Dragon Shaman Barbarian
A fifth edition dungeons and dragons homebrew
![](http://paizo.com/image/content/PathfinderRPG/PZO1110-DragonDisciple.jpg)
Dragon Shaman
Level | Features | ||
---|---|---|---|
3rd | Draconic, Draconic Patronage, Lesser Aura, Elemental Rage | ||
6th | Draconic Transformation | ||
10th | Greater Aura, Aura Range 20ft | ||
14th | Wings, Double Aura |
Draconic
Beginning at third level you are able to speak, read, and understand Draconic.
Draconic Patronage
At third level you make a pact with a specific dragon, this dragon dictates your draconic element for the purpose of later abilities. See table below.
Dragon | Type |
---|---|
Black | Acid |
Blue | Electricity |
Brass | Fire |
Bronze | Electricity |
Copper | Acid |
Gold | Fire |
Green | Acid |
Red | Fire |
Silver | Cold |
White | Cold |
Lesser Aura
At 3rd level, choose 1 Draconic Aura from the list below. While raging, you gain the effects of your Draconic Aura out to a range of 10 ft. You may only have 1 Draconic Aura active at a time. You gain an additional lesser Aura at level six.
Aura | Effect |
---|---|
Energy | You radiate draconic energy. You deal damage equal to your barbarian level divided by 2 in an aura around you. The damage type is that of your draconic patrons breath weapon damage type. |
Resistance | All allies within your aura’s range gain resistance to your chosen draconic patrons type. |
Resolve | All allies within your aura’s range gain advantage against fear affects. |
Toughness | While raging, as a bonus action, spend 1 hit die, and give you and your allies within range of your aura temporary hit points equal to the hit die roll. |
Elemental Rage
Starting at 3rd level, when you are raging, your rage bonus damage changes type to the same as your Draconic Patron.
Draconic Transformation
At 6th level, the powers of you patron grow stronger and more prevalent within you. You sprout a reptilian tail(if you do not already have a tail). This tail is not prehensile and cannot be used to wield weapons or shields; but can be used to lift objects weighing no more than 5xSTR mod lbs.
You can also, as a bonus action, make an attack with your tail. The damage of the tail attack is 1d8+STR mod. Additionally, the target must succeed on an strength saving throw or be knocked prone. You are considered proficient with your tail. The save DC for this ability is 8 + your constitution modifier + your proficiency bonus.
Major Auras
At 10th level, you can choose an aura from the list Greater Auras, as well as from the list of Lesser Auras. You gain the choice of an additional Draconic Aura at 14th level.
The range of your aura increases to 20 ft.
Aura | Effect |
---|---|
Senses | You and your allies within your aura gain blindsense (15ft). |
Power | For the duration of your rage, the space within your aura’s range is considered difficult terrain. |
Presence | While raging, each creature within your aura that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn. A creature that passes the wisdom save is immune to the effect for 24 hours. The save DC for this ability is 8 + your constitution modifier + your proficiency bonus. |
Swiftness | Allies that start their turn within your aura can move an additional half of their movement speed in a straight line towards an enemy. |
Dragon Wings
At 14th level, you appear more dragon than man. You sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed.
Aura Mastery
At 14th level, your mastery of your Draconic Auras is unrivaled. Choose one of the Lesser Auras that you have already selected. This Aura is considered active at all times, including outside of rage.
You can still choose to activate one of your Auras when you rage, gaining the benefits of both for the duration.