally take him...”

Sorcerers with an Deathless Soul have a natural connection with undeath, and most commonly are descended from creatures such as vampires, have families afflicted by the curse of a mummy lord, or are the result of a lich’s experimentation.

Whatever their origin, Deathless Souls have an affliction of undeath that permeates their bodies and souls. Death and life are malleable states of being for them, and their connection with this unholy brand of magic makes them naturally talented at necromancy.

Grasp of Undeath

When you choose this ancestry at 1st level, you gain the power to assault enemies from the grave with great strength. You gain the chill touch cantrip if you don’t already have it, and the damage dice becomes 1d10 for you, instead of 1d8. Additionally, all creatures, not just undead, have disadvantage on attack rolls against you if you hit them with this spell, until the end of your next turn.

Shred of Immortality

Also at 1st level, your undead nature causes you to gain unnatural physical resilience. Your hit point maximum increases by 1 and increases by 1 again any time you take a level in this class. Additionally, you gain proficiency in Death Saving Throws.
























One With the Horde

Beginning at 6th level, you learn the animate dead spell, which counts as a Sorcerer spell for you. This does not count against your number of spells known, and when you cast it, you can animate one additional corpse or skeleton than normal.

Additionally, when you cast a necromancy spell or cantrip, and use a metamagic option as part of its casting, reduce the cost of that metamagic by 1 sorcery point (to a minimum of 1).

Absorb Essence

Starting at 14th level, you gain the ability to absorb the energy sustaining your undead creations, and empower yourself. As a bonus action, you can target one undead creature within 60 feet that you have animated with your Animate Dead Spell, and destroy it. When you do so, choose one of the following options:

  • You gain temporary hit points equal to its remaining hit points. These last until you finish your next long rest.
  • You regain 1 sorcery point.

Deathless

At 18th level, your connection with undeath fully rears its head, and your persistence on the battlefield is unerring and inhuman. You require only one success, rather than 3, to stabilize when making Death Saving Throws. Additionally, when you stabilize as a result of succeeding enough Death Saving Throws, you regain a number of Hit Points equal to your Charisma Modifier.

Finally, when you would be reduced to 0 Hit Points, you can spend 4 Sorcery Points to be reduced to 1 Hit Point instead.


Image Credits: We Are by Artdoge on Deviantart >> https://www.deviantart.com/artdoge/art/We-Are-732369939

 

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