Way of the Dark Slayer V1 - By Spyyke
Ronin Keepsake
A keepsake is bound to you, it defines who you are and what you stand for. A Ronin is a term for a Student who has abandoned their Master and gone their on way. Together with these ideologies you become a force no mortal should dare to cross paths with.
Beginning at 3rd level you choose a Martial Melee weapon you are holding and bond with it over a long rest. You become proficient with the weapon and it is considered a Monk Weapon, you can also choose to use your Monk Die in place of its normal Dice. The Keepsake can Summoned or Dismissed as a Free Action to you, the weapon is stored in its own pocket dimension. Additionally when you gain the Ki-Empowered Strikes feature at 6th level, it also applies to your Keepsake Weapon.
Additionally when using moves that allow you to make extra attacks like Bonus Action Unarmed strike or Flurry of Blows you can use your Keepsake Weapon instead.
Each time you level up you can change your weapon for another martial weapon over the course of a long rest.
Dark slayer
You harness you inner Ki and focus it on to your Keepsake, with it you are able to perform spectacular and dazzling moves.
Also at 3rd level you can perform certain moves with your weapon, you gain more moves as you level up.
Judgement cut
You can send a swipe of Force energy from your sword. You can make a ranged spell attack with your Keepsake at a range of 90ft dealing Force damage with your Wisdom Modifier instead of its normal modifier. When using extra attacks like Bonus Attack Unarmed Strike or Flurry of Blows, you can make additional ranged attacks with your Keepsake with those moves
Ronin Strike
You gain the ability to use the Force Dart Cantrip.
Deflect Spell
When attacked by a long range spell attack. You can as a reaction parry the attack and attempt to send the remaining damage back. You reduce the damage by 1d10 + Wisdom Modifier + Monk Level. If the damage is reduced to 0 you can spend a Ki point within the same reaction to deflect the remaining spell back at a range of 30/90ft. The target takes damage equal to your Martial Arts Dice + Wisdom Modifier and its original damage type.
Point Warp
As an Action you can throw your weapon at a distance of 60ft to a point of your choice. Once the weapon lands at the point you can spend 2 Ki points to teleport to the weapon within the same Action. if for some reason you cannot land at the point of your choice you land 5ft anywhere next to the point.
Art Credit: Vergil by Capcom (https://vignette.wikia.nocookie.net/devilmaycry/images/a/a0/DMC5_Vergil_render.png/revision/latest?cb=20190616005422)
Devil trigger
When Monks manifest their Ki it becomes a representation of themselves, as a Ronin your Ki becomes twisted and distorted.
At 6th level you gain access to your Devil Trigger which lasts 1 minute, you gain uses equal to your Wisdom Modifier and regain them after a long rest. It can be activated as a Bonus Action and deactivated as a Free Action. Your Devil Trigger ends early if you are reduced to 0HP when in your Devil Trigger, you instead are reduced to 1HP ending your Devil Trigger.
When you activate your Devil Trigger your appearance changes and you can choose what you look like.
You gain the following benefits in your Devil Trigger Form:
- As a Bonus Action you can Teleport to a point of your choice within your movement speed on the ground as you momentarily are able to phase through matter, if the point of your choice is occupied by a creature, object or construct you instead land as a space uncoupied near it. You cannot teleport if you have used up your movement speed.
- When using Step of the Wind you can instead teleport to a point you can see up to your movement speeds range, you can do the same while you are in the air as you momentarily create a platform beneath your feet to propel yourself from.
- You gain Advantage on Charisma and Widsom Checks against Good aligned creatures
- You gain 30ft Devil Sight, if you already have Devil Sight it is instead extended by 30ft
Dark slayer improved
Over time practicing and honing your skills with your Keepsake the feelings inside you manifest and grow, allowing you to gain unbridled focused power.
Beginning at 11th Level, you gain additional moves with your Keepsake Weapon. These are treated as Monk Spells
Warp Strike
Spend 2 Ki point and target one creature in range you can see within 60ft. You throw weapon and teleport with it as an Action. You momentarily become pure force energy. Make a range attack and deal normal weapon damage and martial arts dice damage as force damage with wisdom modifier. You can spend 1 Ki point to increase damage by 1 dice and distance by 10ft
Infernal Swipe
You can cast Counter Spell at 3 Ki Points
Dimension Door
You can cast Dimension Door at 4 Ki Point
Raining Barrage
You can cast Conjure Barrage at 5 Ki Points, you can increase the damage dice for an additional 1 Ki Point
Judgement Slice
You can cast Steel Wind Strike at 5 Ki Points Steel wind strike at 5 ki points
Bullet Time
You can cast Slow at 6 Ki Points
Sin Devil Trigger
Your Devil Trigger Form has evolved and become something ruthless, chaotic but precise.
Finally at 17th while maintaining the previous benefits of your Devil Trigger, some abilities are replaced and you gain the following benefits:
- Instead of Dark Vision you gain the ability of True Seeing
- At the start of your turn you regain hp equal to your Martial Arts Dice
- You gain plus 2 to hit.
Art Credit: Vergil by Capcom (http://images6.fanpop.com/image/photos/38300000/Devil-Trigger-vergil-38348663-560-636.png)